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Sets » [ZEN] Zendikar (269 Cards)

269 Cards

Card Name Type Mana Rarity Nr.
Artifact - Equipment (1) CCommon #195
 
Landfall -- Whenever a land enters the battlefield under your control, equipped creature gets +2/+2 until end of turn. · Equip
Creature - Illusion (2) UUncommon #40
 
(1/1) Kicker · Aether Figment can't be blocked. · If Aether Figment was kicked, it enters the battlefield with two +1/+1 counters on it.
Land UUncommon #210
 
Akoum Refuge enters the battlefield tapped. · When Akoum Refuge enters the battlefield, you gain 1 life. · : Add or .
Instant - Trap (5) RRare #41
 
If an opponent searched their library this turn, you may pay rather than pay this spell's mana cost. · Target opponent mills thirteen cards.
Enchantment (3) RRare #42
 
At the beginning of each end step, if you drew two or more cards this turn, you may put a quest counter on Archmage Ascension. · As long as Archmage Ascension has six or more quest counters on it, if y…
Land RRare #211
 
, Pay 1 life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle your library.
Creature - Kor Soldier (2) RRare #1
 
(2/2) Other Kor creatures you control get +2/+2 for each Equipment attached to Armament Master.
Instant - Trap (5) UUncommon #2
 
If four or more creatures are attacking, you may pay rather than pay this spell's mana cost. · Arrow Volley Trap deals 5 damage divided as you choose among any number of target attacking creatur…
Creature - Human Rogue Ally (4) RRare #79
 
(2/2) Whenever Bala Ged Thief or another Ally enters the battlefield under your control, target player reveals a number of cards from their hand equal to the number of Allies you control. You choose one of …
Instant - Trap (5) UUncommon #156
 
If an opponent had an artifact enter the battlefield under their control this turn, you may pay rather than pay this spell's mana cost. · Create a 4/4 green Beast creature token.
Creature - Beast (6) UUncommon #157
 
(4/4) Landfall -- Whenever a land enters the battlefield under your control, Baloth Woodcrasher gets +4/+4 and gains trample until end of turn.
Sorcery (4) CCommon #158
 
Reveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest into your graveyard.
Enchantment (3) RRare #159
 
Whenever a creature you control attacks, you may put a quest counter on Beastmaster Ascension. · As long as Beastmaster Ascension has seven or more quest counters on it, creatures you control get +5/+5…
Artifact - Equipment (1) RRare #196
 
Whenever a creature dies, put a +1/+1 counter on equipped creature. If equipped creature is a Vampire, put two +1/+1 counters on it instead. · Equip
Creature - Boar (4) CCommon #118
 
(3/2) Intimidate
Artifact - Equipment (1) UUncommon #197
 
Equipped creature can't be blocked by Vampires or Zombies. · Equipped creature has ", Sacrifice Blazing Torch: Blazing Torch deals 2 damage to any target." · Equip
Creature - Vampire Shaman (2) CCommon #80
 
(1/1) Whenever a creature enters the battlefield under an opponent's control, you may have that player lose 1 life.
Sorcery (6) RRare #81
 
Kicker--Tap an untapped Vampire you control. · Target opponent loses half their life, rounded up. If this spell was kicked, you gain life equal to the life lost this way.
Enchantment (1) RRare #82
 
At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension. · Whenever a card is put into an opponent's graveyard from anywher…
Creature - Vampire Spirit (2) RRare #83
 
(2/1) Bloodghast can't block. · Bloodghast has haste as long as an opponent has 10 or less life. · Landfall -- Whenever a land enters the battlefield under your control, you may return Bloodghast from your gr…
Creature - Wraith (5) CCommon #84
 
(4/2) Swampwalk
Instant (3) CCommon #3
 
Kicker · Creatures you control get +1/+1 until end of turn. If this spell was kicked, instead creatures you control get +2/+2 and gain first strike until end of turn.
Instant (1) UUncommon #4
 
Choose a color. White creatures you control gain protection from the chosen color until end of turn.
Instant (1) CCommon #119
 
Kicker · Burst Lightning deals 2 damage to any target. If this spell was kicked, it deals 4 damage instead.
Creature - Merfolk Wizard (1) CCommon #43
 
(1/1) , : Target creature gains flying until end of turn.
Instant (3) CCommon #44
 
Counter target spell.
Creature - Giant (5) CCommon #5
 
(1/5) Lifelink
Artifact (2) UUncommon #198
 
, Sacrifice a creature: Draw a card.
Enchantment - Aura (6) RRare #6
 
Enchant creature · Enchanted creature gets +3/+3. · Whenever enchanted creature deals combat damage to a player, double its controller's life total.
Legendary Planeswalker - Chandra (6) MMythic Rare #120
 
(Loyalty: 5) +1: Discard a card. If a red card is discarded this way, Chandra Ablaze deals 4 damage to any target. · -2: Each player discards their hand, then draws three cards. · -7: Cast any number of red instant …
Creature - Kor Scout (2) CCommon #7
 
(2/1) Mountainwalk
Instant - Trap (6) UUncommon #160
 
If a noncreature permanent under your control was destroyed this turn by a spell or ability an opponent controlled, you may pay rather than pay this spell's mana cost. · Create four 1/1 green Snake…
Sorcery (5) RRare #8
 
Kicker · Create six 1/1 white Kor Soldier creature tokens. If this spell was kicked, create twelve of those tokens instead.
Creature - Merfolk Wizard (1) RRare #45
 
(1/1) Whenever an opponent shuffles their library, you may put a +1/+1 counter on Cosi's Trickster.
Land RRare #212
 
Crypt of Agadeem enters the battlefield tapped. · : Add . · , : Add for each black creature card in your graveyard.
Creature - Shade (4) CCommon #85
 
(2/2) Haste · : Crypt Ripper gets +1/+1 until end of turn.
Sorcery (4) RRare #9
 
Destroy all creatures.
Sorcery (4) CCommon #121
 
Destroy target artifact or land.
Sorcery (5) CCommon #86
 
Destroy target land. Its controller discards a card.
Creature - Kor Cleric (3) RRare #10
 
(2/2) Protection from black · When Devout Lightcaster enters the battlefield, exile target black permanent.
Instant (1) CCommon #87
 
Target creature gets -2/-2 until end of turn.
Artifact (5) MMythic Rare #199
 
Creatures you control get +1/+1 and have flying and indestructible. · At the beginning of your upkeep, sacrifice a creature. If you can't, sacrifice Eldrazi Monument.
Enchantment (3) RRare #122
 
Whenever a creature enters the battlefield under your control, you may pay . If you do, that creature deals damage equal to its power to any target.
Sorcery (4) RRare #123
 
Kicker · Create a 7/1 red Elemental creature token with trample and haste. Exile it at the beginning of the next end step. If this spell was kicked, that creature gets +7/+0 until end of turn.
Creature - Angel (4) RRare #11
 
(3/3) Flying · Landfall -- Whenever a land enters the battlefield under your control, you may create a 1/1 white Bird creature token with flying.
Land RRare #213
 
Emeria, the Sky Ruin enters the battlefield tapped. · At the beginning of your upkeep, if you control seven or more Plains, you may return target creature card from your graveyard to the battlefield. · …
Artifact (6) MMythic Rare #200
 
Eternity Vessel enters the battlefield with X charge counters on it, where X is your life total. · Landfall -- Whenever a land enters the battlefield under your control, you may have your life total be…
Artifact (1) CCommon #201
 
, , Sacrifice Expedition Map: Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library.
Artifact - Equipment (1) CCommon #202
 
Whenever equipped creature attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. · Equip
Sorcery (2) UUncommon #88
 
Cast this spell only if you control two or more Vampires. · Destroy target creature. You gain 4 life.
Creature - Cat Beast (6) MMythic Rare #12
 
(4/6) Vigilance, lifelink · At the beginning of your upkeep, if you have 40 or more life, you win the game.
Basic Land - Forest LLand #246a
Basic Land - Forest LLand #247a
Basic Land - Forest LLand #248a
Basic Land - Forest LLand #249a
Basic Land - Forest LLand #246
Basic Land - Forest LLand #247
Basic Land - Forest LLand #248
Basic Land - Forest LLand #249
Creature - Elf Scout (2) UUncommon #161
 
(1/1) , : Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.
Creature - Vampire Warrior (2) UUncommon #89
 
(2/2) Kicker · When Gatekeeper of Malakir enters the battlefield, if it was kicked, target player sacrifices a creature.
Creature - Elemental Beast (5) UUncommon #124
 
(4/4) Landfall -- Whenever a land enters the battlefield under your control, Geyser Glider gains flying until end of turn.
Creature - Scorpion (3) CCommon #90
 
(1/3) Deathtouch
Enchantment - Aura (5) RRare #162
 
Kicker · Enchant creature · Enchanted creature has base power and toughness 8/8 and has trample. · When Gigantiform enters the battlefield, if it was kicked, you may search your library for a card na…
Creature - Goblin Warrior (1) CCommon #125
 
(1/1) Kicker · When Goblin Bushwhacker enters the battlefield, if it was kicked, creatures you control get +1/+0 and gain haste until end of turn.
Creature - Goblin Scout (1) RRare #126
 
(2/2) Haste · Whenever Goblin Guide attacks, defending player reveals the top card of their library. If it's a land card, that player puts it into their hand.
Creature - Goblin Shaman (3) UUncommon #127
 
(2/1) Kicker · Haste · When Goblin Ruinblaster enters the battlefield, if it was kicked, destroy target nonbasic land.
Creature - Goblin Scout (2) CCommon #128
 
(2/1) When Goblin Shortcutter enters the battlefield, target creature can't block this turn.
Enchantment - Aura (2) CCommon #129
 
Enchant creature · Enchanted creature gets +2/+2 and has haste.
Creature - Jellyfish (3) UUncommon #46
 
(0/3) Defender, flying · : Put Gomazoa and each creature it's blocking on top of their owners' libraries, then those players shuffle their libraries.
Artifact - Equipment (4) RRare #203
 
Equipped creature has double strike. · Whenever equipped creature attacks, you may have target creature block it this turn if able. · Equip
Land UUncommon #214
 
Graypelt Refuge enters the battlefield tapped. · When Graypelt Refuge enters the battlefield, you gain 1 life. · : Add or .
Creature - Antelope (3) CCommon #163
 
(2/2) Landfall -- Whenever a land enters the battlefield under your control, you may gain 2 life.
Creature - Elf Druid (3) UUncommon #164
 
(1/1) : Add .
Sorcery (2) CCommon #91
 
Choose one or both -- · • Return target creature card from your graveyard to your hand. · • Return target land card from your graveyard to your hand.
Creature - Specter (4) RRare #92
 
(2/2) Flying · Guul Draz Specter gets +3/+3 as long as an opponent has no cards in hand. · Whenever Guul Draz Specter deals combat damage to a player, that player discards a card.
Creature - Vampire Rogue (1) CCommon #93
 
(1/1) As long as an opponent has 10 or less life, Guul Draz Vampire gets +2/+1 and has intimidate.
Creature - Crocodile (4) CCommon #94
 
(3/1) Hagra Crocodile can't block. · Landfall -- Whenever a land enters the battlefield under your control, Hagra Crocodile gets +2/+2 until end of turn.
Creature - Ogre Shaman Ally (5) UUncommon #95
 
(3/2) Whenever Hagra Diabolist or another Ally enters the battlefield under your control, you may have target player lose life equal to the number of Allies you control.
Creature - Demon (5) RRare #96
 
(6/3) Intimidate · When Halo Hunter enters the battlefield, destroy target Angel.
Instant (3) CCommon #165
 
As an additional cost to cast this spell, sacrifice a land. · Search your library for up to two basic land cards, put them onto the battlefield, then shuffle your library.
Creature - Insect (4) CCommon #97
 
(2/2) Kicker · Flying · When Heartstabber Mosquito enters the battlefield, if it was kicked, destroy target creature.
Creature - Crab (1) UUncommon #47
 
(0/2) Landfall -- Whenever a land enters the battlefield under your control, target player mills three cards.
Artifact Creature - Construct (2) CCommon #204
 
(1/1) Landfall -- Whenever a land enters the battlefield under your control, Hedron Scrabbler gets +1/+1 until end of turn.
Creature - Elemental Dog (3) UUncommon #130
 
(2/2) At the beginning of each opponent's upkeep, if that player has two or fewer cards in hand, Hellfire Mongrel deals 2 damage to that player.
Creature - Dragon (6) RRare #131
 
(5/5) Flying, haste · Whenever Hellkite Charger attacks, you may pay . If you do, untap all attacking creatures and after this phase, there is an additional combat phase.
Instant (3) CCommon #98
 
Destroy target nonblack creature. Its controller loses 2 life.
Creature - Human Berserker Ally (2) CCommon #132
 
(2/1) Whenever Highland Berserker or another Ally enters the battlefield under your control, you may have Ally creatures you control gain first strike until end of turn.
Instant - Trap (4) UUncommon #133
 
If you've been dealt damage by two or more creatures this turn, you may pay rather than pay this spell's mana cost. · Inferno Trap deals 4 damage to target creature.
Instant (2) CCommon #48
 
Kicker · Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card.
Legendary Creature - Angel (9) MMythic Rare #13
 
(7/7) Flying · As Iona, Shield of Emeria enters the battlefield, choose a color. · Your opponents can't cast spells of the chosen color.
Enchantment (2) CCommon #49
 
Landfall -- Whenever a land enters the battlefield under your control, you may put a quest counter on Ior Ruin Expedition. · Remove three quest counters from Ior Ruin Expedition and sacrifice it: Draw …
Basic Land - Island LLand #234a
Basic Land - Island LLand #235a
Basic Land - Island LLand #236a
Basic Land - Island LLand #237a
Basic Land - Island LLand #234
Basic Land - Island LLand #235
Basic Land - Island LLand #236
Basic Land - Island LLand #237
Creature - Elf Rogue Ally (4) CCommon #166
 
(1/4) Whenever Joraga Bard or another Ally enters the battlefield under your control, you may have Ally creatures you control gain vigilance until end of turn.
Enchantment (2) CCommon #14
 
When Journey to Nowhere enters the battlefield, exile target creature. · When Journey to Nowhere leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Land UUncommon #215
 
Jwar Isle Refuge enters the battlefield tapped. · When Jwar Isle Refuge enters the battlefield, you gain 1 life. · : Add or .
Land CCommon #216
 
Kabira Crossroads enters the battlefield tapped. · When Kabira Crossroads enters the battlefield, you gain 2 life. · : Add .
Creature - Human Cleric Ally (3) RRare #15
 
(2/3) Whenever Kabira Evangel or another Ally enters the battlefield under your control, you may choose a color. If you do, Allies you control gain protection from the chosen color until end of turn.
Legendary Creature - Vampire Warrior (7) MMythic Rare #99
 
(5/5) , : Destroy target creature. If that creature dies this way, create a black Vampire creature token. Its power is equal to that creature's power and its toughness is equal to that creature'…
Creature - Human Soldier Ally (2) UUncommon #16
 
(1/1) First strike, vigilance · Whenever Kazandu Blademaster or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Kazandu Blademaster.
Land UUncommon #217
 
Kazandu Refuge enters the battlefield tapped. · When Kazandu Refuge enters the battlefield, you gain 1 life. · : Add or .
Creature - Minotaur Warrior Ally (5) RRare #134
 
(3/3) Whenever Kazuul Warlord or another Ally enters the battlefield under your control, you may put a +1/+1 counter on each Ally creature you control.
Artifact (4) UUncommon #205
 
When Khalni Gem enters the battlefield, return two lands you control to their owner's hand. · : Add two mana of any one color.
Enchantment (2) CCommon #167
 
Landfall -- Whenever a land enters the battlefield under your control, you may put a quest counter on Khalni Heart Expedition. · Remove three quest counters from Khalni Heart Expedition and sacrifice i…
Creature - Kor Soldier (2) UUncommon #17
 
(2/2) Kicker · Flying · When Kor Aeronaut enters the battlefield, if it was kicked, target creature gains flying until end of turn.
Creature - Kor Scout (4) CCommon #18
 
(2/2) When Kor Cartographer enters the battlefield, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle your library.
Creature - Kor Soldier (1) UUncommon #19
 
(1/1) As long as Kor Duelist is equipped, it has double strike.
Creature - Kor Soldier (3) CCommon #20
 
(2/2) When Kor Hookmaster enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
Creature - Kor Soldier (2) CCommon #21
 
(2/2) When Kor Outfitter enters the battlefield, you may attach target Equipment you control to target creature you control.
Creature - Kor Cleric (3) CCommon #22
 
(2/3) Kicker · When Kor Sanctifiers enters the battlefield, if it was kicked, destroy target artifact or enchantment.
Creature - Kor Soldier (2) CCommon #23
 
(2/3) Flying · When Kor Skyfisher enters the battlefield, return a permanent you control to its owner's hand.
Creature - Kraken (1) CCommon #50
 
(0/4)
Sorcery (5) UUncommon #24
 
You gain 2 life for each Plains you control.
Instant - Trap (8) RRare #135
 
If an opponent had two or more lands enter the battlefield under their control this turn, you may pay rather than pay this spell's mana cost. · Destroy two target lands. Lavaball Trap deals 4…
Instant - Trap (4) CCommon #51
 
If three or more creatures are attacking, you may pay rather than pay this spell's mana cost. · Attacking creatures get -3/-0 until end of turn.
Creature - Elemental (4) UUncommon #52
 
(4/4) Flying · At the beginning of your upkeep, sacrifice Living Tsunami unless you return a land you control to its owner's hand.
Legendary Creature - Octopus (8) MMythic Rare #53
 
(8/8) Whenever Lorthos, the Tidemaker attacks, you may pay . If you do, tap up to eight target permanents. Those permanents don't untap during their controllers' next untap steps.
Creature - Snake (2) MMythic Rare #168
 
(2/1) Landfall -- Whenever a land enters the battlefield under your control, you may add one mana of any color.
Creature - Merfolk Wizard (3) RRare #54
 
(2/2) Whenever a spell or ability you control counters a spell, you may create a 1/1 blue Merfolk creature token. · Tap seven untapped Merfolk you control: Counter target spell.
Enchantment (2) RRare #25
 
At the beginning of each opponent's end step, if you didn't lose life this turn, you may put a quest counter on Luminarch Ascension. · : Create a 4/4 white Angel creature token with flying. Acti…
Sorcery (3) CCommon #136
 
As an additional cost to cast this spell, sacrifice a land. · Magma Rift deals 5 damage to target creature.
Land RRare #218
 
Magosi, the Waterveil enters the battlefield tapped. · : Add . · , : Put an eon counter on Magosi, the Waterveil. Skip your next turn. · , Remove an eon counter from Magosi, the Waterveil …
Creature - Kor Soldier Ally (3) CCommon #26
 
(0/3) Defender · Whenever Makindi Shieldmate or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Makindi Shieldmate.
Creature - Vampire Shaman (5) RRare #100
 
(4/4) Flying, protection from white · When Malakir Bloodwitch enters the battlefield, each opponent loses life equal to the number of Vampires you control. You gain life equal to the life lost this way.
Sorcery (3) UUncommon #137
 
Gain control of target creature until end of turn. Put a +1/+1 counter on it and untap it. That creature gains haste until end of turn.
Sorcery (2) UUncommon #101
 
Kicker · Creatures target player controls get -1/-1 until end of turn. If this spell was kicked, those creatures get -2/-2 until end of turn instead.
Land RRare #219
 
, Pay 1 life, Sacrifice Marsh Flats: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle your library.
Creature - Merfolk Scout (4) UUncommon #55
 
(2/3) Islandwalk · : Tap target creature without flying.
Creature - Merfolk Scout (3) UUncommon #56
 
(1/2) Flying · When Merfolk Wayfinder enters the battlefield, reveal the top three cards of your library. Put all Island cards revealed this way into your hand and the rest on the bottom of your library in a…
Sorcery (5) UUncommon #102
 
Target player discards a card for each Swamp you control.
Instant - Trap (4) MMythic Rare #57
 
If an opponent cast three or more spells this turn, you may pay rather than pay this spell's mana cost. · Exile any number of target spells.
Creature - Zombie (3) CCommon #103
 
(2/2) Mindless Null can't block unless you control a Vampire.
Enchantment - Aura (1) CCommon #104
 
Enchant creature · When enchanted creature is dealt damage, destroy it.
Land RRare #220
 
, Pay 1 life, Sacrifice Misty Rainforest: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle your library.
Creature - Fungus Beast (4) CCommon #169
 
(3/3) Kicker · When Mold Shambler enters the battlefield, if it was kicked, destroy target noncreature permanent.
Creature - Elemental (3) CCommon #138
 
(0/4) : Molten Ravager gets +1/+0 until end of turn.
Basic Land - Mountain LLand #242a
Basic Land - Mountain LLand #243a
Basic Land - Mountain LLand #244a
Basic Land - Mountain LLand #245a
Basic Land - Mountain LLand #242
Basic Land - Mountain LLand #243
Basic Land - Mountain LLand #244
Basic Land - Mountain LLand #245
Creature - Human Shaman Ally (6) UUncommon #139
 
(3/2) Whenever Murasa Pyromancer or another Ally enters the battlefield under your control, you may have Murasa Pyromancer deal damage to target creature equal to the number of Allies you control.
Instant (3) CCommon #27
 
Return target permanent you control to its owner's hand. You gain 4 life.
Instant - Trap (7) UUncommon #105
 
If an opponent gained life this turn, you may pay rather than pay this spell's mana cost. · Target player loses 5 life and you gain 5 life.
Creature - Human Warrior Ally (4) CCommon #106
 
(2/2) Whenever Nimana Sell-Sword or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Nimana Sell-Sword.
Enchantment - Aura (2) CCommon #28
 
Enchant creature · Enchanted creature gets +1/+2 and has flying.
Legendary Planeswalker - Nissa (4) MMythic Rare #170
 
(Loyalty: 2) +1: Search your library for a card named Nissa's Chosen and put it onto the battlefield. Then shuffle your library. · +1: You gain 2 life for each Elf you control. · -7: Search your library for any numb…
Creature - Elf Warrior (2) CCommon #171
 
(2/3) If Nissa's Chosen would die, put it on the bottom of its owner's library instead.
Creature - Spirit (3) CCommon #29
 
(1/2) Flying · : Prevent the next 1 damage that would be dealt to target player or planeswalker this turn.
Legendary Creature - Demon (5) MMythic Rare #107
 
(3/3) Landfall -- Whenever a land enters the battlefield under your control, you may have target player lose 3 life. If you do, put three +1/+1 counters on Ob Nixilis, the Fallen.
Creature - Elemental (4) MMythic Rare #140
 
(4/4) : Put a blaze counter on target land without a blaze counter on it. For as long as that land has a blaze counter on it, it has "At the beginning of your upkeep, this land deals 1 damage to yo…
Creature - Kor Cleric Ally (2) CCommon #30
 
(1/1) Whenever Ondu Cleric or another Ally enters the battlefield under your control, you may gain life equal to the number of Allies you control.
Creature - Elf Shaman (4) RRare #172
 
(2/2) You may play an additional land on each of your turns. · Play with the top card of your library revealed. · You may play lands from the top of your library.
Creature - Spider (3) CCommon #173
 
(1/3) Kicker · Reach · When Oran-Rief Recluse enters the battlefield, if it was kicked, destroy target creature with flying.
Creature - Human Warrior Ally (2) CCommon #174
 
(1/1) Whenever Oran-Rief Survivalist or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Oran-Rief Survivalist.
Land RRare #221
 
Oran-Rief, the Vastwood enters the battlefield tapped. · : Add . · : Put a +1/+1 counter on each green creature that entered the battlefield this turn.
Enchantment - Aura (3) CCommon #58
 
Enchant creature · Enchanted creature doesn't untap during its controller's untap step.
Creature - Ox (4) CCommon #31
 
(2/4)
Land CCommon #222
 
Piranha Marsh enters the battlefield tapped. · When Piranha Marsh enters the battlefield, target player loses 1 life. · : Add .
Instant - Trap (3) UUncommon #32
 
If exactly one creature is attacking, you may pay rather than pay this spell's mana cost. · Destroy target attacking creature without flying.
Basic Land - Plains LLand #230a
Basic Land - Plains LLand #231a
Basic Land - Plains LLand #232a
Basic Land - Plains LLand #233a
Basic Land - Plains LLand #230
Basic Land - Plains LLand #231
Basic Land - Plains LLand #232
Basic Land - Plains LLand #233
Creature - Insect (2) CCommon #141
 
(1/1) First strike · Landfall -- Whenever a land enters the battlefield under your control, Plated Geopede gets +2/+2 until end of turn.
Enchantment - Aura (4) RRare #175
 
Enchant creature · Enchanted creature has ": This creature deals damage equal to its power to target creature. That creature deals damage equal to its power to this creature."
Instant (1) UUncommon #176
 
Target creature gets +1/+1 until end of turn for each Forest you control.
Instant (2) UUncommon #142
 
Punishing Fire deals 2 damage to any target. · Whenever an opponent gains life, you may pay . If you do, return Punishing Fire from your graveyard to your hand.
Enchantment (2) RRare #143
 
Whenever you cast an instant or sorcery spell that has the same name as a card in your graveyard, you may put a quest counter on Pyromancer Ascension. · Whenever you cast an instant or sorcery spell wh…
Enchantment (1) UUncommon #59
 
Whenever a card is put into your graveyard from anywhere, you may put a quest counter on Quest for Ancient Secrets. · Remove five quest counters from Quest for Ancient Secrets and sacrifice it: Target …
Enchantment (1) UUncommon #144
 
Whenever a source you control deals damage to an opponent, you may put a quest counter on Quest for Pure Flame. · Remove four quest counters from Quest for Pure Flame and sacrifice it: If any source yo…
Enchantment (2) UUncommon #177
 
Whenever a creature you control deals combat damage to a creature, you may put a quest counter on Quest for the Gemblades. · Remove a quest counter from Quest for the Gemblades and sacrifice it: Put fo…
Enchantment (1) UUncommon #108
 
Whenever a creature dies, you may put a quest counter on Quest for the Gravelord. · Remove three quest counters from Quest for the Gravelord and sacrifice it: Create a 5/5 black Zombie Giant creature t…
Enchantment (1) UUncommon #33
 
Whenever you cast a creature spell, you may put a quest counter on Quest for the Holy Relic. · Remove five quest counters from Quest for the Holy Relic and sacrifice it: Search your library for an Equi…
Creature - Beast (6) MMythic Rare #178
 
(6/6) Trample · Landfall -- Whenever a land enters the battlefield under your control, you may create a 4/4 green Beast creature token.
Instant - Trap (4) UUncommon #109
 
If an opponent had three or more cards put into their graveyard from anywhere this turn, you may pay rather than pay this spell's mana cost. · Exile all cards from target player's graveyard.
Creature - Human Wizard (3) CCommon #60
 
(2/1) : Target player draws a card, then discards a card.
Instant (5) CCommon #179
 
Destroy target artifact or enchantment and up to one other target artifact or enchantment.
Sorcery (4) RRare #61
 
Kicker · Create a token that's a copy of target creature. If this spell was kicked, create five of those tokens instead.
Creature - Snake (2) UUncommon #180
 
(2/1) Islandwalk · : Regenerate River Boa.
Creature - Elemental (6) RRare #62
 
(3/2) Flying · Landfall -- Whenever a land enters the battlefield under your control, you may gain control of target creature for as long as you control Roil Elemental.
Creature - Minotaur Warrior (3) CCommon #145
 
(5/2) Whenever Ruinous Minotaur deals damage to an opponent, sacrifice a land.
Instant - Trap (6) UUncommon #146
 
If an opponent drew three or more cards this turn, you may pay rather than pay this spell's mana cost. · Runeflare Trap deals damage to target player equal to the number of cards in that player's h…
Sorcery (3) RRare #110
 
Kicker · Search target player's library for up to three cards, exile them, then that player shuffles their library. If this spell was kicked, instead search that player's library for up to fifteen…
Enchantment - Aura (3) CCommon #181
 
Enchant creature · Enchanted creature gets +2/+2 and has ": Regenerate this creature."
Land RRare #223
 
, Pay 1 life, Sacrifice Scalding Tarn: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle your library.
Creature - Insect (1) RRare #182
 
(1/1) At the beginning of your upkeep, if you control five or more lands, put four +1/+1 counters on Scute Mob.
Creature - Cat (1) CCommon #183
 
(3/2) Shroud · When Scythe Tiger enters the battlefield, sacrifice it unless you sacrifice a land.
Creature - Merfolk Wizard Ally (5) RRare #63
 
(1/3) : Draw a card for each Ally you control.
Creature - Merfolk Wizard Ally (5) UUncommon #64
 
(2/3) Whenever Seascape Aerialist or another Ally enters the battlefield under your control, you may have Ally creatures you control gain flying until end of turn.
Instant (2) CCommon #147
 
Seismic Shudder deals 1 damage to each creature without flying.
Land UUncommon #224
 
Sejiri Refuge enters the battlefield tapped. · When Sejiri Refuge enters the battlefield, you gain 1 life. · : Add or .
Creature - Giant Warrior (4) CCommon #148
 
(4/3)
Creature - Angel (5) UUncommon #34
 
(3/3) Flying, first strike, vigilance
Instant (1) CCommon #35
 
Prevent the next 3 damage that would be dealt to any target this turn.
Creature - Serpent (6) CCommon #65
 
(5/5) Defender · Landfall -- Whenever a land enters the battlefield under your control, Shoal Serpent loses defender until end of turn.
Creature - Drake (5) CCommon #66
 
(2/5) Flying
Instant (3) CCommon #149
 
Target creature gets +3/+0 and gains first strike until end of turn.
Land CCommon #225
 
Soaring Seacliff enters the battlefield tapped. · When Soaring Seacliff enters the battlefield, target creature gains flying until end of turn. · : Add .
Legendary Planeswalker - Sorin (6) MMythic Rare #111
 
(Loyalty: 4) +2: Sorin Markov deals 2 damage to any target and you gain 2 life. · -3: Target opponent's life total becomes 10. · -7: You control target player during that player's next turn.
Enchantment (1) CCommon #112
 
Landfall -- Whenever a land enters the battlefield under your control, you may put a quest counter on Soul Stair Expedition. · Remove three quest counters from Soul Stair Expedition and sacrifice it: R…
Instant (1) CCommon #67
 
Counter target noncreature spell unless its controller pays .
Creature - Sphinx (6) RRare #68
 
(5/5) Flying · Shroud · You may look at the top card of your library any time.
Creature - Sphinx (5) RRare #69
 
(3/5) Kicker · Flying · When Sphinx of Lost Truths enters the battlefield, draw three cards. Then if it wasn't kicked, discard three cards.
Artifact - Equipment (0) CCommon #206
 
Equipped creature gets +0/+2 and has reach. · Equip
Sorcery (5) CCommon #150
 
Spire Barrage deals damage to any target equal to the number of Mountains you control.
Enchantment - Aura (2) CCommon #70
 
Enchant land · When Spreading Seas enters the battlefield, draw a card. · Enchanted land is an Island.
Creature - Cat (1) CCommon #36
 
(0/1) Landfall -- Whenever a land enters the battlefield under your control, Steppe Lynx gets +2/+2 until end of turn.
Artifact Creature - Cat Ally (3) CCommon #207
 
(2/2)
Instant (4) UUncommon #71
 
Counter target creature spell. Create a 2/2 blue Illusion creature token.
Instant - Trap (6) RRare #184
 
If a creature spell you cast this turn was countered by a spell or ability an opponent controlled, you may pay rather than pay this spell's mana cost. · Look at the top seven cards of your library.…
Enchantment (1) CCommon #37
 
Landfall -- Whenever a land enters the battlefield under your control, you may put a quest counter on Sunspring Expedition. · Remove three quest counters from Sunspring Expedition and sacrifice it: You…
Creature - Surrakar (2) CCommon #113
 
(2/1) Landfall -- Whenever a land enters the battlefield under your control, Surrakar Marauder gains intimidate until end of turn.
Basic Land - Swamp LLand #238a
Basic Land - Swamp LLand #239a
Basic Land - Swamp LLand #240a
Basic Land - Swamp LLand #241a
Basic Land - Swamp LLand #238
Basic Land - Swamp LLand #239
Basic Land - Swamp LLand #240
Basic Land - Swamp LLand #241
Creature - Elf Archer Ally (3) UUncommon #185
 
(1/2) Whenever Tajuru Archer or another Ally enters the battlefield under your control, you may have Tajuru Archer deal damage to target creature with flying equal to the number of Allies you control.
Instant (2) CCommon #186
 
Prevent all combat damage that would be dealt this turn by creatures without trample.
Land CCommon #226
 
Teetering Peaks enters the battlefield tapped. · When Teetering Peaks enters the battlefield, target creature gets +2/+0 until end of turn. · : Add .
Creature - Bird (2) CCommon #72
 
(1/2) Kicker · Flying · When Tempest Owl enters the battlefield, if it was kicked, tap up to three target permanents.
Creature - Beast (6) RRare #187
 
(8/8) This spell can't be countered. · Trample
Creature - Beast (5) CCommon #188
 
(4/4) Landfall -- Whenever a land enters the battlefield under your control, Territorial Baloth gets +2/+2 until end of turn.
Creature - Beast (4) CCommon #189
 
(2/2) Whenever Timbermaw Larva attacks, it gets +1/+1 until end of turn for each Forest you control.
Creature - Goblin Shaman (3) CCommon #151
 
(2/2) Kicker · When Torch Slinger enters the battlefield, if it was kicked, it deals 2 damage to target creature.
Artifact - Equipment (2) UUncommon #208
 
Equipped creature has nonbasic landwalk. · Equip
Sorcery (2) CCommon #73
 
Target player reveals their hand and discards all Trap cards.
Instant (2) UUncommon #74
 
Search your library for a Trap card, reveal it, and put it into your hand. Then shuffle your library.
Artifact - Equipment (1) UUncommon #209
 
Equipped creature gets +2/+1. · Equip
Creature - Goblin Warrior Ally (5) CCommon #152
 
(2/2) Haste · Whenever Tuktuk Grunts or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Tuktuk Grunts.
Creature - Basilisk (3) UUncommon #190
 
(2/1) Deathtouch · Landfall -- Whenever a land enters the battlefield under your control, you may have target creature block Turntimber Basilisk this turn if able.
Land CCommon #227
 
Turntimber Grove enters the battlefield tapped. · When Turntimber Grove enters the battlefield, target creature gets +1/+1 until end of turn. · : Add .
Creature - Elf Scout Ally (5) RRare #191
 
(2/2) Whenever Turntimber Ranger or another Ally enters the battlefield under your control, you may create a 2/2 green Wolf creature token. If you do, put a +1/+1 counter on Turntimber Ranger.
Creature - Bird Ally (3) CCommon #75
 
(1/1) Flying · Whenever Umara Raptor or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Umara Raptor.
Instant (1) UUncommon #153
 
Kicker · Damage can't be prevented this turn. If this spell was kicked, it deals 5 damage to target player or planeswalker.
Land RRare #228
 
Valakut, the Molten Pinnacle enters the battlefield tapped. · Whenever a Mountain enters the battlefield under your control, if you control at least five other Mountains, you may have Valakut, the Molt…
Creature - Vampire Shaman (2) UUncommon #114
 
(2/1) First strike · Sacrifice Vampire Hexmage: Remove all counters from target permanent.
Creature - Vampire Warrior (1) CCommon #115
 
(2/2) At the beginning of your upkeep, you lose 1 life unless an opponent has 10 or less life.
Creature - Vampire Shaman (3) UUncommon #116
 
(2/3) Flying, deathtouch, lifelink
Instant (1) CCommon #117
 
Kicker · Target creature gets +3/+0 until end of turn. If this spell was kicked, that creature gains lifelink until end of turn.
Creature - Wurm (6) CCommon #192
 
(5/6)
Land RRare #229
 
, Pay 1 life, Sacrifice Verdant Catacombs: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle your library.
Instant (1) CCommon #193
 
Kicker · Target creature can't be the target of spells or abilities your opponents control this turn. If this spell was kicked, that creature gets +4/+4 until end of turn.
Creature - Goblin Berserker (2) MMythic Rare #154
 
(1/1) Double strike · Whenever Warren Instigator deals damage to an opponent, you may put a Goblin creature card from your hand onto the battlefield.
Creature - Bird (2) CCommon #76
 
(2/1) Flying · Welkin Tern can block only creatures with flying.
Instant - Trap (5) CCommon #77
 
If an opponent had two or more creatures enter the battlefield under their control this turn, you may pay rather than pay this spell's mana cost. · Return two target creatures to their owners' hand…
Sorcery (4) UUncommon #38
 
Two target creatures you control each get +2/+2 and gain flying until end of turn.
Creature - Fish (4) CCommon #78
 
(2/2) Flying · Landfall -- Whenever a land enters the battlefield under your control, Windrider Eel gets +2/+2 until end of turn.
Creature - Avatar (5) RRare #39
 
(4/4) At the beginning of your upkeep, you may choose a card type. If you do, each player sacrifices a permanent of that type.
Enchantment (2) CCommon #155
 
Landfall -- Whenever a land enters the battlefield under your control, you may put a quest counter on Zektar Shrine Expedition. · Remove three quest counters from Zektar Shrine Expedition and sacrifice…
Creature - Elemental (5) CCommon #194
 
(3/3) Forestwalk
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