When Angler Drake enters the battlefield, you may return target creature to its owner's hand.
4 /
4
{3}{G}{G}
Arborback Stomper
Creature - Beast
Trample
When Arborback Stomper enters the battlefield, you gain 5 life.
5 /
4
{1}{U}
Coral Merfolk
Creature - Merfolk
2 /
1
{1}{U}
Coral Merfolk
Creature - Merfolk
2 /
1
{4}{G}{G}
Cowl Prowler
Creature - Wurm
6 /
6
{2}{U}
Drag Under
Sorcery
Return target creature to its owner's hand.
Draw a card.
{2}{U}
Drag Under
Sorcery
Return target creature to its owner's hand.
Draw a card.
{1}{G}
Druid of the Cowl
Creature - Elf Druid
{T}: Add {G}.
1 /
3
{1}{G}
Druid of the Cowl
Creature - Elf Druid
{T}: Add {G}.
1 /
3
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{5}{G}{G}
Garruk's Horde
Creature - Beast
Trample
Play with the top card of your library revealed.
You may cast creature spells from the top of your library. (Do this only any time you could cast that creature spell. You still pay the spell's costs.)
7 /
7
{3}{G}
Giant Spider
Creature - Spider
Reach (This creature can block creatures with flying.)
2 /
4
{3}{U}
Inspiration
Instant
Target player draws two cards.
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{3}{U}
Nimble Innovator
Creature - Vedalken Artificer
When Nimble Innovator enters the battlefield, draw a card.
2 /
2
{2}{G}
Oakenform
Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+3.
{1}{G}
Rabid Bite
Sorcery
Target creature you control deals damage equal to its power to target creature you don't control.
{1}{G}
Rabid Bite
Sorcery
Target creature you control deals damage equal to its power to target creature you don't control.
{2}{G}
Rootwalla
Creature - Lizard
{1}{G}: Rootwalla gets +2/+2 until end of turn. Activate only once each turn.
2 /
2
{2}{G}
Rootwalla
Creature - Lizard
{1}{G}: Rootwalla gets +2/+2 until end of turn. Activate only once each turn.
2 /
2
{1}{U}
Silvergill Adept
Creature - Merfolk Wizard
As an additional cost to cast this spell, reveal a Merfolk card from your hand or pay {3}.
When Silvergill Adept enters the battlefield, draw a card.
2 /
1
{G}
Sixth Sense
Enchantment - Aura
Enchant creature
Enchanted creature has "Whenever this creature deals combat damage to a player, you may draw a card."
{3}{U}
Sleep Paralysis
Enchantment - Aura
Enchant creature
When Sleep Paralysis enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
{3}{U}
Sleep Paralysis
Enchantment - Aura
Enchant creature
When Sleep Paralysis enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
{3}{U}{U}{U}
Sphinx of Magosi
Creature - Sphinx
Flying
{2}{U}: Draw a card, then put a +1/+1 counter on Sphinx of Magosi.
6 /
6
{2}{G}
Spidery Grasp
Instant
Untap target creature. It gets +2/+4 and gains reach until end of turn. (It can block creatures with flying.)
{3}{G}
Stalking Tiger
Creature - Cat
Stalking Tiger can't be blocked by more than one creature.
3 /
3
{4}{G}
Stampeding Rhino
Creature - Rhino
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
4 /
4
{2}{U}
Stealer of Secrets
Creature - Human Rogue
Whenever Stealer of Secrets deals combat damage to a player, draw a card.
2 /
2
{1}{G}
Terrain Elemental
Creature - Elemental
3 /
2
{3}{U}
Tricks of the Trade
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+0 and can't be blocked.
{3}{U}
Tricks of the Trade
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+0 and can't be blocked.