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{2}{U}{ // }{2}{U}
Animating Faerie // Bring to Life
Creature - Faerie // Sorcery - Adventure
Flying



Target noncreature artifact you control becomes a 0/0 artifact creature. Put four +1/+1 counters on it.
2 / 2
{1}{R}
Bloodhaze Wolverine
Creature - Wolverine
Whenever you draw your second card each turn, Bloodhaze Wolverine gets +1/+1 and gains first strike until end of turn.
2 / 1
{3}
Clockwork Servant
Artifact Creature - Gnome
Adamant -- When Clockwork Servant enters the battlefield, if at least three mana of the same color was spent to cast it, draw a card.
2 / 3
{1}{U}{U}
Didn't Say Please
Instant
Counter target spell. Its controller mills three cards.
{2}
Golden Egg
Artifact - Food
When Golden Egg enters the battlefield, draw a card.

{1}, {T}, Sacrifice Golden Egg: Add one mana of any color.

{2}, {T}, Sacrifice Golden Egg: You gain 3 life.
{2}
Golden Egg
Artifact - Food
When Golden Egg enters the battlefield, draw a card.

{1}, {T}, Sacrifice Golden Egg: Add one mana of any color.

{2}, {T}, Sacrifice Golden Egg: You gain 3 life.
{2}{R}
Irencrag Pyromancer
Creature - Human Wizard
Whenever you draw your second card each turn, Irencrag Pyromancer deals 3 damage to any target.
0 / 4
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{U/R}{U/R}{U/R}{U/R}
Loch Dragon
Creature - Dragon
Flying

Whenever Loch Dragon enters the battlefield or attacks, you may discard a card. If you do, draw a card.
3 / 2
{3}{R}
Mad Ratter
Creature - Goblin
Whenever you draw your second card each turn, create two 1/1 black Rat creature tokens.
1 / 2
{3}{R}
Mad Ratter
Creature - Goblin
Whenever you draw your second card each turn, create two 1/1 black Rat creature tokens.
1 / 2
{2}{R}{ // }{R}
Merchant of the Vale // Haggle
Creature - Human Peasant // Instant - Adventure
{2}{R}, Discard a card: Draw a card.



You may discard a card. If you do, draw a card. (Then exile this card. You may cast the creature later from exile.)
2 / 3
{2}{R}{ // }{R}
Merchant of the Vale // Haggle
Creature - Human Peasant // Instant - Adventure
{2}{R}, Discard a card: Draw a card.



You may discard a card. If you do, draw a card. (Then exile this card. You may cast the creature later from exile.)
2 / 3
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
{3}{R}
Ogre Errant
Creature - Ogre Knight
Whenever Ogre Errant attacks, another target attacking Knight gains menace until end of turn. (It can't be blocked except by two or more creatures.)
3 / 4
{U}
Opt
Instant
Scry 1.

Draw a card.
{U}
Opt
Instant
Scry 1.

Draw a card.
{1}{R}
Robber of the Rich
Creature - Human Archer Rogue
Reach, haste

Whenever Robber of the Rich attacks, if defending player has more cards in hand than you, exile the top card of their library. During any turn you attacked with a Rogue, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.
2 / 2
{1}{R}
Scorching Dragonfire
Instant
Scorching Dragonfire deals 3 damage to target creature or planeswalker. If that creature or planeswalker would die this turn, exile it instead.
{4}{R}
Searing Barrage
Instant
Searing Barrage deals 5 damage to target creature.

Adamant -- If at least three red mana was spent to cast this spell, Searing Barrage deals 3 damage to that creature's controller.
{4}{U}
Steelgaze Griffin
Creature - Griffin
Flying

Whenever you draw your second card each turn, Steelgaze Griffin gets +2/+0 until end of turn.
2 / 4
{2}{U}
Tome Raider
Creature - Faerie
Flying

When Tome Raider enters the battlefield, draw a card.
1 / 1
{3}{U}
Vantress Paladin
Creature - Human Knight
Flying

Adamant -- If at least three blue mana was spent to cast this spell, Vantress Paladin enters the battlefield with a +1/+1 counter on it.
2 / 2
{3}{U}
Vantress Paladin
Creature - Human Knight
Flying

Adamant -- If at least three blue mana was spent to cast this spell, Vantress Paladin enters the battlefield with a +1/+1 counter on it.
2 / 2
{U}
Witching Well
Artifact
When Witching Well enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

{3}{U}, Sacrifice Witching Well: Draw two cards.

{2}{R}
Brimstone Trebuchet
Artifact Creature - Wall
Defender, reach

{T}: Brimstone Trebuchet deals 1 damage to each opponent.

Whenever a Knight enters the battlefield under your control, untap Brimstone Trebuchet.
1 / 3
--
Dwarven Mine
Land - Mountain
({T}: Add {R}.)

Dwarven Mine enters the battlefield tapped unless you control three or more other Mountains.

When Dwarven Mine enters the battlefield untapped, create a 1/1 red Dwarf creature token.
{3}{R}
Embereth Paladin
Creature - Human Knight
Haste

Adamant -- If at least three red mana was spent to cast this spell, Embereth Paladin enters the battlefield with a +1/+1 counter on it.
4 / 1
{1}{R}
Fling
Instant
As an additional cost to cast this spell, sacrifice a creature.

Fling deals damage equal to the sacrificed creature's power to any target.
{1}{R}
Joust
Sorcery
Choose target creature you control and target creature you don't control. The creature you control gets +2/+1 until end of turn if it's a Knight. Then those creatures fight each other. (Each deals damage equal to its power to the other.)
{2}
Jousting Dummy
Artifact Creature - Scarecrow Knight
{3}: Jousting Dummy gets +1/+0 until end of turn.
2 / 1
{3}{U}
Mistford River Turtle
Creature - Turtle
Whenever Mistford River Turtle attacks, another target attacking non-Human creature can't be blocked this turn.
1 / 5
--
Mystic Sanctuary
Land - Island
({T}: Add {U}.)

Mystic Sanctuary enters the battlefield tapped unless you control three or more other Islands.

When Mystic Sanctuary enters the battlefield untapped, you may put target instant or sorcery card from your graveyard on top of your library.
{1}{R}{W}{W}
Outlaws' Merriment
Enchantment
At the beginning of your upkeep, choose one at random. Create a red and white creature token with those characteristics.

• 3/1 Human Warrior with trample and haste.

• 2/1 Human Cleric with lifelink and haste.

• 1/2 Human Rogue with haste and "When this creature enters the battlefield, it deals 1 damage to any target."
{1}{R}
Seven Dwarves
Creature - Dwarf
Seven Dwarves gets +1/+1 for each other creature named Seven Dwarves you control.

A deck can have up to seven cards named Seven Dwarves.
2 / 2
{3}{R}
Skullknocker Ogre
Creature - Ogre
Whenever Skullknocker Ogre deals damage to an opponent, that player discards a card at random. If the player does, they draw a card.
4 / 3