Dash {2}{B} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
3 /
3
{5}{G}
Ambush Krotiq
Creature - Insect
Trample
When Ambush Krotiq enters the battlefield, return another creature you control to its owner's hand.
5 /
5
{1}{W}
Arashin Cleric
Creature - Human Cleric
When Arashin Cleric enters the battlefield, you gain 3 life.
1 /
3
--
Dismal Backwater
Land
Dismal Backwater enters the battlefield tapped.
When Dismal Backwater enters the battlefield, you gain 1 life.
{T}: Add {U} or {B}.
{2}{B}
Douse in Gloom
Instant
Douse in Gloom deals 2 damage to target creature and you gain 2 life.
{2}{R}
Gore Swine
Creature - Boar
4 /
1
{2}{R}
Mardu Runemark
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2.
Enchanted creature has first strike as long as you control a white or black permanent.
{3}{B}
Orc Sureshot
Creature - Orc Archer
Whenever another creature enters the battlefield under your control, target creature an opponent controls gets -1/-1 until end of turn.
4 /
2
{2}{G}
Ruthless Instincts
Instant
Choose one --
• Target nonattacking creature gains reach and deathtouch until end of turn. Untap it.
• Target attacking creature gets +2/+2 and gains trample until end of turn.
{5}{G}{G}
Sandsteppe Mastodon
Creature - Elephant
Reach
When Sandsteppe Mastodon enters the battlefield, bolster 5. (Choose a creature with the least toughness among creatures you control and put five +1/+1 counters on it.)
5 /
5
{4}{R}{R}
Shockmaw Dragon
Creature - Dragon
Flying
Whenever Shockmaw Dragon deals combat damage to a player, it deals 1 damage to each creature that player controls.
4 /
4
{4}{B}
Sibsig Host
Creature - Zombie
When Sibsig Host enters the battlefield, each player mills three cards.
2 /
6
{2}{R}{W}
War Flare
Instant
Creatures you control get +2/+1 until end of turn. Untap those creatures.
{2}{U}
Whisk Away
Instant
Put target attacking or blocking creature on top of its owner's library.
{1}{G}
Whisperer of the Wilds
Creature - Human Shaman
{T}: Add {G}.
Ferocious -- {T}: Add {G}{G}. Activate only if you control a creature with power 4 or greater.