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Select Main Deck Cards

{R}
Flailing Soldier
Creature - Human Soldier
{1}: Flailing Soldier gets +1/+1 until end of turn. Any player may activate this ability.

{1}: Flailing Soldier gets -1/-1 until end of turn. Any player may activate this ability.
2 / 2
{R}
Flailing Soldier
Creature - Human Soldier
{1}: Flailing Soldier gets +1/+1 until end of turn. Any player may activate this ability.

{1}: Flailing Soldier gets -1/-1 until end of turn. Any player may activate this ability.
2 / 2
{R}
Flailing Soldier
Creature - Human Soldier
{1}: Flailing Soldier gets +1/+1 until end of turn. Any player may activate this ability.

{1}: Flailing Soldier gets -1/-1 until end of turn. Any player may activate this ability.
2 / 2
{R}
Flailing Soldier
Creature - Human Soldier
{1}: Flailing Soldier gets +1/+1 until end of turn. Any player may activate this ability.

{1}: Flailing Soldier gets -1/-1 until end of turn. Any player may activate this ability.
2 / 2
--
Forgotten Cave
Land
Forgotten Cave enters the battlefield tapped.

{T}: Add {R}.

Cycling {R} ({R}, Discard this card: Draw a card.)
--
Forgotten Cave
Land
Forgotten Cave enters the battlefield tapped.

{T}: Add {R}.

Cycling {R} ({R}, Discard this card: Draw a card.)
--
Forgotten Cave
Land
Forgotten Cave enters the battlefield tapped.

{T}: Add {R}.

Cycling {R} ({R}, Discard this card: Draw a card.)
--
Forgotten Cave
Land
Forgotten Cave enters the battlefield tapped.

{T}: Add {R}.

Cycling {R} ({R}, Discard this card: Draw a card.)
{1}{R}{R}
Molten Rain
Sorcery
Destroy target land. If that land was nonbasic, Molten Rain deals 2 damage to the land's controller.
{1}{R}{R}
Molten Rain
Sorcery
Destroy target land. If that land was nonbasic, Molten Rain deals 2 damage to the land's controller.
{1}{R}{R}
Molten Rain
Sorcery
Destroy target land. If that land was nonbasic, Molten Rain deals 2 damage to the land's controller.
{1}{R}{R}
Molten Rain
Sorcery
Destroy target land. If that land was nonbasic, Molten Rain deals 2 damage to the land's controller.
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
{1}{R}
Pyretic Ritual
Instant
Add {R}{R}{R}.
{1}{R}
Pyretic Ritual
Instant
Add {R}{R}{R}.
{1}{R}
Pyretic Ritual
Instant
Add {R}{R}{R}.
{1}{R}
Pyretic Ritual
Instant
Add {R}{R}{R}.
{2}{R}{R}
Roiling Terrain
Sorcery
Destroy target land, then Roiling Terrain deals damage to that land's controller equal to the number of land cards in that player's graveyard.
{2}{R}{R}
Roiling Terrain
Sorcery
Destroy target land, then Roiling Terrain deals damage to that land's controller equal to the number of land cards in that player's graveyard.
{2}{R}{R}
Roiling Terrain
Sorcery
Destroy target land, then Roiling Terrain deals damage to that land's controller equal to the number of land cards in that player's graveyard.
{2}{R}{R}
Roiling Terrain
Sorcery
Destroy target land, then Roiling Terrain deals damage to that land's controller equal to the number of land cards in that player's graveyard.
{2}{R}{R}
Seismic Spike
Sorcery
Destroy target land. Add {R}{R}.
{2}{R}{R}
Seismic Spike
Sorcery
Destroy target land. Add {R}{R}.
{2}{R}{R}
Seismic Spike
Sorcery
Destroy target land. Add {R}{R}.
{2}{R}{R}
Seismic Spike
Sorcery
Destroy target land. Add {R}{R}.
{3}{R}
Shaleskin Plower
Creature - Beast
Morph {4}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Shaleskin Plower is turned face up, destroy target land.
3 / 2
{3}{R}
Shaleskin Plower
Creature - Beast
Morph {4}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Shaleskin Plower is turned face up, destroy target land.
3 / 2
{3}{R}
Shaleskin Plower
Creature - Beast
Morph {4}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Shaleskin Plower is turned face up, destroy target land.
3 / 2
{3}{R}
Shaleskin Plower
Creature - Beast
Morph {4}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Shaleskin Plower is turned face up, destroy target land.
3 / 2
{3}{R}
Stingmoggie
Creature - Elemental
Stingmoggie enters the battlefield with two +1/+1 counters on it.

{3}{R}, Remove a +1/+1 counter from Stingmoggie: Destroy target artifact or land.
0 / 0
{3}{R}
Stingmoggie
Creature - Elemental
Stingmoggie enters the battlefield with two +1/+1 counters on it.

{3}{R}, Remove a +1/+1 counter from Stingmoggie: Destroy target artifact or land.
0 / 0
{2}{R}
Stone Rain
Sorcery
Destroy target land.
{2}{R}
Stone Rain
Sorcery
Destroy target land.
{2}{R}
Stone Rain
Sorcery
Destroy target land.
{2}{R}
Stone Rain
Sorcery
Destroy target land.
{R}
Torpid Moloch
Creature - Lizard
Defender (This creature can't attack.)

Sacrifice three lands: Torpid Moloch loses defender until end of turn.
3 / 2
{R}
Torpid Moloch
Creature - Lizard
Defender (This creature can't attack.)

Sacrifice three lands: Torpid Moloch loses defender until end of turn.
3 / 2
{R}
Torpid Moloch
Creature - Lizard
Defender (This creature can't attack.)

Sacrifice three lands: Torpid Moloch loses defender until end of turn.
3 / 2
{R}
Torpid Moloch
Creature - Lizard
Defender (This creature can't attack.)

Sacrifice three lands: Torpid Moloch loses defender until end of turn.
3 / 2