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Sets » [SOI] Shadows Over Innistrad (302 Cards)

302 Cards

Card Name Type Mana Rarity Nr.
Creature - Human Insect // Creature - Insect Horror (4) UUncommon #49
 
(3/2) Flying · At the beginning of your upkeep, put the top card of your library into your graveyard. If it's an instant or sorcery card, transform Aberrant Researcher. · // · Flying
Creature - Human Shaman // Enchantment - Aura Curse (4) UUncommon #97
 
(4/2) Spells your opponents cast that target Accursed Witch cost less to cast. · When Accursed Witch dies, return it to the battlefield transformed under your control attached to target opponent. · // · En…
Instant (2) CCommon #193
 
Untap target creature. It gets +2/+2 and gains reach until end of turn.
Sorcery (3) CCommon #98
 
Target opponent loses 3 life and you gain 3 life. · Madness
Creature - Shapeshifter (4) RRare #241
 
This spell can't be countered. · You may have Altered Ego enter the battlefield as a copy of any creature on the battlefield, except it enters with X additional +1/+1 counters on it.
Enchantment (3) RRare #1
 
Nontoken creatures you control get +1/+1 and have vigilance.
Creature - Angel (8) RRare #2
 
(6/6) Flying · Delirium -- Whenever Angel of Deliverance deals damage, if there are four or more card types among cards in your graveyard, exile target creature an opponent controls.
Sorcery (3) CCommon #3
 
As an additional cost to cast this spell, sacrifice a permanent. · Exile target artifact, creature, or enchantment.
Instant (3) RRare #242
 
Exile target nonland permanent. You lose 3 life.
Creature - Spirit (4) CCommon #4
 
(2/3) Flying · When Apothecary Geist enters the battlefield, if you control another Spirit, you gain 3 life.
Legendary Creature - Angel // Legendary Creature - Angel (5) MMythic Rare #5
 
(4/4) Flash · Flying, vigilance · When Archangel Avacyn enters the battlefield, creatures you control gain indestructible until end of turn. · When a non-Angel creature you control dies, transform Archangel Av…
Legendary Planeswalker - Arlinn // Legendary Planeswalker - Arlinn (4) MMythic Rare #243
 
+1: Until end of turn, up to one target creature gets +2/+2 and gains vigilance and haste. · 0: Create a 2/2 green Wolf creature token. Transform Arlinn Kord. · // · +1: Creatures you control get +1/+1 a…
Creature - Vampire Wizard (2) RRare #99
 
(3/1) At the beginning of each player's upkeep, if that player has no cards in hand, you draw a card and you lose 1 life. · Madness
Enchantment // Creature - Treefolk (3) UUncommon #194
 
: Put the top card of your library into your graveyard. · Delirium -- At the beginning of your end step, if there are four or more card types among cards in your graveyard, transform Autumnal Gloom.…
Sorcery (2) RRare #145
 
Madness · Avacyn's Judgment deals 2 damage divided as you choose among any number of targets. If this spell's madness cost was paid, it deals X damage divided as you choose among those permanen…
Creature - Human Cleric // Creature - Human Cleric (4) UUncommon #6
 
(3/3) At the beginning of your end step, if Avacynian Missionaries is equipped, transform it. · // · When this creature transforms into Lunarch Inquisitors, you may exile another target creature until Lunarch…
Enchantment (3) UUncommon #100
 
Creatures you control have skulk. · : Creatures you control get +1/+1 until end of turn.
Sorcery (7) MMythic Rare #101
 
Discard your hand. Search your library for three cards and put those cards into your hand. Then shuffle your library.
Sorcery (4) UUncommon #102
 
All creatures get -2/-2 until end of turn. · Madness
Creature - Vampire Berserker (3) CCommon #146
 
(4/1) Whenever Bloodmad Vampire deals combat damage to a player, put a +1/+1 counter on it. · Madness
Enchantment - Aura (3) UUncommon #7
 
Enchant creature · Enchanted creature can't attack, block, or transform. · Sacrifice another permanent: Attach Bound by Moonsilver to target creature. Activate this ability only any time you could cast …
Artifact (2) RRare #252
 
, : Put a charge counter on Brain in a Jar, then you may cast an instant or sorcery card with converted mana cost equal to the number of charge counters on Brain in a Jar from your hand without …
Creature - Human Scout Werewolf // Creature - Werewolf (3) UUncommon #147
 
(3/3) At the beginning of each upkeep, if no spells were cast last turn, transform Breakneck Rider. · // · Attacking creatures you control get +1/+0 and have trample. · At the beginning of each upkeep, if a pl…
Creature - Human Warrior (4) UUncommon #195
 
(3/3) Whenever Briarbridge Patrol deals damage to one or more creatures, investigate. · At the beginning of each end step, if you sacrificed three or more Clues this turn, you may put a creature card from y…
Instant (3) UUncommon #50
 
Counter target spell. · Madness
Sorcery (1) RRare #148
 
Burn from Within deals X damage to any target. If a creature is dealt damage this way, it loses indestructible until end of turn. If that creature would die this turn, exile it instead.
Creature - Spirit Cleric (3) RRare #8
 
(2/3) Flying · Whenever you cast a creature spell with converted mana cost 3 or less, investigate.
Creature - Human Scout (3) CCommon #196
 
(3/2) When Byway Courier dies, investigate.
Enchantment (2) UUncommon #103
 
, Discard a card: Create a 1/1 black Vampire Knight creature token with lifelink. Activate this ability only once each turn.
Instant (3) CCommon #51
 
Draw two cards, then discard a card.
Creature - Hound (3) CCommon #9
 
(3/1) Whenever you cast a noncreature spell, Cathar's Companion gains indestructible until end of turn.
Sorcery (1) CCommon #10
 
You gain 5 life.
Land RRare #270
 
As Choked Estuary enters the battlefield, you may reveal an Island or Swamp card from your hand. If you don't, Choked Estuary enters the battlefield tapped. · : Add or .
Instant (2) CCommon #197
 
Each opponent sacrifices a creature with flying.
Instant (2) UUncommon #52
 
Return target nonland permanent to its owner's hand. Then that player discards a card if you control a Zombie.
Instant (5) RRare #53
 
Counter target spell. · Investigate three times.
Instant (1) CCommon #198
 
Investigate, then target creature gets +1/+1 until end of turn for each Clue you control.
Creature - Human Werewolf // Creature - Werewolf (3) CCommon #149
 
(2/2) At the beginning of each upkeep, if no spells were cast last turn, transform Convicted Killer. · // · At the beginning of each upkeep, if a player cast two or more spells last turn, transform Branded Ho…
Artifact (2) RRare #253
 
Corrupted Grafstone enters the battlefield tapped. · : Choose a color of a card in your graveyard. Add one mana of that color.
Enchantment (3) UUncommon #199
 
At the beginning of your upkeep, you may put the top two cards of your library into your graveyard. · Whenever one or more land cards are put into your graveyard from anywhere for the first time each t…
Enchantment (4) UUncommon #104
 
At the beginning of your upkeep, each player discards a card. Each opponent who discarded a card that shares a card type with the card you discarded loses 3 life.
Creature - Zombie Bird (3) CCommon #105
 
(2/1) Flying · When Crow of Dark Tidings enters the battlefield or dies, put the top two cards of your library into your graveyard.
Enchantment (2) RRare #200
 
Creatures you control have ": Add one mana of any color."
Creature - Human Shaman (5) UUncommon #201
 
(5/4) Whenever a permanent you control transforms into a non-Human creature, create a 2/2 green Wolf creature token.
Instant (4) UUncommon #150
 
Create two 1/1 red Devil creature tokens. They have "When this creature dies, it deals 1 damage to any target."
Creature - Human Rogue // Creature - Human Wizard (2) UUncommon #54
 
(2/1) When you sacrifice a Clue, transform Daring Sleuth. · // · Prowess · Whenever Bearer of Overwhelming Truths deals combat damage to a player, investigate.
Creature - Human Soldier (3) CCommon #11
 
(3/2) , Exile Dauntless Cathar from your graveyard: Create a 1/1 white Spirit creature token with flying. Activate this ability only any time you could cast a sorcery.
Enchantment - Aura (1) CCommon #106
 
Enchant creature · Enchanted creature gets -2/-2.
Creature - Human Druid (2) RRare #202
 
(2/1) : Add or . · Delirium -- Deathcap Cultivator has deathtouch as long as there are four or more card types among cards in your graveyard.
Sorcery (2) RRare #12
 
Exile target creature and all other creatures its controller controls with the same name as that creature. That player investigates for each nontoken creature exiled this way.
Instant (3) CCommon #55
 
Counter target creature spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Sorcery (6) MMythic Rare #13
 
Exile all creatures. · Delirium -- Create a 4/4 white Angel creature token with flying if there are four or more card types among cards in your graveyard.
Sorcery (6) RRare #151
 
Create four 1/1 red Devil creature tokens. They have "When this creature dies, it deals 1 damage to any target."
Creature - Fox (2) CCommon #14
 
(3/1)
Creature - Zombie Giant (3) RRare #107
 
(2/2) Diregraf Colossus enters the battlefield with a +1/+1 counter on it for each Zombie card in your graveyard. · Whenever you cast a Zombie spell, create a tapped 2/2 black Zombie creature token.
Instant (5) UUncommon #152
 
Target blocking creature fights another target blocking creature.
Creature - Spirit Knight (7) RRare #15
 
(4/4) Flying · Whenever another Spirit enters the battlefield under your control, you gain 2 life. · : Create a 1/1 white Spirit creature token with flying.
Creature - Human Wizard (4) CCommon #56
 
(2/4) When Drownyard Explorers enters the battlefield, investigate.
Land RRare #271
 
: Add . · : Return Drownyard Temple from your graveyard to the battlefield tapped.
Creature - Zombie (4) UUncommon #57
 
(1/1) When Drunau Corpse Trawler enters the battlefield, create a 2/2 black Zombie creature token. · : Target Zombie gains deathtouch until end of turn.
Instant (1) CCommon #153
 
Dual Shot deals 1 damage to each of up to two target creatures.
Creature - Human Warrior Werewolf // Creature - Werewolf (2) UUncommon #203
 
(2/2) : Look at the top three cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order. · At the beginnin…
Instant (3) RRare #16
 
Exile any number of target creatures you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
Creature - Vampire Wizard // Creature - Elemental (4) RRare #108
 
(4/4) , Discard a card: Transform Elusive Tormentor. · // · Hexproof, indestructible · Insidious Mist can't block and can't be blocked. · Whenever Insidious Mist attacks and isn't blocked, you may pay
Creature - Wolf (2) CCommon #154
 
(1/2) Haste · : Ember-Eye Wolf gets +2/+0 until end of turn.
Creature - Spirit (5) CCommon #17
 
(2/4) Flying · When Emissary of the Sleepless enters the battlefield, if a creature died this turn, create a 1/1 white Spirit creature token with flying.
Instant (4) RRare #58
 
Return to their owners' hands all creatures with toughness less than or equal to the number of Islands you control.
Instant (1) RRare #59
 
Reveal the top X plus one cards of your library and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard.
Artifact Creature - Golem (5) UUncommon #254
 
(3/5) : Put target card from your graveyard on the bottom of your library.
Enchantment - Aura (4) CCommon #204
 
Enchant creature · Enchanted creature gets +3/+3. · As long as enchanted creature is a Human, it has trample.
Creature - Spirit (2) UUncommon #60
 
(1/3) Flying · Whenever you investigate for the first time each turn, investigate an additional time.
Instant (1) UUncommon #61
 
Exile target creature you control, then return that card to the battlefield under its owner's control. If it's a Spirit, put a +1/+1 counter on it.
Sorcery (3) CCommon #18
 
Creatures you control get +2/+1 until end of turn.
Sorcery (6) RRare #109
 
Return up to two target creature cards from your graveyard to the battlefield. Each of those creatures is a black Zombie in addition to its other colors and types. Put Ever After on the bottom of its …
Artifact (1) CCommon #255
 
, , Sacrifice Explosive Apparatus: It deals 2 damage to any target.
Instant (2) CCommon #19
 
Tap up to two target creatures. · Investigate.
Creature - Vampire Berserker (1) RRare #155
 
(2/1) Each Vampire creature card you own that isn't on the battlefield has madness. The madness cost is equal to its mana cost.
Creature - Spirit (3) CCommon #110
 
(1/3) Skulk · Lifelink
Enchantment (3) RRare #244
 
At the beginning of each player's end step, that player draws a card. If the player is your opponent and has four or more cards in hand, Fevered Visions deals 2 damage to that player.
Instant (3) CCommon #156
 
Fiery Temper deals 3 damage to any target. · Madness
Creature - Angel (6) RRare #157
 
(4/4) Flying · Whenever a source an opponent controls deals damage to you or a permanent you control, you may have Flameblade Angel deal 1 damage to that source's controller.
Enchantment (3) UUncommon #62
 
When Fleeting Memories enters the battlefield, investigate. · Whenever you sacrifice a Clue, target player puts the top three cards of their library into their graveyard.
Land RRare #272
 
As Foreboding Ruins enters the battlefield, you may reveal a Swamp or Mountain card from your hand. If you don't, Foreboding Ruins enters the battlefield tapped. · : Add or .
Basic Land - Forest LLand #295
Basic Land - Forest LLand #296
Basic Land - Forest LLand #297
Creature - Zombie Horror (4) RRare #63
 
(3/3) Skulk · At the beginning of your upkeep, you may discard all the cards in your hand. If you do, draw that many cards.
Sorcery (2) CCommon #205
 
Search your library for up to two basic land cards and reveal them. Put one into your hand and the other into your graveyard. Then shuffle your library.
Land UUncommon #273
 
Forsaken Sanctuary enters the battlefield tapped. · : Add or .
Land RRare #274
 
As Fortified Village enters the battlefield, you may reveal a Forest or Plains card from your hand. If you don't, Fortified Village enters the battlefield tapped. · : Add or .
Land UUncommon #275
 
Foul Orchard enters the battlefield tapped. · : Add or .
Sorcery (5) RRare #111
 
Madness · Create three tapped 2/2 black Zombie creature tokens and you gain 3 life. If this spell's madness cost was paid, instead create X of those tokens and you gain X life.
Creature - Homunculus (2) CCommon #64
 
(2/1) Skulk
Land RRare #276
 
As Game Trail enters the battlefield, you may reveal a Mountain or Forest card from your hand. If you don't, Game Trail enters the battlefield tapped. · : Add or .
Creature - Human Werewolf // Creature - Werewolf (5) CCommon #158
 
(5/4) At the beginning of each upkeep, if no spells were cast last turn, transform Gatstaf Arsonists. · // · Menace · At the beginning of each upkeep, if a player cast two or more spells last turn, transform …
Creature - Human Rogue Werewolf // Creature - Werewolf (3) RRare #159
 
(3/2) Haste · At the beginning of each upkeep, if no spells were cast last turn, transform Geier Reach Bandit. · // · Whenever a Werewolf enters the battlefield under your control, you may transform it. · At th…
Instant (3) UUncommon #160
 
Geistblast deals 2 damage to any target. · , Exile Geistblast from your graveyard: Copy target instant or sorcery spell you control. You may choose new targets for the copy.
Creature - Zombie Horror (5) MMythic Rare #65
 
(7/7) Flying · Geralf's Masterpiece gets -1/-1 for each card in your hand. · , Discard three cards: Return Geralf's Masterpiece from your graveyard to the battlefield tapped.
Enchantment - Aura (2) CCommon #66
 
Enchant creature · Enchanted creature gets +1/+1 and has flying. · Discard a card: Return enchanted creature to its owner's hand.
Creature - Human Rogue (2) CCommon #112
 
(2/2) , Exile Ghoulcaller's Accomplice from your graveyard: Create a 2/2 black Zombie creature token. Activate this ability only any time you could cast a sorcery.
Creature - Zombie Horse (5) UUncommon #113
 
(4/4) , Discard two cards: Return Ghoulsteed from your graveyard to the battlefield tapped.
Creature - Devil (2) UUncommon #161
 
(2/1) When Gibbering Fiend enters the battlefield, it deals 1 damage to each opponent. · Delirium -- At the beginning of each opponent's upkeep, if there are four or more card types among cards in your grave…
Sorcery (4) UUncommon #114
 
Create two 2/2 black Zombie creature tokens. · Madness
Creature - Spider (3) UUncommon #206
 
(3/3) Reach · Gloomwidow can block only creatures with flying.
Creature - Angel (4) MMythic Rare #162
 
(4/9) Flying, haste · If a source would deal damage to you, it deals double that damage to you instead. · If a source would deal damage to Goldnight Castigator, it deals double that damage to Goldnight Castig…
Sorcery (5) CCommon #67
 
Put target permanent on top of its owner's library. · Investigate.
Creature - Mole Beast (3) UUncommon #207
 
(2/4) Whenever you sacrifice a Clue, you gain 3 life.
Instant (2) CCommon #115
 
Target creature gets +3/+1 and gains lifelink until end of turn.
Creature - Human Druid (1) UUncommon #208
 
(1/1) : Return target basic land card from your graveyard to your hand.
Enchantment - Aura (1) UUncommon #20
 
Enchant creature · Enchanted creature gets +1/+0 and has flying. · : Return Gryff's Boon from your graveyard to the battlefield attached to target creature. Activate this ability only any time you…
Creature - Human Soldier // Creature - Human Cleric (2) RRare #21
 
(2/2) At the beginning of your upkeep, if you control four or more creatures, transform Hanweir Militia Captain. · // · Westvale Cult Leader's power and toughness are each equal to the number of creatures you…
Enchantment (3) RRare #163
 
Whenever you cast an instant or sorcery spell from your hand, you may cast target card with the same name as that spell from your graveyard.
Artifact Creature - Scarecrow // Artifact - Equipment (3) UUncommon #256
 
(2/2) When Harvest Hand dies, return it to the battlefield transformed under your control. · // · Equipped creature gets +1/+1. · As long as equipped creature is a Human, it has menace. · Equip
Artifact - Equipment (3) UUncommon #257
 
Equipped creature has vigilance, trample, and haste. · Equip
Creature - Vampire // Creature - Vampire Berserker (2) UUncommon #116
 
(2/1) Discard a card: Transform Heir of Falkenrath. Activate this ability only once each turn. · // · Flying
Creature - Human Werewolf // Creature - Werewolf (3) UUncommon #209
 
(2/3) Whenever an opponent casts a spell during your turn, draw a card. · At the beginning of each upkeep, if no spells were cast last turn, transform Hermit of the Natterknolls. · // · Whenever an opponent ca…
Land UUncommon #277
 
Highland Lake enters the battlefield tapped. · : Add or .
Creature - Human Werewolf // Creature - Werewolf (2) CCommon #210
 
(2/1) At the beginning of each upkeep, if no spells were cast last turn, transform Hinterland Logger. · // · Trample · At the beginning of each upkeep, if a player cast two or more spells last turn, transform …
Enchantment - Aura (3) UUncommon #22
 
Enchant creature · Enchanted creature gets +1/+1 for each creature you control. · As long as enchanted creature is a Human, it has first strike.
Creature - Zombie Hound (5) CCommon #117
 
(5/3) Delirium -- Hound of the Farbogs has menace as long as there are four or more card types among cards in your graveyard.
Enchantment (3) UUncommon #211
 
Flash · Each creature you control that's a Wolf or a Werewolf gets +1/+1 and has trample.
Creature - Wolf (3) CCommon #164
 
(3/3) Howlpack Wolf can't block unless you control another Wolf or Werewolf.
Creature - Devil (4) CCommon #165
 
(5/2)
Instant (5) UUncommon #23
 
Destroy target creature with power 4 or greater. · Investigate.
Creature - Vampire (5) UUncommon #166
 
(4/3) Haste · Madness
Creature - Vampire Noble (1) UUncommon #118
 
(1/1) Lifelink · , Sacrifice a creature: Put a +1/+1 counter on each Vampire you control.
Creature - Ooze (3) RRare #212
 
(3/3) Delirium -- Whenever Inexorable Blob attacks, if there are four or more card types among cards in your graveyard, create a 3/3 green Ooze creature token that's tapped and attacking.
Instant (4) UUncommon #167
 
Target creature deals damage to itself equal to its power.
Creature - Ox (4) CCommon #24
 
(2/5) Delirium -- Inquisitor's Ox gets +1/+0 and has vigilance as long as there are four or more card types among cards in your graveyard.
Creature - Vampire (1) CCommon #168
 
(1/1) Menace · Discard a card, Sacrifice Insolent Neonate: Draw a card.
Creature - Human Knight (4) CCommon #25
 
(3/3) When Inspiring Captain enters the battlefield, creatures you control get +1/+1 until end of turn.
Creature - Human Scout (4) CCommon #213
 
(3/3) Trample · When Intrepid Provisioner enters the battlefield, another target Human you control gets +2/+2 until end of turn.
Instant (1) UUncommon #68
 
Counter target sorcery spell. · Delirium -- If there are four or more card types among cards in your graveyard, search the graveyard, hand, and library of that spell's controller for any number of card…
Enchantment - Aura (3) RRare #246
 
Enchant creature · Enchanted creature has "Whenever this creature attacks, create a 4/4 white Angel creature token with flying that's tapped and attacking. Exile that token at end of combat."
Basic Land - Island LLand #286
Basic Land - Island LLand #287
Basic Land - Island LLand #288
Instant (2) CCommon #70
 
Target creature gets -4/-0 until end of turn. · Investigate.
Legendary Planeswalker - Jace (5) MMythic Rare #69
 
(Loyalty: 5) +1: Scry 1, then draw a card. · -2: Return target creature to its owner's hand. · -8: You get an emblem with "Whenever an opponent casts their first spell each turn, counter that spell."
Instant (2) CCommon #71
 
Return target creature to its owner's hand. · Madness
Creature - Boar Horror (6) CCommon #214
 
(6/6) Delirium -- Kessig Dire Swine has trample as long as there are four or more card types among cards in your graveyard.
Creature - Human Shaman Werewolf // Creature - Werewolf (2) UUncommon #169
 
(2/1) Whenever Kessig Forgemaster blocks or becomes blocked by a creature, Kessig Forgemaster deals 1 damage to that creature. · At the beginning of each upkeep, if no spells were cast last turn, transform K…
Creature - Human // Creature - Human Shaman (3) UUncommon #119
 
(2/3) Delirium -- : Transform Kindly Stranger. Activate this ability only if there are four or more card types among cards in your graveyard. · // · When this creature transforms into Demon-Possessed Wi…
Creature - Human Shaman Werewolf // Creature - Werewolf (2) UUncommon #215
 
(3/3) Lambholt Pacifist can't attack unless you control a creature with power 4 or greater. · At the beginning of each upkeep, if no spells were cast last turn, transform Lambholt Pacifist. · // · At the begin…
Creature - Zombie Horror (5) CCommon #72
 
(3/5) When Lamplighter of Selhoff enters the battlefield, if you control another Zombie, you may draw a card. If you do, discard a card.
Instant (1) UUncommon #170
 
As an additional cost to cast this spell, discard a card or pay . · Lightning Axe deals 5 damage to target creature.
Sorcery (1) UUncommon #120
 
Put the top X cards of your library into your graveyard. Target player loses 2 life for each creature card put into your graveyard this way.
Creature - Dryad Horror (1) CCommon #216
 
(1/2) , Tap an untapped creature you control: Add one mana of any color.
Sorcery (2) CCommon #121
 
Return up to two target creature cards from your graveyard to your hand, then discard a card.
Creature - Human Shaman (4) UUncommon #171
 
(2/2) Haste · , Discard a card: Draw a card.
Sorcery (2) CCommon #172
 
Creatures without flying can't block this turn.
Artifact (3) UUncommon #258
 
: Add . · , : Investigate.
Sorcery (4) UUncommon #173
 
Gain control of target creature until end of turn. Untap that creature. It gets +2/+0 and gains haste until end of turn. · Madness
Creature - Human Wizard (2) UUncommon #73
 
(0/3) When Manic Scribe enters the battlefield, each opponent puts the top three cards of their library into their graveyard. · Delirium -- At the beginning of each opponent's upkeep, if there are four or mo…
Creature - Vampire Knight (5) RRare #122
 
(3/3) Flying · , Discard a card: Put two +1/+1 counters on Markov Dreadknight.
Instant (3) CCommon #123
 
As an additional cost to cast this spell, sacrifice a creature or land. · Draw two cards.
Instant (4) CCommon #217
 
Put two +1/+1 counters on target creature. · Delirium -- Put three +1/+1 counters on that creature instead if there are four or more card types among cards in your graveyard.
Creature - Human Cleric (3) CCommon #26
 
(2/3) Militant Inquisitor gets +1/+0 for each Equipment you control.
Creature - Demon (4) MMythic Rare #124
 
(4/5) Flying, trample · When Mindwrack Demon enters the battlefield, put the top four cards of your library into your graveyard. · Delirium -- At the beginning of your upkeep, you lose 4 life unless there are…
Creature - Fungus (2) CCommon #218
 
(0/4) Delirium -- Moldgraf Scavenger gets +3/+0 as long as there are four or more card types among cards in your graveyard.
Instant (2) UUncommon #219
 
Choose target creature you don't control. Each creature you control that's a Wolf or a Werewolf deals damage equal to its power to that creature.
Creature - Spirit (2) CCommon #27
 
(2/2) Delirium -- Moorland Drifter has flying as long as there are four or more card types among cards in your graveyard.
Creature - Slug Horror (6) UUncommon #125
 
(7/7) Menace · Whenever Morkrut Necropod attacks or blocks, sacrifice another creature or land.
Basic Land - Mountain LLand #292
Basic Land - Mountain LLand #293
Basic Land - Mountain LLand #294
Artifact - Equipment (4) UUncommon #259
 
Equipped creature gets +2/+2. · Equip--Discard a card.
Sorcery (2) CCommon #126
 
Destroy target tapped creature. · Madness
Sorcery (2) CCommon #74
 
Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard. · Madness
Enchantment (2) UUncommon #28
 
At the beginning of combat on your turn, target creature you control gains indestructible until end of turn. · : Nahiri's Machinations deals 1 damage to target blocking creature.
Legendary Planeswalker - Nahiri (4) MMythic Rare #247
 
(Loyalty: 4) +2: You may discard a card. If you do, draw a card. · -2: Exile target enchantment, tapped artifact, or tapped creature. · -8: Search your library for an artifact or creature card, put it onto the battl…
Creature - Human Cleric (4) UUncommon #29
 
(3/1) Lifelink · , Exile Nearheath Chaplain from your graveyard: Create two 1/1 white Spirit creature tokens with flying. Activate this ability only any time you could cast a sorcery.
Artifact - Equipment // Artifact - Equipment (1) UUncommon #260
 
Equipped creature gets +1/+1. · When equipped creature transforms, transform Neglected Heirloom. · Equip · // · Equipped creature gets +3/+3 and has first strike. · Equip
Creature - Drake (7) RRare #75
 
(5/5) Flying · When Nephalia Moondrakes enters the battlefield, target creature gains flying until end of turn. · , Exile Nephalia Moondrakes from your graveyard: Creatures you control gain flying un…
Creature - Spirit (3) CCommon #76
 
(2/1) Flying · Prowess
Sorcery (2) UUncommon #30
 
Put target card from a graveyard on the top or bottom of its owner's library. Create a 1/1 white Spirit creature token with flying.
Creature - Human Rogue (2) UUncommon #220
 
(1/1) When Obsessive Skinner enters the battlefield, put a +1/+1 counter on target creature. · Delirium -- At the beginning of each opponent's upkeep, if there are four or more card types among cards in your…
Legendary Creature - Human Soldier (4) RRare #31
 
(3/3) At the beginning of each combat, creatures you control gain first strike until end of turn if a creature you control has first strike. The same is true for flying, deathtouch, double strike, haste, he…
Creature - Vampire Soldier (2) UUncommon #127
 
(2/1) Flying · Olivia's Bloodsworn can't block. · : Target Vampire gains haste until end of turn.
Legendary Creature - Vampire Knight (3) MMythic Rare #248
 
(3/3) Flying · Whenever another creature enters the battlefield under your control, you may discard a card. If you do, put a +1/+1 counter on that creature, it gains haste until end of turn, and it becomes a…
Enchantment (2) UUncommon #77
 
Whenever one or more creatures you control deal combat damage to a player, investigate. · , Exile a creature card from your graveyard: Investigate. You gain 2 life.
Sorcery (2) UUncommon #32
 
Search your library for an Aura or Equipment card, reveal it, and put it into your hand. Then shuffle your library.
Creature - Wolf Spirit (4) UUncommon #221
 
(4/3) Flash · When Pack Guardian enters the battlefield, you may discard a land card. If you do, create a 2/2 green Wolf creature token.
Creature - Spirit (2) UUncommon #128
 
(3/3) Skulk · When Pale Rider of Trostad enters the battlefield, discard a card.
Creature - Human Soldier (3) UUncommon #33
 
(3/2) Delirium -- Paranoid Parish-Blade gets +1/+0 and has first strike as long as there are four or more card types among cards in your graveyard.
Sorcery (3) UUncommon #129
 
Target opponent reveals their hand. You choose a nonland card from it and exile that card. · Delirium -- If there are four or more card types among cards in your graveyard, search that player's graveya…
Sorcery (3) CCommon #78
 
Reveal the top five cards of your library. Put up to two instant and/or sorcery cards from among them into your hand and the rest into your graveyard.
Creature - Human Cleric // Creature - Human Cleric (3) UUncommon #34
 
(2/2) Whenever Pious Evangel or another creature enters the battlefield under your control, you gain 1 life. · , , Sacrifice another permanent: Transform Pious Evangel. · // · Whenever Wayward Disciple o…
Basic Land - Plains LLand #283
Basic Land - Plains LLand #284
Basic Land - Plains LLand #285
Sorcery (5) UUncommon #79
 
Draw three cards, untap up to two lands, then discard a card.
Land RRare #278
 
As Port Town enters the battlefield, you may reveal a Plains or Island card from your hand. If you don't, Port Town enters the battlefield tapped. · : Add or .
Sorcery (2) CCommon #80
 
Tap target creature. It doesn't untap during its controller's next untap step. · Investigate.
Creature - Zombie (3) RRare #249
 
(3/3) Whenever a creature enters the battlefield, if it entered from your graveyard or you cast it from your graveyard, return Prized Amalgam from your graveyard to the battlefield tapped at the beginning o…
Instant (2) CCommon #35
 
Destroy target attacking or blocking creature with power 3 or less.
Creature - Elemental Hound (4) CCommon #174
 
(2/3) Trample · Whenever you cast an instant or sorcery spell, put a +1/+1 counter on Pyre Hound.
Creature - Wolf (2) CCommon #222
 
(2/2) : Quilled Wolf gets +4/+4 until end of turn.
Sorcery (2) CCommon #223
 
Target creature you control deals damage equal to its power to target creature you don't control.
Creature - Zombie Rat (2) CCommon #130
 
(1/1) Skulk · Deathtouch
Creature - Spirit (2) RRare #81
 
(2/1) Flash · Flying · When Rattlechains enters the battlefield, target Spirit gains hexproof until end of turn. · You may cast Spirit spells as though they had flash.
Creature - Vampire Berserker (2) UUncommon #175
 
(1/3) Discard a card: Ravenous Bloodseeker gets +2/-2 until end of turn.
Creature - Angel (5) UUncommon #36
 
(3/3) Flying · Delirium -- Sacrifice another creature: Reaper of Flight Moonsilver gets +2/+1 until end of turn. Activate this ability only if there are four or more card types among cards in your graveyard.
Creature - Human Wizard (3) UUncommon #82
 
(2/1) : Target player draws a card, then discards a card.
Sorcery (5) CCommon #176
 
Reduce to Ashes deals 5 damage to target creature. If that creature would die this turn, exile it instead.
Creature - Zombie (2) MMythic Rare #131
 
(2/2) Menace · When Relentless Dead dies, you may pay . If you do, return it to its owner's hand. · When Relentless Dead dies, you may pay . If you do, return another target Zombie creature card with c…
Sorcery (6) UUncommon #83
 
Create a tapped 2/2 black Zombie creature token for each instant and sorcery card in your graveyard.
Sorcery (3) CCommon #224
 
Destroy target artifact or enchantment. · Investigate.
Creature - Zombie (4) CCommon #132
 
(2/4) When Rottenheart Ghoul dies, target player discards a card.
Artifact Creature - Construct (4) UUncommon #261
 
(5/6) Trample · When Runaway Carriage attacks or blocks, sacrifice it at end of combat.
Instant (1) CCommon #177
 
Target creature gets +2/+1 and gains trample until end of turn.
Creature - Human Shaman Werewolf // Creature - Werewolf (5) RRare #225
 
(*/*) Sage of Ancient Lore's power and toughness are each equal to the number of cards in your hand. · When Sage of Ancient Lore enters the battlefield, draw a card. · At the beginning of each upkeep, if no s…
Creature - Vampire Wizard (2) CCommon #178
 
(1/3) Prowess
Creature - Skeleton (1) CCommon #133
 
(1/2) : Return Sanitarium Skeleton from your graveyard to your hand.
Creature - Wolf Horror (2) RRare #179
 
(2/2) First strike · Delirium -- Scourge Wolf has double strike as long as there are four or more card types among cards in your graveyard.
Creature - Zombie (2) CCommon #84
 
(1/3)
Sorcery (6) MMythic Rare #226
 
Return any number of cards with different converted mana costs from your graveyard to your hand. Put Seasons Past on the bottom of its owner's library.
Instant (4) RRare #227
 
For each token you control, create a token that's a copy of that permanent.
Enchantment - Aura (2) CCommon #180
 
Enchant creature · Enchanted creature gets +2/+2. · Madness
Sorcery (1) CCommon #134
 
Exile target creature card from a graveyard. Create a 2/2 black Zombie creature token. You gain 2 life.
Artifact - Equipment (1) CCommon #262
 
Equipped creature gets +1/+0. · Whenever equipped creature attacks, you may put the top two cards of your library into your graveyard. · Equip
Legendary Creature - Angel (5) MMythic Rare #250
 
(4/5) Flying · You and Humans you control have hexproof. · , Exile a card from your graveyard: Create a 1/1 white Human Soldier creature token.
Creature - Turtle (6) CCommon #85
 
(6/6) Silburlind Snapper can't attack unless you've cast a noncreature spell this turn.
Creature - Spirit (4) CCommon #86
 
(1/5) Flying
Creature - Wolf Warrior (3) RRare #228
 
(2/2) Trample · Whenever a Wolf or Werewolf you control becomes the target of an instant or sorcery spell, create a 2/2 green Wolf creature token.
Instant (4) UUncommon #37
 
Destroy target attacking creature. You gain 3 life.
Creature - Devil (3) RRare #181
 
(3/2) Menace · At the beginning of your upkeep, reveal the top card of your library. Any opponent may have you put that card into your graveyard. If a player does, Sin Prodder deals damage to that player equ…
Enchantment (1) UUncommon #135
 
, Pay 1 life, Put the top card of your library into your graveyard, Discard a card, Sacrifice Sinister Concoction: Destroy target creature.
Artifact - Equipment (1) UUncommon #263
 
Equipped creature has skulk. · Whenever equipped creature deals combat damage to a player, you may draw a card. If you do, discard a card. · Equip
Enchantment - Aura // Creature - Insect Horror (1) UUncommon #182
 
Enchant creature · Enchanted creature attacks each combat if able. · When enchanted creature dies, return Skin Invasion to the battlefield transformed under your control. · //
Artifact - Equipment (3) RRare #264
 
Equipped creature gets +4/+2. · Whenever equipped creature dies, if it was a Human, create a 1/1 white Spirit creature token with flying. · Equip
Enchantment - Aura (4) CCommon #87
 
Enchant creature · When Sleep Paralysis enters the battlefield, tap enchanted creature. · Enchanted creature doesn't untap during its controller's untap step.
Creature - Human Warrior Werewolf // Creature - Werewolf (4) CCommon #229
 
(3/4) At the beginning of each upkeep, if no spells were cast last turn, transform Solitary Hunter. · // · At the beginning of each upkeep, if a player cast two or more spells last turn, transform One of the …
Legendary Planeswalker - Sorin (6) MMythic Rare #251
 
(Loyalty: 6) +1: Reveal the top card of your library and put that card into your hand. Each opponent loses life equal to its converted mana cost. · -X: Sorin, Grim Nemesis deals X damage to target creature or plane…
Creature - Wurm (4) RRare #230
 
(3/3) Trample · Delirium -- At the beginning of your upkeep, if there are four or more card types among cards in your graveyard, put three +1/+1 counters on Soul Swallower.
Creature - Spirit (3) UUncommon #38
 
(2/2) Flying · : Return target Spirit you control to its owner's hand.
Enchantment - Aura (4) UUncommon #183
 
Flash · Enchant creature · Enchanted creature gets +3/+0 and has first strike.
Creature - Nightmare Horse (4) CCommon #136
 
(3/3) Delirium -- : Stallion of Ashmouth gets +1/+1 until end of turn. Activate this ability only if there are four or more card types among cards in your graveyard.
Sorcery // Creature - Nightmare (4) MMythic Rare #88
 
Target opponent puts the top thirteen cards of their library into their graveyard. · : Put Startled Awake from your graveyard onto the battlefield transformed. Activate this ability only any t…
Enchantment (3) UUncommon #184
 
Attacking creatures you control have first strike. · Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it. · Madness
Creature - Human Soldier (1) CCommon #39
 
(1/1) , Discard a card: Tap target creature.
Creature - Zombie Horror (3) CCommon #89
 
(2/3) Stitched Mangler enters the battlefield tapped. · When Stitched Mangler enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap …
Creature - Zombie Horror (4) UUncommon #90
 
(3/1) Flying · , Discard two cards: Return Stitchwing Skaab from your graveyard to the battlefield tapped.
Creature - Human (3) CCommon #231
 
(2/3) When Stoic Builder enters the battlefield, you may return target land card from your graveyard to your hand.
Land UUncommon #279
 
Stone Quarry enters the battlefield tapped. · : Add or .
Creature - Spirit (5) CCommon #91
 
(3/3) Flash · Flying
Instant (1) CCommon #40
 
Target creature gets +2/+2 until end of turn. If you control an Equipment, create a 1/1 white Human Soldier creature token.
Creature - Vampire Soldier (4) CCommon #137
 
(4/2) When Stromkirk Mentor enters the battlefield, put a +1/+1 counter on another target Vampire you control.
Sorcery (4) CCommon #185
 
Exile target artifact or land. Structural Distortion deals 2 damage to that permanent's controller.
Instant (3) CCommon #41
 
Target creature gets +1/+0 and gains indestructible until end of turn. · Investigate.
Basic Land - Swamp LLand #289
Basic Land - Swamp LLand #290
Basic Land - Swamp LLand #291
Legendary Artifact (5) RRare #265
 
At the beginning of your upkeep, investigate. · , Sacrifice three Clues: Search your library for a card and put that card into your hand. Then shuffle your library.
Legendary Artifact (5) RRare #265†
 
At the beginning of your upkeep, investigate. · , Sacrifice three Clues: Search your library for a card and put that card into your hand. Then shuffle your library.
Legendary Artifact (5) RRare #265†a
 
At the beginning of your upkeep, investigate. · , Sacrifice three Clues: Search your library for a card and put that card into your hand. Then shuffle your library.
Legendary Artifact (5) RRare #265†b
 
At the beginning of your upkeep, investigate. · , Sacrifice three Clues: Search your library for a card and put that card into your hand. Then shuffle your library.
Legendary Artifact (5) RRare #265†c
 
At the beginning of your upkeep, investigate. · , Sacrifice three Clues: Search your library for a card and put that card into your hand. Then shuffle your library.
Legendary Artifact (5) RRare #265†d
 
At the beginning of your upkeep, investigate. · , Sacrifice three Clues: Search your library for a card and put that card into your hand. Then shuffle your library.
Instant (4) UUncommon #42
 
Creatures you control get +1/+1 and gain lifelink until end of turn. Untap those creatures.
Creature - Human Soldier (2) RRare #43
 
(1/1) When Thalia's Lieutenant enters the battlefield, put a +1/+1 counter on each other Human you control. · Whenever another Human enters the battlefield under your control, put a +1/+1 counter on Thalia's…
Legendary Creature - Frog Horror (5) MMythic Rare #245
 
(6/6) Deathtouch · At the beginning of your upkeep, sacrifice The Gitrog Monster unless you sacrifice a land. · You may play an additional land on each of your turns. · Whenever one or more land cards are put …
Creature - Horror // Creature - Kraken Horror (2) RRare #92
 
(0/4) Defender · Thing in the Ice enters the battlefield with four ice counters on it. · Whenever you cast an instant or sorcery spell, remove an ice counter from Thing in the Ice. Then if it has no ice count…
Creature - Wolf (5) CCommon #232
 
(4/5)
Artifact Creature - Gargoyle // Artifact Creature - Gargoyle Horror (1) UUncommon #266
 
(2/2) Defender · : Transform Thraben Gargoyle. · // · Flying
Creature - Human Soldier (1) CCommon #44
 
(1/2) When Thraben Inspector enters the battlefield, investigate.
Instant (5) CCommon #138
 
Target creature gets -4/-4 until end of turn.
Creature - Human Scout (3) RRare #233
 
(3/2) Whenever a land enters the battlefield under your control, investigate. · Whenever you sacrifice a Clue, put a +1/+1 counter on Tireless Tracker.
Instant (3) RRare #139
 
Target player sacrifices a creature or planeswalker. · Delirium -- If there are four or more card types among cards in your graveyard, instead that player sacrifices a creature and a planeswalker.
Creature - Human Rogue (3) UUncommon #140
 
(3/2) When Tooth Collector enters the battlefield, target creature an opponent controls gets -1/-1 until end of turn. · Delirium -- At the beginning of each opponent's upkeep, if there are four or more card …
Creature - Spirit (1) UUncommon #45
 
(1/1) Flying · When Topplegeist enters the battlefield, tap target creature an opponent controls. · Delirium -- At the beginning of each opponent's upkeep, if there are four or more card types among cards in …
Sorcery (2) CCommon #186
 
As an additional cost to cast this spell, discard a card. · Draw two cards.
Creature - Human // Creature - Human (1) UUncommon #46
 
(1/1) , Tap an untapped creature you control: Transform Town Gossipmonger. · // · Incited Rabble attacks each combat if able. · : Incited Rabble gets +1/+0 until end of turn.
Enchantment (3) UUncommon #93
 
Whenever you cast an instant or sorcery spell, investigate.
Sorcery (1) RRare #234
 
Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library. · Delirium -- If there are four or more card types among cards in your graveyard, instead search …
Enchantment (4) RRare #141
 
At the beginning of your upkeep, choose one -- · • Each player with exactly 13 life loses the game, then each player gains 1 life. · • Each player with exactly 13 life loses the game, then each player l…
Artifact - Equipment (2) CCommon #267
 
Equipped creature gets +1/+1 and has vigilance. · As long as equipped creature is a Human, it gets an additional +1/+0. · Equip
Creature - Vampire (5) CCommon #142
 
(3/5) Madness
Creature - Wolf (3) UUncommon #187
 
(3/2) Trample · : Target attacking Wolf or Werewolf gains indestructible until end of turn.
Creature - Hydra (6) MMythic Rare #235
 
(*/*) Reach · Ulvenwald Hydra's power and toughness are each equal to the number of lands you control. · When Ulvenwald Hydra enters the battlefield, you may search your library for a land card, put it onto t…
Enchantment (3) UUncommon #236
 
Whenever a nontoken creature you control dies, investigate. · Whenever you sacrifice a Clue, create a 1/1 white Human Soldier creature token.
Instant (3) CCommon #188
 
Target creature gets +1/+1 and gains double strike until end of turn.
Creature - Spirit // Creature - Spirit (3) UUncommon #94
 
(2/2) Skulk · When Uninvited Geist deals combat damage to a player, transform it. · // · Unimpeded Trespasser can't be blocked.
Creature - Human (2) CCommon #47
 
(1/1) Whenever another creature you control dies, put a +1/+1 counter on Unruly Mob.
Creature - Vampire Noble (3) CCommon #143
 
(3/2)
Enchantment (2) CCommon #48
 
, Sacrifice Vessel of Ephemera: Create two 1/1 white Spirit creature tokens with flying.
Enchantment (2) CCommon #144
 
, Sacrifice Vessel of Malignity: Target opponent exiles two cards from their hand. Activate this ability only any time you could cast a sorcery.
Enchantment (1) CCommon #237
 
, Sacrifice Vessel of Nascency: Reveal the top four cards of your library. You may put an artifact, creature, enchantment, land, or planeswalker card from among them into your hand. Put the rest…
Enchantment (2) CCommon #95
 
, Sacrifice Vessel of Paramnesia: Target player puts the top three cards of their library into their graveyard. Draw a card.
Enchantment (2) CCommon #189
 
, Sacrifice Vessel of Volatility: Add .
Creature - Human Soldier (2) UUncommon #238
 
(2/2) : Target Human gains double strike until end of turn.
Creature - Human Werewolf // Creature - Werewolf (1) UUncommon #190
 
(1/1) Haste · At the beginning of each upkeep, if no spells were cast last turn, transform Village Messenger. · // · Menace · At the beginning of each upkeep, if a player cast two or more spells last turn, tra…
Creature - Vampire Warrior (4) CCommon #191
 
(3/2) Haste · When Voldaren Duelist enters the battlefield, target creature can't block this turn.
Land CCommon #280
 
: Add . · , , Sacrifice Warped Landscape: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
Creature - Spider (5) CCommon #239
 
(2/5) Reach · Watcher in the Web can block an additional seven creatures each combat.
Enchantment - Aura (3) UUncommon #240
 
Enchant land · When Weirding Wood enters the battlefield, investigate. · Enchanted land has ": Add two mana of any one color."
Sorcery (4) RRare #96
 
Madness · Gain control of target creature if its toughness is 2 or less. If this spell's madness cost was paid, instead gain control of that creature if its toughness is X or less.
Land // Legendary Creature - Demon RRare #281
 
: Add . · , , Pay 1 life: Create a 1/1 white and black Human Cleric creature token. · , , Sacrifice five creatures: Transform Westvale Abbey, then untap it. · // · Flying, lifelink, inde…
Artifact Creature - Scarecrow (3) CCommon #268
 
(3/1)
Artifact Creature - Scarecrow (3) UUncommon #269
 
(1/4) Defender · , Sacrifice Wild-Field Scarecrow: Search your library for up to two basic land cards, reveal them, and put them into your hand. Then shuffle your library.
Creature - Elemental Wolf (5) MMythic Rare #192
 
(5/5) Whenever Wolf of Devil's Breach attacks, you may pay and discard a card. If you do, Wolf of Devil's Breach deals damage to target creature or planeswalker equal to the discarded card's converte…
Land UUncommon #282
 
Woodland Stream enters the battlefield tapped. · : Add or .
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