Outlast {1}{W} ({1}{W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
Each creature you control with a +1/+1 counter on it has first strike.
2 /
1
{1}{G}
Archers' Parapet
Creature - Wall
Defender
{1}{B}, {T}: Each opponent loses 1 life.
0 /
5
{2}{W}{B}{G}
Armament Corps
Creature - Human Soldier
When Armament Corps enters the battlefield, distribute two +1/+1 counters among one or two target creatures you control.
4 /
4
{2}{R}
Bloodfire Expert
Creature - Efreet Monk
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
3 /
1
{W}{B}
Chief of the Edge
Creature - Human Warrior
Other Warrior creatures you control get +1/+0.
3 /
2
{1}{U}
Disdainful Stroke
Instant
Counter target spell with mana value 4 or greater.
--
Island
Basic Land - Island
({T}: Add {U}.)
{1}{R}
Leaping Master
Creature - Human Monk
{2}{W}: Leaping Master gains flying until end of turn.
2 /
1
{1}{B}
Mardu Skullhunter
Creature - Human Warrior
Mardu Skullhunter enters the battlefield tapped.
Raid -- When Mardu Skullhunter enters the battlefield, if you attacked this turn, target opponent discards a card.
2 /
1
{3}{W}
Rush of Battle
Sorcery
Creatures you control get +2/+1 until end of turn. Warrior creatures you control gain lifelink until end of turn. (Damage dealt by those Warriors also causes their controller to gain that much life.)
{1}{W}
Seeker of the Way
Creature - Human Warrior
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever you cast a noncreature spell, Seeker of the Way gains lifelink until end of turn.
2 /
2
{7}{B}
Shambling Attendants
Creature - Zombie
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
3 /
5
--
Tranquil Cove
Land
Tranquil Cove enters the battlefield tapped.
When Tranquil Cove enters the battlefield, you gain 1 life.
{T}: Add {W} or {U}.
{1}{U}
Wetland Sambar
Creature - Elk
2 /
1
--
Windswept Heath
Land
{T}, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.