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Sets » [STH] Stronghold (143 Cards)

143 Cards

Card Name Type Mana Rarity Nr.
Creature - Sliver (2) UUncommon #126
 
(2/2) All Slivers have ", Sacrifice this permanent: This permanent deals 2 damage to any target."
Enchantment (2) RRare #76
 
, Discard a card at random: Put a +1/+1 counter on target creature.
Enchantment (4) RRare #101
 
At the beginning of each upkeep, untap all creatures and lands.
Instant (1) CCommon #1
 
Prevent the next 1 damage that would be dealt to any target this turn. · Draw a card.
Enchantment (3) UUncommon #51
 
At the beginning of each player's upkeep, that player discards a card at random.
Sorcery (3) CCommon #52
 
Buyback · Target opponent loses 2 life. You gain 2 life.
Artifact (4) UUncommon #132
 
, : Bullwhip deals 1 damage to target creature. That creature attacks this turn if able.
Enchantment (1) RRare #102
 
Whenever an opponent plays a land, you may put a land card from your hand onto the battlefield.
Creature - Licid (3) UUncommon #2
 
(2/2) , : Calming Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay to end this effect. · Enchanted creature can't attack.
Sorcery (2) CCommon #53
 
Choose two target creatures controlled by the same player. Exile one of those creatures and put two +1/+1 counters on the other.
Creature - Beast (6) RRare #103
 
(5/4) Trample · : Regenerate Carnassid.
Instant (1) CCommon #3
 
Buyback · Target creature can't attack this turn.
Creature - Spirit (3) CCommon #26
 
(3/1) Flying · Cloud Spirit can block only creatures with flying.
Instant (2) UUncommon #104
 
Buyback--Sacrifice a land. · Prevent all combat damage that would be dealt this turn.
Enchantment (3) UUncommon #4
 
Whenever you cast a spell, you gain 1 life.
Enchantment - Aura (2) CCommon #27
 
Enchant creature · When enchanted creature attacks, return it and Contempt to their owners' hands at end of combat.
Enchantment - Aura (2) CCommon #5
 
Enchant creature · Enchanted creature gets +1/+3. · : Return Conviction to its owner's hand.
Creature - Licid (3) UUncommon #77
 
(2/2) , : Convulsing Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay to end this effect. · Enchanted creature can't block.
Creature - Licid (3) UUncommon #54
 
(2/2) , : Corrupting Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay to end this effect. · Enchanted creature has fear.
Creature - Giant (3) CCommon #78
 
(4/1) Craven Giant can't block.
Instant (1) CCommon #105
 
Creatures you control gain reach until end of turn.
Legendary Creature - Vampire Noble (4) RRare #55
 
Crovax the Cursed enters the battlefield with four +1/+1 counters on it. · At the beginning of your upkeep, you may sacrifice a creature. If you do, put a +1/+1 counter on Crovax. If you don't, remove …
Creature - Sliver (2) UUncommon #127
 
(2/2) All Slivers have shroud.
Creature - Dauthi Minion (3) UUncommon #56
 
(1/1) : Target creature gains shadow until end of turn.
Sorcery (2) CCommon #57
 
Destroy target tapped creature.
Enchantment (5) RRare #28
 
Rather than pay the mana cost for a spell, its controller may discard a card that shares a color with that spell.
Creature - Illusion (4) CCommon #29
 
(1/5) Dream Prowler can't be blocked as long as it's attacking alone.
Creature - Insect (1) CCommon #79
 
(1/1) : Target creature can't block Duct Crawler this turn.
Creature - Shade Spirit (4) CCommon #58
 
(1/1) Flying · : Dungeon Shade gets +1/+1 until end of turn.
Sorcery (2) UUncommon #106
 
Distribute two +1/+1 counters among one or two target creatures.
Creature - Elephant (4) CCommon #107
 
(4/5) When you control a creature with toughness 2 or less, sacrifice Endangered Armodon.
Artifact (3) RRare #133
 
Creatures with power greater than the number of cards in your hand can't attack.
Instant (5) RRare #30
 
Return all creatures to their owners' hands.
Sorcery (2) UUncommon #80
 
Buyback · Fanning the Flames deals X damage to any target.
Sorcery (7) UUncommon #81
 
Flame Wave deals 4 damage to target player or planeswalker and each creature that player or that planeswalker's controller controls.
Instant (2) CCommon #82
 
As an additional cost to cast this spell, sacrifice a creature. · Fling deals damage equal to the sacrificed creature's power to any target.
Enchantment - Aura (1) CCommon #83
 
Enchant creature · : Enchanted creature gets +1/-1 until end of turn.
Creature - Hellion Beast (5) UUncommon #84
 
(3/3) Haste · : Flowstone Hellion gets +1/-1 until end of turn.
Creature - Beast (6) RRare #85
 
(4/5) Trample · : Flowstone Mauler gets +1/-1 until end of turn.
Creature - Beast (3) CCommon #86
 
(2/2) : Flowstone Shambler gets +1/-1 until end of turn.
Creature - Imp (2) CCommon #59
 
(2/2) Flying · When Foul Imp enters the battlefield, you lose 2 life.
Creature - Spirit (3) CCommon #87
 
(1/1) Haste · : Furnace Spirit gets +1/+0 until end of turn.
Creature - Licid (3) UUncommon #31
 
(2/2) , : Gliding Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay to end this effect. · Enchanted creature has flying.
Enchantment (4) RRare #60
 
Whenever a creature you control dies, each other player sacrifices a creature.
Creature - Shark (2) CCommon #32
 
(2/3) Hammerhead Shark can't attack unless defending player controls an Island.
Artifact (3) UUncommon #134
 
Activated abilities of creatures cost less to activate. This effect can't reduce the mana in that cost to less than one mana.
Enchantment (2) UUncommon #88
 
Whenever a creature blocks, Heat of Battle deals 1 damage to that creature's controller.
Creature - Human Druid (2) RRare #108
 
(1/1) , : Reveal cards from the top of your library until you reveal a basic land card. Put that card into your hand and all other cards revealed this way into your graveyard.
Enchantment (2) UUncommon #33
 
When a player casts a spell, sacrifice Hesitation and counter that spell.
Creature - Sliver (2) UUncommon #128
 
(2/2) All Slivers have "Pay 2 life: Return this permanent to its owner's hand."
Enchantment (3) RRare #6
 
Put a card from your hand on top of your library: Prevent all damage that would be dealt by target instant or sorcery spell this turn.
Creature - Human Soldier (1) CCommon #7
 
(1/1) : Honor Guard gets +0/+1 until end of turn.
Artifact (3) RRare #135
 
Whenever a player plays a land, that player draws a card.
Artifact (4) UUncommon #136
 
, : Create a 1/1 colorless Insect artifact creature token with flying and haste named Hornet. Destroy it at the beginning of the next end step.
Enchantment (3) RRare #34
 
Creatures don't untap during their controllers' untap steps. · Whenever a creature enters the battlefield, untap all creatures.
Enchantment (3) RRare #89
 
All creatures block each combat if able. · The attacking player chooses how each creature blocks each combat.
Artifact (2) RRare #137
 
Whenever a nontoken permanent is put into your graveyard from the battlefield, Jinxed Ring deals 1 damage to you. · Sacrifice a creature: Target opponent gains control of Jinxed Ring.
Sorcery (1) CCommon #61
 
Buyback · Create a 1/1 black Rat creature token.
Creature - Kor Soldier (5) UUncommon #8
 
(3/3) Trample · : The next 1 damage that would be dealt to Lancers en-Kor this turn is dealt to target creature you control instead.
Instant (1) CCommon #35
 
Target creature gains flying until end of turn. · Draw a card.
Creature - Basilisk (3) CCommon #109
 
(1/3) Whenever Lowland Basilisk deals damage to a creature, destroy that creature at end of combat.
Instant (2) CCommon #36
 
Counter target spell unless its controller pays .
Instant (1) UUncommon #37
 
As an additional cost to cast this spell, sacrifice a creature. · Search your library for a card with the same name as target nontoken creature and put that card onto the battlefield. Then shuffle your…
Enchantment (3) UUncommon #62
 
Whenever an opponent discards a card, Megrim deals 2 damage to that player.
Instant (1) CCommon #38
 
Buyback · Tap target artifact, creature, or land.
Sorcery (1) UUncommon #63
 
Buyback · Target player discards a card.
Creature - Spirit (4) RRare #64
 
Mindwarper enters the battlefield with three +1/+1 counters on it. · , Remove a +1/+1 counter from Mindwarper: Target player discards a card. Activate this ability only any time you could cast a …
Sorcery (2) CCommon #90
 
Mob Justice deals damage to target player or planeswalker equal to the number of creatures you control.
Creature - Goblin (4) CCommon #91
 
(3/4) When another creature enters the battlefield, sacrifice Mogg Bombers and it deals 3 damage to target player or planeswalker.
Creature - Goblin (2) CCommon #92
 
(3/3) Mogg Flunkies can't attack or block alone.
Sorcery (5) RRare #93
 
Destroy all creatures target player controls. For each creature that died this way, that player creates two 1/1 red Goblin creature tokens.
Creature - Goblin (2) UUncommon #94
 
(1/1) Whenever Mogg Maniac is dealt damage, it deals that much damage to target opponent or planeswalker.
Creature - Thrull (3) CCommon #65
 
(2/2) Sacrifice Morgue Thrull: Mill three cards.
Enchantment (4) RRare #66
 
Whenever a creature is put into your graveyard from the battlefield, put that card on top of your library.
Artifact (0) RRare #138
 
If Mox Diamond would enter the battlefield, you may discard a land card instead. If you do, put Mox Diamond onto the battlefield. If you don't, put it into its owner's graveyard. · : Add one mana of…
Sorcery (2) CCommon #110
 
Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.
Creature - Kor Nomad Soldier (1) CCommon #9
 
(1/1) : The next 1 damage that would be dealt to Nomads en-Kor this turn is dealt to target creature you control instead.
Enchantment - Aura (3) CCommon #111
 
Enchant land · Whenever enchanted land is tapped for mana, its controller adds an additional .
Artifact (4) RRare #139
 
Whenever a creature enters the battlefield, if there are two or more other creatures on the battlefield, exile that creature. Return that card to the battlefield under its owner's control when Portcul…
Enchantment (2) UUncommon #112
 
Creatures you control have trample.
Instant (2) CCommon #113
 
Untap target creature you don't control. That creature blocks this turn if able. · Draw a card.
Enchantment (4) RRare #10
 
If you would draw a card, you may put a study counter on Pursuit of Knowledge instead. · Remove three study counters from Pursuit of Knowledge, Sacrifice Pursuit of Knowledge: Draw seven cards.
Creature - Rat (2) CCommon #67
 
(1/1) : Target blocking creature gets -1/-1 until end of turn.
Sorcery (4) UUncommon #39
 
Look at the top five cards of target player's library. Put any number of them on the bottom of that library in any order and the rest on top of the library in any order.
Instant (2) UUncommon #40
 
Change the target of target spell that targets only a player. The new target must be a player.
Instant (4) RRare #41
 
Untap all creatures you control and all creatures target opponent controls. You and that opponent each gain control of all creatures the other controls until end of turn. Those creatures gain haste un…
Creature - Spirit (5) RRare #68
 
(*/*) Flying · Revenant's power and toughness are each equal to the number of creature cards in your graveyard.
Enchantment (2) RRare #11
 
Wall creatures can attack as though they didn't have defender.
Sorcery (4) RRare #95
 
Destroy all nonbasic lands.
Enchantment (2) RRare #12
 
Whenever a spell or ability an opponent controls causes a land to be put into your graveyard from the battlefield, return that card to the battlefield.
Enchantment - Aura (1) CCommon #13
 
Enchant creature · Enchanted creature has ": The next time a source of your choice would deal damage to target creature this turn, prevent that damage."
Instant (1) UUncommon #14
 
As an additional cost to cast this spell, sacrifice a creature. · Return any number of target creatures you control to their owner's hand.
Sorcery (1) CCommon #96
 
Buyback · Target creature gets +3/+0 until end of turn.
Creature - Snake Warrior (3) CCommon #69
 
(3/3) When Serpent Warrior enters the battlefield, you lose 3 life.
Creature - Kor Cleric Shaman (2) RRare #15
 
(1/2) : The next 1 damage that would be dealt to Shaman en-Kor this turn is dealt to target creature you control instead. · : The next time a source of your choice would deal damage to target creatu…
Creature - Phoenix (5) RRare #97
 
(2/2) Flying · Sacrifice Shard Phoenix: It deals 2 damage to each creature without flying. · : Return Shard Phoenix from your graveyard to your hand. Activate this ability only during your upkeep.
Artifact Creature - Wall (0) UUncommon #140
 
Defender · Shifting Wall enters the battlefield with X +1/+1 counters on it.
Instant (1) CCommon #98
 
Shock deals 2 damage to any target.
Sorcery (4) CCommon #42
 
Draw three cards, then discard a card.
Creature - Drake (5) RRare #43
 
(4/3) Flying · : Change the target of target spell or ability that targets only Silver Wyvern. The new target must be a creature.
Creature - Skeleton (3) RRare #70
 
Skeleton Scavengers enters the battlefield with a +1/+1 counter on it. · Pay for each +1/+1 counter on Skeleton Scavengers: Regenerate Skeleton Scavengers. When it regenerates this way, put a +1/+1…
Creature - Elf Archer (1) CCommon #114
 
(1/1) : Target creature with flying gets -1/-1 until end of turn.
Creature - Bird (2) CCommon #16
 
(1/1) Flying, vigilance
Creature - Elf Druid Warrior (4) CCommon #115
 
(3/3) : Add .
Legendary Creature - Sliver (5) RRare #129
 
(7/7) : Create a 1/1 colorless Sliver creature token.
Instant (1) CCommon #17
 
Destroy target blocked creature.
Creature - Soltari Soldier (3) RRare #18
 
(2/2) Shadow · Whenever Soltari Champion attacks, other creatures you control get +1/+1 until end of turn.
Creature - Spike (4) RRare #116
 
Spike Breeder enters the battlefield with three +1/+1 counters on it. · , Remove a +1/+1 counter from Spike Breeder: Put a +1/+1 counter on target creature. · , Remove a +1/+1 counter from Spike B…
Creature - Spike (5) CCommon #117
 
Spike Colony enters the battlefield with four +1/+1 counters on it. · , Remove a +1/+1 counter from Spike Colony: Put a +1/+1 counter on target creature.
Creature - Spike (3) UUncommon #118
 
Spike Feeder enters the battlefield with two +1/+1 counters on it. · , Remove a +1/+1 counter from Spike Feeder: Put a +1/+1 counter on target creature. · Remove a +1/+1 counter from Spike Feeder: Yo…
Creature - Spike Soldier (4) UUncommon #119
 
Spike Soldier enters the battlefield with three +1/+1 counters on it. · , Remove a +1/+1 counter from Spike Soldier: Put a +1/+1 counter on target creature. · Remove a +1/+1 counter from Spike Soldie…
Creature - Spike (3) CCommon #120
 
Spike Worker enters the battlefield with two +1/+1 counters on it. · , Remove a +1/+1 counter from Spike Worker: Put a +1/+1 counter on target creature.
Creature - Drake (1) CCommon #44
 
(2/1) Flying · At the beginning of your upkeep, sacrifice Spindrift Drake unless you pay .
Creature - Sliver (2) UUncommon #130
 
(2/2) Whenever a Sliver becomes blocked, that Sliver gets +1/+1 until end of turn for each creature blocking it.
Creature - Wurm (5) CCommon #121
 
(5/4)
Creature - Kor Spirit (4) CCommon #19
 
(2/2) Flying · : The next 1 damage that would be dealt to Spirit en-Kor this turn is dealt to target creature you control instead.
Creature - Hydra (5) RRare #99
 
Spitting Hydra enters the battlefield with four +1/+1 counters on it. · , Remove a +1/+1 counter from Spitting Hydra: It deals 1 damage to target creature.
Creature - Zombie Assassin (3) RRare #71
 
(2/1) , Sacrifice a creature: Destroy target nonblack creature.
Creature - Giant Minion (4) UUncommon #72
 
(4/3) Other black creatures get -1/-1.
Legendary Artifact (2) RRare #141
 
: Target legendary creature gets +2/+2 until end of turn.
Instant (2) UUncommon #20
 
Prevent the next X damage that would be dealt to target creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature.
Creature - Licid (3) UUncommon #122
 
(2/2) , : Tempting Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay to end this effect. · All creatures able to block enchan…
Creature - Thalakos Wizard (4) RRare #45
 
(1/1) Shadow · Whenever Thalakos Deceiver attacks and isn't blocked, you may sacrifice it. If you do, gain control of target creature.
Sorcery (2) CCommon #46
 
Tap up to three target creatures without flying.
Creature - Merfolk Warrior (1) CCommon #47
 
(1/1) : Target land becomes an Island until end of turn.
Enchantment - Aura (2) CCommon #73
 
Enchant creature · Enchanted creature gets -3/-0.
Enchantment (1) CCommon #74
 
, Discard a creature card: Return target creature card from your graveyard to your hand.
Creature - Human Monk Cleric (3) CCommon #21
 
(2/2) When Venerable Monk enters the battlefield, you gain 2 life.
Sorcery (2) RRare #123
 
Buyback · Target land becomes a 2/2 creature that's still a land.
Creature - Sliver (2) UUncommon #131
 
(2/2) All Slivers have ", Sacrifice this permanent: You gain 4 life."
Enchantment (2) RRare #124
 
, Tap an untapped creature you control: You gain 2 life. Activate this ability only any time you could cast a sorcery.
Artifact (5) RRare #142
 
As Volrath's Laboratory enters the battlefield, choose a color and a creature type. · , : Create a 2/2 creature token of the chosen color and type.
Creature - Shapeshifter (3) RRare #48
 
(0/1) As long as the top card of your graveyard is a creature card, Volrath's Shapeshifter has the full text of that card and has the text ": Discard a card." · : Discard a card.
Legendary Land RRare #143
 
: Add . · , : Put target creature card from your graveyard on top of your library.
Creature - Illusion (4) UUncommon #49
 
(3/3) Walking Dream can't be blocked. · Walking Dream doesn't untap during your untap step if an opponent controls two or more creatures.
Creature - Plant Wall (2) UUncommon #125
 
(0/4) Defender · When Wall of Blossoms enters the battlefield, draw a card.
Creature - Wall (2) UUncommon #22
 
(0/4) Defender · Whenever Wall of Essence is dealt combat damage, you gain that much life.
Creature - Wall (2) UUncommon #100
 
(4/1) Defender · First strike
Creature - Wall (2) UUncommon #75
 
(0/4) Defender · Whenever Wall of Souls is dealt combat damage, it deals that much damage to target opponent or planeswalker.
Creature - Wall (2) UUncommon #50
 
(0/4) Defender · Whenever Wall of Tears blocks a creature, return that creature to its owner's hand at end of combat.
Creature - Angel Warrior (6) RRare #24
 
(3/4) Flying · Whenever Warrior Angel deals damage, you gain that much life.
Creature - Kor Warrior Knight (2) UUncommon #23
 
(2/2) : The next 1 damage that would be dealt to Warrior en-Kor this turn is dealt to target creature you control instead.
Creature - Human Knight (2) CCommon #25
 
(2/1) First strike
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