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Sets » [S99] Starter 1999 (173 Cards)

173 Cards

Card Name Type Mana Rarity Nr.
Creature - Horror (6) RRare #63
 
(2/2) Flying · When Abyssal Horror enters the battlefield, target player discards two cards.
Creature - Elemental (5) UUncommon #32
 
(4/4) Flying
Sorcery (3) RRare #124
 
All creatures able to block target creature this turn do so.
Sorcery (4) RRare #64
 
You draw three cards and you lose 3 life.
Creature - Angel (5) UUncommon #1
 
(3/3) Flying, vigilance
Creature - Angel (5) UUncommon #2
 
(3/3) Flying · When Angel of Mercy enters the battlefield, you gain 3 life.
Sorcery (3) CCommon #3
 
Target creature gets +3/+3 and gains flying until end of turn.
Creature - Angel (7) RRare #4
 
(5/5) Flying, vigilance
Creature - Human Soldier (5) UUncommon #5
 
(2/5) Vigilance
Sorcery (4) RRare #6
 
Destroy all lands.
Creature - Wurm (6) CCommon #125
 
(6/4)
Sorcery (3) UUncommon #7
 
Target opponent draws a card. · You gain 7 life.
Sorcery (3) RRare #8
 
Tap all nonwhite creatures.
Creature - Imp (2) CCommon #65
 
(1/1) Flying
Creature - Zombie (3) CCommon #66
 
(2/2) Swampwalk
Creature - Wraith (4) UUncommon #67
 
(3/3) Swampwalk
Creature - Human Soldier (3) CCommon #9
 
(1/4)
Sorcery (4) UUncommon #10
 
Return target creature card from your graveyard to the battlefield.
Creature - Hippo (4) UUncommon #126
 
(3/3) Islandwalk
Creature - Human Knight (6) RRare #11
 
(3/3) Prevent all damage that would be dealt to Champion Lancer by creatures.
Creature - Human Knight (3) UUncommon #12
 
(2/2) Whenever Charging Paladin attacks, it gets +0/+3 until end of turn.
Sorcery (1) CCommon #68
 
Creatures you control get +1/+0 until end of turn.
Sorcery (7) UUncommon #93
 
Cinder Storm deals 7 damage to any target.
Sorcery (3) UUncommon #69
 
Target opponent reveals their hand. You choose a card from it. That player discards that card.
Creature - Fish (2) CCommon #33
 
(2/1)
Instant (2) UUncommon #34
 
Counter target spell.
Creature - Zombie (4) UUncommon #70
 
(2/2) When Dakmor Ghoul enters the battlefield, target opponent loses 2 life and you gain 2 life.
Creature - Human Knight (6) RRare #71
 
(3/3) When Dakmor Lancer enters the battlefield, destroy target nonblack creature.
Sorcery (5) UUncommon #72
 
Dakmor Plague deals 3 damage to each creature and each player.
Creature - Scorpion (2) CCommon #73
 
(2/1)
Creature - Human Wizard (6) RRare #74
 
(*/4) Dakmor Sorceress's power is equal to the number of Swamps you control.
Sorcery (6) UUncommon #75
 
Destroy target nonblack creature. You gain 3 life.
Creature - Serpent (8) RRare #35
 
(11/11) When Denizen of the Deep enters the battlefield, return each other creature you control to its owner's hand.
Sorcery (7) RRare #94
 
Destroy all creatures and lands.
Creature - Elf Soldier (1) CCommon #13
 
(1/2)
Creature - Human Monk Cleric (1) CCommon #14
 
(1/1) When Devout Monk enters the battlefield, you gain 1 life.
Creature - Horror (6) RRare #76
 
(6/5) Flying · When Dread Reaper enters the battlefield, you lose 5 life.
Creature - Boar (5) CCommon #127
 
(4/4)
Creature - Human Soldier (1) CCommon #15
 
(1/1)
Creature - Elemental (5) UUncommon #95
 
(4/5)
Sorcery (3) UUncommon #36
 
Creatures and lands target opponent controls don't untap during their next untap step.
Instant (2) CCommon #37
 
Counter target sorcery spell.
Sorcery (1) UUncommon #38
 
Look at the top card of target player's library. You may put that card into their graveyard.
Sorcery (1) UUncommon #16
 
Target player skips all combat phases of their next turn.
Creature - Nightstalker (3) CCommon #77
 
(2/1) Flying
Creature - Elemental (5) UUncommon #96
 
(5/4)
Sorcery (7) RRare #97
 
Fire Tempest deals 6 damage to each creature and each player.
Creature - Human Soldier (4) CCommon #17
 
(2/4)
Basic Land - Forest LLand #170
Basic Land - Forest LLand #171
Basic Land - Forest LLand #172
Basic Land - Forest LLand #173
Sorcery (4) RRare #18
 
You gain 2 life for each card in your hand.
Creature - Octopus (4) CCommon #39
 
(3/3)
Creature - Goblin (3) CCommon #98
 
(3/2)
Creature - Goblin Warrior (3) CCommon #99
 
(2/2) Haste
Creature - Goblin (5) UUncommon #100
 
(2/2) When Goblin Commando enters the battlefield, it deals 2 damage to target creature.
Creature - Goblin Warrior (3) UUncommon #101
 
(1/1) Whenever Goblin General attacks, Goblin creatures you control get +1/+1 until end of turn.
Creature - Goblin (2) UUncommon #102
 
(1/1) Flying · Goblin Glider can't block.
Creature - Goblin (3) CCommon #103
 
(2/2)
Sorcery (2) UUncommon #104
 
Draw four cards, then discard three cards at random.
Creature - Goblin Scout (1) CCommon #105
 
(1/1) Mountainwalk
Creature - Goblin (4) UUncommon #106
 
(1/1) When Goblin Settler enters the battlefield, destroy target land.
Creature - Ape Warrior (3) CCommon #128
 
(3/2)
Creature - Zombie (4) UUncommon #78
 
(2/2) When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand.
Sorcery (3) RRare #79
 
Search your library for a card and put that card into your hand, then shuffle your library. You lose 3 life.
Creature - Bear (2) CCommon #129
 
(2/2)
Sorcery (3) CCommon #80
 
Destroy target nonblack creature.
Creature - Zombie Hound (5) CCommon #81
 
(3/3) Whenever Hollow Dogs attacks, it gets +2/+0 until end of turn.
Sorcery (3) UUncommon #82
 
Target creature gets +4/+0 until end of turn.
Creature - Goblin (2) CCommon #107
 
(2/2) Hulking Goblin can't block.
Creature - Ogre (3) UUncommon #108
 
(3/3) Hulking Ogre can't block.
Creature - Human Rogue (2) CCommon #40
 
(1/1) Flying · When Ingenious Thief enters the battlefield, look at target player's hand.
Basic Land - Island LLand #158
Basic Land - Island LLand #159
Basic Land - Island LLand #160
Basic Land - Island LLand #161
Sorcery (5) UUncommon #109
 
Jagged Lightning deals 3 damage to each of two target creatures.
Creature - Human Knight (2) CCommon #19
 
(2/2)
Sorcery (2) RRare #110
 
Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.
Sorcery (5) CCommon #111
 
Lava Axe deals 5 damage to target player or planeswalker.
Creature - Wolf (3) CCommon #130
 
(2/2) You may have Lone Wolf assign its combat damage as though it weren't blocked.
Creature - Human Soldier (1) RRare #20
 
(1/1) When Loyal Sentry blocks a creature, destroy that creature and Loyal Sentry.
Creature - Cat (2) UUncommon #131
 
(2/1) Forestwalk
Creature - Jellyfish (3) UUncommon #41
 
(2/2) When Man-o'-War enters the battlefield, return target creature to its owner's hand.
Creature - Merfolk (1) CCommon #42
 
(1/1)
Sorcery (3) CCommon #83
 
Target player discards two cards.
Creature - Goblin (1) CCommon #112
 
(1/1)
Sorcery (2) CCommon #132
 
Target creature gets +4/+4 until end of turn.
Creature - Faerie (2) UUncommon #133
 
(1/1) Flying
Basic Land - Mountain LLand #166
Basic Land - Mountain LLand #167
Basic Land - Mountain LLand #168
Basic Land - Mountain LLand #169
Creature - Rat (1) CCommon #84
 
(1/1)
Sorcery (5) UUncommon #134
 
Target player gains 8 life.
Sorcery (3) RRare #135
 
Green creatures you control gain forestwalk until end of turn.
Sorcery (2) CCommon #136
 
Search your library for a Forest card and put that card onto the battlefield. Then shuffle your library.
Creature - Elf Archer (4) CCommon #137
 
(3/3) Reach
Creature - Elf Scout (1) CCommon #138
 
(1/2)
Creature - Ogre Warrior (4) CCommon #113
 
(3/3)
Creature - Bird (2) UUncommon #43
 
(1/1) Flying · When Owl Familiar enters the battlefield, draw a card, then discard a card.
Sorcery (4) CCommon #21
 
Destroy target creature. Its owner gains 4 life.
Creature - Illusion Warrior (3) RRare #44
 
(2/2) Phantom Warrior can't be blocked.
Sorcery (2) RRare #45
 
Until end of turn, you may tap lands you don't control for mana. Spend this mana only to cast spells.
Basic Land - Plains LLand #154
Basic Land - Plains LLand #155
Basic Land - Plains LLand #156
Basic Land - Plains LLand #157
Creature - Cat (5) UUncommon #139
 
(4/4) You may have Pride of Lions assign its combat damage as though it weren't blocked.
Sorcery (5) RRare #46
 
If the difference between your life total and target player's life total is 5 or less, exchange life totals with that player.
Creature - Goblin Berserker (1) CCommon #114
 
(1/1) Haste
Sorcery (1) CCommon #85
 
Return target creature card from your graveyard to your hand.
Sorcery (4) RRare #47
 
Look at the top five cards of target player's library. Put any number of them on the bottom of that library in any order and the rest on top of the library in any order.
Creature - Rat (2) UUncommon #86
 
(1/1) When Ravenous Rats enters the battlefield, target opponent discards a card.
Sorcery (3) UUncommon #48
 
Return target instant or sorcery card from your graveyard to your hand.
Sorcery (4) RRare #115
 
Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
Instant (2) CCommon #49
 
Counter target creature spell.
Sorcery (1) UUncommon #140
 
Shuffle any number of target creature cards from your graveyard into your library.
Sorcery (3) UUncommon #22
 
Creatures you control get +2/+2 until end of turn.
Sorcery (6) RRare #23
 
Destroy all tapped creatures. You gain 2 life for each creature destroyed this way.
Creature - Bird (2) CCommon #24
 
(1/1) Flying
Creature - Human Soldier (3) UUncommon #25
 
(2/2) Whenever Royal Trooper blocks, it gets +2/+2 until end of turn.
Sorcery (2) CCommon #26
 
You gain 4 life.
Creature - Zombie (3) CCommon #87
 
(2/2)
Sorcery (1) CCommon #116
 
Scorching Spear deals 1 damage to any target.
Creature - Bird (2) CCommon #50
 
(1/1) Flying
Creature - Snake Warrior (3) CCommon #88
 
(3/3) When Serpent Warrior enters the battlefield, you lose 3 life.
Creature - Specter (6) UUncommon #89
 
(2/2) Flying · Whenever Shrieking Specter attacks, defending player discards a card.
Creature - Ape (5) UUncommon #141
 
(5/5)
Sorcery (1) CCommon #51
 
Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
Creature - Drake (4) CCommon #52
 
(3/2) Flying
Sorcery (5) UUncommon #90
 
Target player loses 4 life and you gain 4 life.
Creature - Elephant (4) CCommon #142
 
(3/4)
Sorcery (2) UUncommon #117
 
Spitting Earth deals damage to target creature equal to the number of Mountains you control.
Sorcery (3) CCommon #143
 
Squall deals 2 damage to each creature with flying.
Sorcery (2) CCommon #27
 
Creatures you control get +0/+3 until end of turn.
Sorcery (3) CCommon #118
 
Destroy target land.
Creature - Bird (2) CCommon #53
 
(1/2) Flying
Sorcery (4) UUncommon #91
 
Destroy target land or nonblack creature.
Sorcery (2) RRare #144
 
You may play up to three additional lands this turn.
Basic Land - Swamp LLand #162
Basic Land - Swamp LLand #163
Basic Land - Swamp LLand #164
Basic Land - Swamp LLand #165
Creature - Basilisk (5) RRare #145
 
(2/4) Whenever Sylvan Basilisk becomes blocked by a creature, destroy that creature.
Creature - Yeti (4) RRare #146
 
(*/4) Sylvan Yeti's power is equal to the number of cards in your hand.
Creature - Elemental (7) RRare #147
 
(7/7) You may have Thorn Elemental assign its combat damage as though it weren't blocked.
Creature - Dragon (7) RRare #119
 
(5/5) Flying · When Thunder Dragon enters the battlefield, it deals 3 damage to each creature without flying.
Sorcery (5) UUncommon #54
 
Draw four cards.
Sorcery (3) CCommon #55
 
Put target creature on top of its owner's library.
Sorcery (5) RRare #56
 
Target player takes an extra turn after this one.
Sorcery (4) CCommon #57
 
Draw two cards.
Creature - Orgg (7) RRare #120
 
(6/6)
Sorcery (1) CCommon #121
 
Tremor deals 1 damage to each creature without flying.
Sorcery (3) UUncommon #58
 
Return two target creatures to their owners' hands.
Sorcery (3) UUncommon #148
 
Search your library for a basic land card and put that card onto the battlefield. Then shuffle your library.
Creature - Human Monk Cleric (3) CCommon #28
 
(2/2) When Venerable Monk enters the battlefield, you gain 2 life.
Sorcery (4) UUncommon #29
 
Destroy target tapped creature.
Creature - Human Knight (2) UUncommon #30
 
(2/2) Vigilance
Creature - Rabbit Beast (7) RRare #59
 
(6/6)
Creature - Dragon (6) RRare #122
 
(4/4) Flying · Haste
Sorcery (2) CCommon #123
 
Volcanic Hammer deals 3 damage to any target.
Creature - Elemental (5) UUncommon #60
 
(5/4)
Creature - Wurm (7) UUncommon #149
 
(8/5)
Sorcery (4) RRare #150
 
Destroy all creatures with flying.
Sorcery (3) RRare #92
 
Destroy two target nonblack creatures. You lose 5 life.
Creature - Griffin (3) CCommon #31
 
(2/2) Flying
Creature - Ox (4) UUncommon #151
 
(3/3) Swampwalk
Creature - Elf (1) CCommon #152
 
(1/1)
Creature - Drake (3) CCommon #61
 
(2/2) Flying
Sorcery (2) UUncommon #62
 
One or two target creatures gain flying until end of turn.
Creature - Elf Scout (3) UUncommon #153
 
(1/1) When Wood Elves enters the battlefield, search your library for a Forest card and put that card onto the battlefield. Then shuffle your library.
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