Spells you control can't be countered by blue or black spells this turn, and creatures you control can't be the targets of blue or black spells this turn.
{G}
Autumn's Veil
Instant
Spells you control can't be countered by blue or black spells this turn, and creatures you control can't be the targets of blue or black spells this turn.
{2}{G}
Beast Within
Instant
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
{2}{G}
Beast Within
Instant
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
{1}{G}{G}
Champion of Lambholt
Creature - Human Warrior
Creatures with power less than Champion of Lambholt's power can't block creatures you control.
Whenever another creature enters the battlefield under your control, put a +1/+1 counter on Champion of Lambholt.
1 /
1
{1}{G}{G}
Champion of Lambholt
Creature - Human Warrior
Creatures with power less than Champion of Lambholt's power can't block creatures you control.
Whenever another creature enters the battlefield under your control, put a +1/+1 counter on Champion of Lambholt.
1 /
1
{1}{G}{G}
Champion of Lambholt
Creature - Human Warrior
Creatures with power less than Champion of Lambholt's power can't block creatures you control.
Whenever another creature enters the battlefield under your control, put a +1/+1 counter on Champion of Lambholt.
1 /
1
{1}{G}{G}
Champion of Lambholt
Creature - Human Warrior
Creatures with power less than Champion of Lambholt's power can't block creatures you control.
Whenever another creature enters the battlefield under your control, put a +1/+1 counter on Champion of Lambholt.
1 /
1
{3}{G}
Collected Company
Instant
Look at the top six cards of your library. Put up to two creature cards with mana value 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in any order.
{3}{G}
Collected Company
Instant
Look at the top six cards of your library. Put up to two creature cards with mana value 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in any order.
{3}{G}
Collected Company
Instant
Look at the top six cards of your library. Put up to two creature cards with mana value 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in any order.
{3}{G}
Collected Company
Instant
Look at the top six cards of your library. Put up to two creature cards with mana value 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in any order.
--
Dryad Arbor
Land Creature - Forest Dryad
(Dryad Arbor isn't a spell, it's affected by summoning sickness, and it has "{T}: Add {G}.")
1 /
1
--
Dryad Arbor
Land Creature - Forest Dryad
(Dryad Arbor isn't a spell, it's affected by summoning sickness, and it has "{T}: Add {G}.")
1 /
1
--
Dryad Arbor
Land Creature - Forest Dryad
(Dryad Arbor isn't a spell, it's affected by summoning sickness, and it has "{T}: Add {G}.")
1 /
1
--
Dryad Arbor
Land Creature - Forest Dryad
(Dryad Arbor isn't a spell, it's affected by summoning sickness, and it has "{T}: Add {G}.")
1 /
1
{2}{G}
Dungrove Elder
Creature - Treefolk
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Dungrove Elder's power and toughness are each equal to the number of Forests you control.
* /
*
{2}{G}
Dungrove Elder
Creature - Treefolk
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Dungrove Elder's power and toughness are each equal to the number of Forests you control.
* /
*
{2}{G}
Dungrove Elder
Creature - Treefolk
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Dungrove Elder's power and toughness are each equal to the number of Forests you control.
* /
*
{2}{G}
Dungrove Elder
Creature - Treefolk
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Dungrove Elder's power and toughness are each equal to the number of Forests you control.
* /
*
{G}
Elvish Mystic
Creature - Elf Druid
{T}: Add {G}.
1 /
1
{G}
Elvish Mystic
Creature - Elf Druid
{T}: Add {G}.
1 /
1
{G}
Elvish Mystic
Creature - Elf Druid
{T}: Add {G}.
1 /
1
{G}
Elvish Mystic
Creature - Elf Druid
{T}: Add {G}.
1 /
1
{1}{G}{G}
Eternal Witness
Creature - Human Shaman
When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand.
2 /
1
{G}
Fog
Instant
Prevent all combat damage that would be dealt this turn.
{G}
Fog
Instant
Prevent all combat damage that would be dealt this turn.
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{R/G}
Guttural Response
Instant
Counter target blue instant spell.
{R/G}
Guttural Response
Instant
Counter target blue instant spell.
{G}
Llanowar Elves
Creature - Elf Druid
{T}: Add {G}.
1 /
1
{G}
Llanowar Elves
Creature - Elf Druid
{T}: Add {G}.
1 /
1
{G}
Llanowar Elves
Creature - Elf Druid
{T}: Add {G}.
1 /
1
{G}
Llanowar Elves
Creature - Elf Druid
{T}: Add {G}.
1 /
1
{3}{G}{G}
Overwhelming Stampede
Sorcery
Until end of turn, creatures you control gain trample and get +X/+X, where X is the greatest power among creatures you control.
{3}{G}{G}
Overwhelming Stampede
Sorcery
Until end of turn, creatures you control gain trample and get +X/+X, where X is the greatest power among creatures you control.
{3}{G}{G}
Overwhelming Stampede
Sorcery
Until end of turn, creatures you control gain trample and get +X/+X, where X is the greatest power among creatures you control.
{G}{G}{G}
Steel Leaf Champion
Creature - Elf Knight
Steel Leaf Champion can't be blocked by creatures with power 2 or less.
5 /
4
{G}{G}{G}
Steel Leaf Champion
Creature - Elf Knight
Steel Leaf Champion can't be blocked by creatures with power 2 or less.
5 /
4
{G}{G}{G}
Steel Leaf Champion
Creature - Elf Knight
Steel Leaf Champion can't be blocked by creatures with power 2 or less.
5 /
4
{G}{G}{G}
Steel Leaf Champion
Creature - Elf Knight
Steel Leaf Champion can't be blocked by creatures with power 2 or less.
5 /
4
{1}{G}
Talara's Battalion
Creature - Elf Warrior
Cast this spell only if you've cast another green spell this turn.
Trample
4 /
3
{1}{G}
Talara's Battalion
Creature - Elf Warrior
Cast this spell only if you've cast another green spell this turn.
Trample
4 /
3
{1}{G}
Talara's Battalion
Creature - Elf Warrior
Cast this spell only if you've cast another green spell this turn.
Trample
4 /
3
{G}
Avoid Fate
Instant
Counter target instant or Aura spell that targets a permanent you control.
{2}{G}
Beast Within
Instant
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
{2}{G}{G}
Chameleon Colossus
Creature - Shapeshifter
Changeling (This card is every creature type.)
Protection from black
{2}{G}{G}: Chameleon Colossus gets +X/+X until end of turn, where X is its power.
4 /
4
{4}{G}{G}{G}
Chancellor of the Tangle
Creature - Phyrexian Beast
You may reveal this card from your opening hand. If you do, at the beginning of your first main phase, add {G}.
Vigilance, reach
6 /
7
{G}
Giant Growth
Instant
Target creature gets +3/+3 until end of turn.
{1}{G}
Heroic Intervention
Instant
Permanents you control gain hexproof and indestructible until end of turn.
{G}{G}{G}{G}{G}{G}{G}{G}
Khalni Hydra
Creature - Hydra
This spell costs {G} less to cast for each green creature you control.
Trample
8 /
8
{G}{G}
Lifeforce
Enchantment
{G}{G}: Counter target black spell.
{G}
Primal Bellow
Instant
Target creature gets +1/+1 until end of turn for each Forest you control.
{G}
Primal Bellow
Instant
Target creature gets +1/+1 until end of turn for each Forest you control.
{G}{G}
Rofellos, Llanowar Emissary
Legendary Creature - Elf Druid
{T}: Add {G} for each Forest you control.
2 /
1
{6}{G}{G}
Sandwurm Convergence
Enchantment
Creatures with flying can't attack you or planeswalkers you control.
At the beginning of your end step, create a 5/5 green Wurm creature token.
{2}{G}
Spellbane Centaur
Creature - Centaur
Creatures you control can't be the targets of blue spells or abilities from blue sources.
3 /
2
{3}{G}{G}{G}
Vigor
Creature - Elemental Incarnation
Trample
If damage would be dealt to another creature you control, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way.
When Vigor is put into a graveyard from anywhere, shuffle it into its owner's library.
6 /
6
{2}{G}{G}{G}
Vorapede
Creature - Insect
Vigilance, trample
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)