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Sets » [TOR] Torment (143 Cards)

143 Cards

Card Name Type Mana Rarity Nr.
Instant (2) CCommon #90
 
Target creature gains haste until end of turn. · Draw a card.
Sorcery (4) CCommon #118
 
Create two 1/1 green Squirrel creature tokens. · Flashback--, Pay 3 life.
Instant (2) RRare #22
 
Change the text of target spell or permanent by replacing all instances of one color word with another. · Flashback
Legendary Creature - Merfolk Wizard (3) RRare #23
 
(1/3) : Target player mills three cards.
Creature - Angel (7) RRare #1
 
(5/5) Flying, first strike
Creature - Frog Beast (3) UUncommon #119
 
(3/3) Protection from black · At the beginning of your upkeep, sacrifice Anurid Scavenger unless you put a card from your graveyard on the bottom of your library.
Creature - Elemental Beast (2) CCommon #24
 
(1/3) Discard a card: Switch Aquamoeba's power and toughness until end of turn.
Creature - Wurm (5) UUncommon #120
 
(4/4) Trample · Madness
Creature - Bird Soldier (4) CCommon #2
 
(1/1) Flying · , Discard a card: Aven Trooper gets +1/+2 until end of turn.
Creature - Bird Soldier (4) UUncommon #25
 
(2/2) Flying · : Balshan Collaborator gets +1/+1 until end of turn.
Legendary Creature - Dwarf Barbarian (3) RRare #91
 
(2/2) Other Barbarian creatures get +1/+1. · : Another target Barbarian creature gets +1/+0 until end of turn.
Creature - Human Barbarian Beast (2) CCommon #92
 
(2/2) When you control no Swamps, sacrifice Barbarian Outcast.
Creature - Lizard (1) CCommon #121
 
(1/1) : Basking Rootwalla gets +2/+2 until end of turn. Activate this ability only once each turn. · Madness
Creature - Horror (2) UUncommon #50
 
(1/1) Flying · Threshold -- As long as seven or more cards are in your graveyard, Boneshard Slasher gets +2/+2 and has "When Boneshard Slasher becomes the target of a spell or ability, sacrifice it."
Sorcery (1) UUncommon #26
 
Draw four cards, then choose X cards in your hand and discard the rest.
Land UUncommon #139
 
, : Add for each Swamp you control.
Instant (2) CCommon #51
 
Add . · Threshold -- Add instead if seven or more cards are in your graveyard.
Creature - Human Minion (4) CCommon #52
 
(2/1) , , Exile two cards from your graveyard: Return target creature card from your graveyard to your hand.
Creature - Human Minion (3) CCommon #53
 
(1/1) , : Target creature gets -1/-1 until end of turn. · Threshold -- , : Target creature gets -2/-2 until end of turn. Activate this ability only if seven or more cards are in your gravey…
Creature - Rat (1) CCommon #54
 
(2/1) Whenever Carrion Rats attacks or blocks, any player may exile a card from their graveyard. If a player does, Carrion Rats assigns no combat damage this turn.
Creature - Zombie Wurm (5) UUncommon #55
 
(6/5) Whenever Carrion Wurm attacks or blocks, any player may exile three cards from their graveyard. If a player does, Carrion Wurm assigns no combat damage this turn.
Creature - Centaur (4) UUncommon #122
 
(3/3) Haste · Threshold -- As long as seven or more cards are in your graveyard, Centaur Chieftain has "When Centaur Chieftain enters the battlefield, creatures you control get +1/+1 and gain trample until e…
Creature - Centaur (6) CCommon #123
 
(3/3) Trample · , Discard a card: Regenerate Centaur Veteran.
Creature - Cephalid Noble (5) CCommon #27
 
(3/3) Whenever Cephalid Aristocrat becomes the target of a spell or ability, mill two cards.
Creature - Cephalid Wizard (2) UUncommon #28
 
(1/1) Whenever Cephalid Illusionist becomes the target of a spell or ability, mill three cards. · , : Prevent all combat damage that would be dealt to and dealt by target creature you control this t…
Creature - Cephalid (4) UUncommon #29
 
(2/3) Threshold -- As long as seven or more cards are in your graveyard, Cephalid Sage has "When Cephalid Sage enters the battlefield, draw three cards, then discard two cards."
Creature - Cephalid Wizard (2) CCommon #30
 
(1/1) Sacrifice Cephalid Snitch: Target creature loses protection from black until end of turn.
Creature - Cephalid Rogue (2) RRare #31
 
(1/1) At the beginning of your upkeep, put a shred counter on Cephalid Vandal. Then mill a card for each shred counter on Cephalid Vandal.
Legendary Creature - Human Minion (5) RRare #56
 
(3/3) Nightmare creatures get +1/+1. · , Pay 3 life: Put target creature card from a graveyard onto the battlefield under your control. That creature is black and is a Nightmare in addition to its o…
Sorcery (2) UUncommon #57
 
Target player sacrifices a creature. · Flashback
Sorcery (4) CCommon #32
 
Return target creature and target land to their owners' hands.
Instant (3) UUncommon #33
 
Counter target spell unless its controller pays for each card in your graveyard. · Madness
Sorcery (3) UUncommon #3
 
Destroy all enchantments. · Threshold -- If seven or more cards are in your graveyard, instead destroy all enchantments, then return all cards in your graveyard destroyed this way to the battlefield.
Enchantment (2) UUncommon #34
 
, Discard a card: Draw a card. · , Sacrifice Compulsion: Draw a card.
Enchantment - Aura (1) CCommon #35
 
Enchant green or white creature · Enchanted creature has "At the beginning of your upkeep, sacrifice this creature unless you discard a card."
Enchantment - Aura (1) CCommon #93
 
Enchant creature · Enchanted creature gets +1/+0. · Sacrifice Crackling Club: It deals 1 damage to target creature.
Creature - Elemental Cat (7) UUncommon #94
 
(4/4) When Crazed Firecat enters the battlefield, flip a coin until you lose a flip. Put a +1/+1 counter on Crazed Firecat for each flip you won.
Sorcery (3) CCommon #58
 
Target creature gets -2/-2 until end of turn. · Flashback--, Pay 3 life.
Enchantment (5) RRare #59
 
At the beginning of your upkeep, you lose 1 life. · At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield. That creature gains haste until end of t…
Sorcery (4) CCommon #36
 
Target player draws two cards. · Flashback--, Pay 3 life.
Sorcery (2) RRare #95
 
As an additional cost to cast this spell, discard X cards at random. · Each player sacrifices X lands. Devastating Dreams deals X damage to each creature.
Sorcery (1) UUncommon #124
 
Target player shuffles up to four target cards from their graveyard into their library.
Creature - Dwarf (1) CCommon #96
 
(1/1) , Sacrifice Enslaved Dwarf: Target black creature gets +1/+0 and gains first strike until end of turn.
Instant (2) UUncommon #4
 
If any source would deal 1 or more damage to a permanent or player this turn, it deals 2 damage to that permanent or player instead. · Draw a card.
Creature - Nightmare Horror (4) CCommon #60
 
(2/3) When Faceless Butcher enters the battlefield, exile target creature other than Faceless Butcher. · When Faceless Butcher leaves the battlefield, return the exiled card to the battlefield under its owne…
Instant (2) RRare #37
 
Mill seven cards. At the beginning of the next end step, exile seven cards from your graveyard.
Sorcery (3) CCommon #125
 
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library. · Threshold -- If seven or more cards are in your graveyard, instead search your library…
Instant (3) CCommon #97
 
Fiery Temper deals 3 damage to any target. · Madness
Instant (1) UUncommon #98
 
Flaming Gambit deals X damage to target player or planeswalker. That player or that planeswalker's controller may choose a creature they control and have Flaming Gambit deal that damage to it instead.…
Sorcery (2) CCommon #99
 
Green creatures and white creatures can't block this turn. · Flashback--, Pay 3 life.
Enchantment - Aura (3) CCommon #5
 
Enchant creature · As Floating Shield enters the battlefield, choose a color. · Enchanted creature has protection from the chosen color. This effect doesn't remove Floating Shield. · Sacrifice Floating S…
Instant (3) CCommon #6
 
Destroy target enchantment. · Madness
Enchantment - Aura (2) CCommon #38
 
Enchant creature · Enchanted creature gets +1/+1 and has flying. · Discard a card: Return enchanted creature to its owner's hand.
Creature - Zombie Minion (4) UUncommon #61
 
(2/2) Flying · Threshold -- As long as seven or more cards are in your graveyard, Gloomdrifter has "When Gloomdrifter enters the battlefield, nonblack creatures get -2/-2 until end of turn."
Creature - Nightmare Horror (3) CCommon #62
 
(2/2) When Gravegouger enters the battlefield, exile up to two target cards from a single graveyard. · When Gravegouger leaves the battlefield, return the exiled cards to their owner's graveyard.
Creature - Human Wizard (1) RRare #100
 
(1/1) , , Exile two cards from your graveyard: Grim Lavamancer deals 2 damage to any target.
Creature - Zombie (5) UUncommon #63
 
(3/3) Whenever Grotesque Hybrid deals combat damage to a creature, destroy that creature. It can't be regenerated. · Discard a card: Grotesque Hybrid gains flying and protection from green and from white unt…
Creature - Beast (5) RRare #126
 
(6/8) At the beginning of your upkeep, sacrifice Gurzigost unless you put two cards from your graveyard on the bottom of your library. · , Discard a card: You may have Gurzigost assign its combat damag…
Creature - Human Barbarian (3) RRare #101
 
(2/2) First strike, haste · Discard a card at random: Hell-Bent Raider gains protection from white until end of turn.
Creature - Elemental (3) CCommon #39
 
(2/2) , Sacrifice Hydromorph Guardian: Counter target spell that targets a creature you control.
Creature - Elemental Bird (5) UUncommon #40
 
(3/3) Flying · , Sacrifice Hydromorph Gull: Counter target spell that targets a creature you control.
Creature - Nightmare Horror (11) RRare #64
 
(8/8) Flying · When Hypnox enters the battlefield, if you cast it from your hand, exile all cards from target opponent's hand. · When Hypnox leaves the battlefield, return the exiled cards to their owner's ha…
Enchantment (2) UUncommon #7
 
, Discard a card: Prevent the next 3 damage that would be dealt to any target this turn. · , Sacrifice Hypochondria: Prevent the next 3 damage that would be dealt to any target this turn.
Creature - Horror (4) RRare #65
 
(3/1) Haste · At the beginning of the end step, sacrifice Ichorid. · At the beginning of your upkeep, if Ichorid is in your graveyard, you may exile a black creature card other than Ichorid from your graveyar…
Instant (4) RRare #66
 
As an additional cost to cast this spell, discard X cards. · Search your library for X cards. Then shuffle your library and put those cards on top of it in any order.
Sorcery (1) RRare #127
 
The next creature spell you cast this turn can't be countered. · Draw a card.
Sorcery (4) CCommon #128
 
You gain life equal to the number of creature cards in all graveyards.
Sorcery (7) CCommon #102
 
Kamahl's Sledge deals 4 damage to target creature. · Threshold -- If seven or more cards are in your graveyard, instead Kamahl's Sledge deals 4 damage to that creature and 4 damage to that creature's c…
Creature - Snake (4) CCommon #129
 
(2/2) Swampwalk · : Target black creature gets -2/-0 until end of turn.
Creature - Human Druid (3) CCommon #130
 
(1/2) : Untap target land. · Threshold -- : Untap up to three target lands. Activate this ability only if seven or more cards are in your graveyard.
Creature - Nightmare Horror (6) RRare #67
 
(6/3) When Laquatus's Champion enters the battlefield, target player loses 6 life. · When Laquatus's Champion leaves the battlefield, that player gains 6 life. · : Regenerate Laquatus's Champion.
Enchantment (4) RRare #68
 
Whenever a permanent other than Last Laugh is put into a graveyard from the battlefield, Last Laugh deals 1 damage to each creature and each player. · When no creatures are on the battlefield, sacrific…
Instant (3) CCommon #41
 
Counter target spell with converted mana cost 3 or less. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Legendary Creature - Cephalid Noble (4) RRare #42
 
(2/3) When Llawan, Cephalid Empress enters the battlefield, return all blue creatures your opponents control to their owners' hands. · Your opponents can't cast blue creature spells.
Creature - Elemental Ox Beast (3) CCommon #103
 
(3/2) When Longhorn Firebeast enters the battlefield, any opponent may have it deal 5 damage to them. If a player does, sacrifice Longhorn Firebeast.
Legendary Creature - Bird Soldier (4) RRare #8
 
(2/3) Flying · , Sacrifice Major Teroh: Exile all black creatures.
Creature - Nightmare Horror (2) CCommon #69
 
(1/1) When Mesmeric Fiend enters the battlefield, target opponent reveals their hand and you choose a nonland card from it. Exile that card. · When Mesmeric Fiend leaves the battlefield, return the exiled ca…
Creature - Human Monk Cleric (3) CCommon #9
 
(2/1) Vigilance · : Prevent the next 1 damage that would be dealt to any target this turn.
Sorcery (5) UUncommon #70
 
Target player discards a card for each Swamp you control.
Sorcery (2) RRare #10
 
Exile all cards from all graveyards.
Enchantment (4) RRare #71
 
At the beginning of your upkeep, if twenty or more creature cards are in your graveyard, you win the game.
Enchantment (3) UUncommon #72
 
, Discard a card: Exile target card from a graveyard. · , Sacrifice Mortiphobia: Exile target card from a graveyard.
Sorcery (4) RRare #73
 
All creatures get -1/-1 until end of turn for each Swamp you control.
Creature - Bird (2) CCommon #11
 
(1/2) Flying · Threshold -- As long as seven or more cards are in your graveyard, Mystic Familiar gets +1/+1 and has protection from black.
Creature - Insect Druid (3) RRare #131
 
(2/2) Protection from black · Threshold -- Nantuko Blightcutter gets +1/+1 for each black permanent your opponents control as long as seven or more cards are in your graveyard.
Creature - Insect Druid (4) CCommon #132
 
(2/3) , , Sacrifice Nantuko Calmer: Destroy target enchantment. · Threshold -- Nantuko Calmer gets +1/+1 as long as seven or more cards are in your graveyard.
Creature - Insect Druid (4) RRare #133
 
(2/2) When Nantuko Cultivator enters the battlefield, you may discard any number of land cards. Put that many +1/+1 counters on Nantuko Cultivator and draw that many cards.
Creature - Insect Shade (2) RRare #74
 
(2/1) : Nantuko Shade gets +1/+1 until end of turn.
Enchantment (3) UUncommon #134
 
, Discard a card: Target creature gets +2/+2 until end of turn. · , Sacrifice Narcissism: Target creature gets +2/+2 until end of turn.
Sorcery (2) RRare #135
 
As an additional cost to cast this spell, discard X cards. · Return X target cards from your graveyard to your hand. Exile Nostalgic Dreams.
Instant (1) CCommon #43
 
Draw a card. · Madness
Creature - Zombie (3) CCommon #75
 
(3/1) , Exile three cards from your graveyard: Target player loses 3 life.
Sorcery (1) RRare #104
 
The next instant or sorcery spell you cast this turn can't be countered. · Draw a card.
Sorcery (5) RRare #136
 
For each creature token on the battlefield, its controller creates a token that's a copy of that creature. · Flashback
Creature - Human Barbarian (4) UUncommon #105
 
(3/3) Threshold -- As long as seven or more cards are in your graveyard, Pardic Arsonist has "When Pardic Arsonist enters the battlefield, it deals 3 damage to any target."
Creature - Human Barbarian (4) UUncommon #106
 
(2/2) First strike · : Pardic Collaborator gets +1/+1 until end of turn.
Creature - Human Barbarian (5) CCommon #107
 
(3/2) Discard a card at random: Pardic Lancer gets +1/+0 and gains first strike until end of turn.
Instant (1) CCommon #12
 
Prevent all damage a source of your choice would deal this turn.
Creature - Nightmare Beast (8) RRare #108
 
(5/6) When Petradon enters the battlefield, exile two target lands. · When Petradon leaves the battlefield, return the exiled cards to the battlefield under their owners' control. · : Petradon gets +1/+0 u…
Creature - Nightmare Beast (4) CCommon #109
 
(2/2) When Petravark enters the battlefield, exile target land. · When Petravark leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Creature - Wall (3) UUncommon #110
 
(2/5) Defender · Whenever you discard a card, you may sacrifice Pitchstone Wall. If you do, return the discarded card from your graveyard to your hand.
Instant (4) RRare #44
 
Until end of turn, if target player would draw a card, instead that player skips that draw and you draw a card.
Creature - Bird Soldier Horror (4) RRare #45
 
(3/3) Flying · Threshold -- As long as seven or more cards are in your graveyard, Possessed Aven gets +1/+1, is black, and has ", : Destroy target blue creature."
Creature - Human Barbarian Horror (4) RRare #111
 
(3/3) First strike · Threshold -- As long as seven or more cards are in your graveyard, Possessed Barbarian gets +1/+1, is black, and has ", : Destroy target red creature."
Creature - Centaur Horror (4) RRare #137
 
(3/3) Trample · Threshold -- As long as seven or more cards are in your graveyard, Possessed Centaur gets +1/+1, is black, and has ", : Destroy target green creature."
Creature - Human Nomad Horror (4) RRare #13
 
(3/3) Vigilance · Threshold -- As long as seven or more cards are in your graveyard, Possessed Nomad gets +1/+1, is black, and has ", : Destroy target white creature."
Instant (4) CCommon #76
 
Psychotic Haze deals 1 damage to each creature and each player. · Madness
Creature - Zombie Imp (1) CCommon #77
 
(1/1) Discard a card: Putrid Imp gains flying until end of turn. · Threshold -- As long as seven or more cards are in your graveyard, Putrid Imp gets +1/+1 and can't block.
Enchantment (3) UUncommon #112
 
, Discard a card at random: Pyromania deals 1 damage to any target. · , Sacrifice Pyromania: It deals 1 damage to any target.
Instant (5) RRare #113
 
Choose target instant or sorcery spell that targets only a single permanent or player. Copy that spell for each other permanent or player the spell could target. Each copy targets a different one of t…
Sorcery (3) CCommon #78
 
Destroy target land. · Threshold -- If seven or more cards are in your graveyard, instead destroy that land and Rancid Earth deals 1 damage to each creature and each player.
Creature - Human Soldier (3) RRare #14
 
(2/2) Vigilance · Threshold -- As long as seven or more cards are in your graveyard, Reborn Hero has "When Reborn Hero dies, you may pay . If you do, return Reborn Hero to the battlefield under your co…
Sorcery (1) CCommon #79
 
As an additional cost to cast this spell, discard X cards. · Return X target creature cards from your graveyard to your hand.
Sorcery (1) RRare #46
 
Reveal a card in your hand, then put that card onto the battlefield if it has the same name as a permanent.
Creature - Vampire (5) RRare #80
 
(4/4) Flying · Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.
Creature - Centaur Druid Scout Archer (2) UUncommon #138
 
(2/1) Reach · Threshold -- Seton's Scout gets +2/+2 as long as seven or more cards are in your graveyard.
Enchantment - Aura (3) CCommon #81
 
Enchant creature · Enchanted creature has ": This creature gets +1/+1 until end of turn." · When enchanted creature dies, return that card to the battlefield under your control.
Creature - Horror (4) RRare #82
 
(3/3) When Shambling Swarm dies, distribute three -1/-1 counters among one, two, or three target creatures. For each -1/-1 counter you put on a creature this way, remove a -1/-1 counter from that creature a…
Sorcery (2) UUncommon #83
 
As an additional cost to cast this spell, discard X cards. · Sickening Dreams deals X damage to each creature and each player.
Sorcery (2) RRare #114
 
Target player discards two cards at random unless that player has Skullscorch deal 4 damage to them.
Creature - Bird Soldier (3) CCommon #47
 
(2/1) Flying · Discard a card: Return Skywing Aven to its owner's hand.
Creature - Nightmare Horror (3) UUncommon #84
 
(1/1) Swampwalk · When Slithery Stalker enters the battlefield, exile target green or white creature an opponent controls. · When Slithery Stalker leaves the battlefield, return the exiled card to the battle…
Instant (1) CCommon #115
 
As an additional cost to cast this spell, discard a card at random. · Sonic Seizure deals 3 damage to any target.
Creature - Nightmare Horror (5) CCommon #85
 
(3/2) Flying · When Soul Scourge enters the battlefield, target player loses 3 life. · When Soul Scourge leaves the battlefield, that player gains 3 life.
Instant (4) CCommon #15
 
Tap target untapped creature you control. If you do, it deals damage equal to its power to target attacking or blocking creature an opponent controls. · Flashback--, Pay 3 life.
Creature - Human Cleric (3) UUncommon #16
 
(2/2) : Each player loses 1 life for each Swamp they control.
Enchantment - Aura (2) UUncommon #17
 
Enchant creature · Enchanted creature gets +1/+2 and has protection from black. · Madness
Enchantment - Aura (2) UUncommon #86
 
Enchant creature · Enchanted creature gets +2/+1 and has protection from white. · Madness
Enchantment - Aura (2) UUncommon #48
 
Enchant creature · When Stupefying Touch enters the battlefield, draw a card. · Enchanted creature's activated abilities can't be activated.
Land UUncommon #140
 
: Add . · : Add or . Activate this ability only if you control a Swamp.
Land UUncommon #141
 
: Add . · : Add or . Activate this ability only if you control a Swamp.
Land UUncommon #142
 
: Add . · : Add or . Activate this ability only if you control a Swamp.
Land UUncommon #143
 
: Add . · : Add or . Activate this ability only if you control a Swamp.
Instant (4) UUncommon #116
 
Untap target creature with power less than the number of cards in your graveyard and gain control of it until end of turn. That creature gains haste until end of turn.
Creature - Human Cleric (4) CCommon #18
 
(1/4) When Teroh's Faithful enters the battlefield, you gain 4 life.
Creature - Human Nomad (4) UUncommon #19
 
(2/3) Flash · Threshold -- As long as seven or more cards are in your graveyard, Teroh's Vanguard has "When Teroh's Vanguard enters the battlefield, creatures you control gain protection from black until end…
Enchantment (6) RRare #20
 
You don't lose the game for having 0 or less life. · When you have 20 or more life, you lose the game. · Whenever you lose life, you gain 2 life for each 1 life you lost.
Sorcery (2) RRare #49
 
As an additional cost to cast this spell, discard X cards. · Return X target nonland permanents to their owners' hands.
Sorcery (3) CCommon #87
 
Target player discards a card. · Draw a card.
Instant (2) RRare #21
 
As an additional cost to cast this spell, discard X cards. · Exile X target attacking creatures.
Instant (4) UUncommon #117
 
Violent Eruption deals 4 damage divided as you choose among any number of targets. · Madness
Instant (5) CCommon #88
 
As an additional cost to cast this spell, discard a card. · Target creature gets -5/-5 until end of turn.
Creature - Zombie Scout (3) UUncommon #89
 
(2/2) Tap an untapped Zombie you control: Target land becomes a Swamp until end of turn. · Tap an untapped Zombie you control: Target creature gains swampwalk until end of turn.
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