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Low Budget Version of : https://deckstats.net/decks/100595/1037292-bant-spirit-tribal
Keep in mind that this deck is not designed to be top tier, but rather a fun deck, with a tribal/theme.
Muligan:
It's though to know wether or not to keep a hand in commander, so here are some things you'll want to look for in a hand
Strategy:
This deck mostly just wants to build it's board and swing to win, however you can also use your commander to steal creatures, and then either kill them with Greater Good or Birthing Pod, or use them to swing.
Use counterspells to counter spells that would either clear your board, or cause someone else to win/kill you
Utility Cards:
Aether Shockwave: You will find yourself using the Tap all non-spirit creatures 99,9% of the time. However it can still be used either offensively by removing all blockers, or defensively before combat on an oppnents turn, so that they cannot attack you.
Bant charm: Artifact destruction, creature removal or instant-spell counter.
Blinking spirit: This lets you trigger things that trigger on spirit cast, creature cast or creature etb multiple times, or every turn.
Evolutionary Leap: Lets you draw new creature cards, at the cost of a green and sacrificng a creature. Can be used to kill enemy creatures that you've stolen with Rubinia
Field of Souls: Not really so much utility, but it does save your board from boardclear in a way.
Cards you can consider cutting if they do not appeal to you:
The Shrines (Honden of Cleansing Fire, Honden of Life's Web, Honden of Seeing Winds) are not a must in the deck, and are mostly being run for the theme of the deck.
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Probabilità Addizionali |
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