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The Concept;
Gain extra value off hitting land drops by triggering as many landfall abilities as possible per turn.
Landfall;
Steppe Lynx and Plated Geopede are the primary attackers of this deck, with a possible 4+ lands entering the battlefield in a turn these can get large fast.
Akoum Stonewaker can take advantage of any ramp that is gained by having somewhere to sink the mana.
Avenger of Zendikar, a finisher that hopefully shouldn't need to be late game if ramp is working correctly.
Khalni Heart Expedition should be easy to get to 3 counters quickly and ramps for 2, also triggering other landfall abilities.
Seer's Sundial a mana sink that is pay 2, draw on a stick.
Multiple Triggers;
The already mentioned Khalni Heart duel purposes into this category also.
Burgeoning allows landfall triggers to be hit during our opponents turn.
Renegade Rallier puts in work by returning fetch lands to the battlefield to be used again. This can lead to a powerful combo where a fetch land is played, (trigger landfall) it is cracked for colour fixing (trigger landfall), Rallier enters and brings back the fetch (trigger landfall) which is cracked again for what is now ramp (trigger landfall).
Knight of the Reliquary allows the fetches to be tutored out of the deck (triggering landfall) by sacrificing lands, this combo's with the revolt cards too.
Utility;
As this deck is a budget 3 colour, Prophetic Prism is used as a pay 2 draw 1 artifact that can then fix mana and ensure spells can be played.
Narnam Renegade will mostly just be a 2/3 deathtouch for 1 mana which is excellent value.
Shock is mainly for early turn removal to ensure the fetchland engine can get set up or as a late game combat trick.
Path to Exile helps to get out of tricky situations but can also be used on yourself to gain ramp and a landfall trigger and fulfil the criteria for revolt. Great targets are the plant tokens created by Avenger.
Fetches;
Becuase of the way this deck is depending on it's lands, the fetchlands have been kept in a separate slot to the 24 lands usually included.
The combination of 4 Evolving Wilds to 1 Terramorphic Expanse is purely because that's what was on hand.
Arid Mesa is an expensive card for this budget deck, that is only included as one was accessiable, this would otherwise have been a second terramorphic.
Mana base;
Forest to Plains to Mountain were picked out to best fit the ratio's of the graph for this deck.
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Name | Hand | Turn 1 | Turn 2 | Turn 3 | Turn 4 | Turn 5 | Turn 6 | Turn 7 | Turn 8 | Turn 9 | Turn 10 | |
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Additional Probabilities |
Compare | Revision | Created | By | |||
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» | Revision 3 | January 13, 2019 | PixelKnot | |||
Revision 2 | January 13, 2019 | PixelKnot | ||||
Revision 1 | January 13, 2019 | PixelKnot |