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To play your deck at an official ("DCI-sanctioned") tournament you need a deck registration sheet. Here you can download such a sheet pre-filled with the cards in this deck!
Please note: This is not an official DCI service. So please always make extra sure that the sheet contains all the cards in your deck and fulfils all DCI requirements. If you notice anything wrong, please let us know. DCI is a trademark of of Wizards of the Coast LLC.
Naru Meha is insanely fun to pilot
The most important part of this build is the following infinite loop:
Depending on your board and the flicker used, you may or may not be able to flicker additional permanents or draw cards, which allows you to do the following:
Altar of the Brood/Sage's row denizen + Naru Meha flicker = Mill
Any Land with Ghostly Flicker = Infinite mana
Sunscorched Desert with Ghostly Flicker = Infinite damage
Venser, Shaper Savant with creature flicker = Infinite bounce, also for spells
Pester mite + Creature flicker = ifn. Mana / tap opponents complete board.
Ifnite mana lines :
into the roil / blink of an eye + Naru meha = draw deck to cast Walking ballista or (Lab man + draw effect) Thassa's Oracle
Blue sun's zenith draw entire deck or make opponent draw
Pull from tomorrow draw entire deck
Into the roil / Blink of an eye kicked target any nonland permanent.
Flash in Naru Target the kicked spell
resolve the copy
Flash naru before the original resolves = draw entire deck.
Build in testing phase more win conditions will be explained after testing the build.
Any recomondations are welcome.
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6-sided (d6) | |
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Name | Hand | Turn 1 | Turn 2 | Turn 3 | Turn 4 | Turn 5 | Turn 6 | Turn 7 | Turn 8 | Turn 9 | Turn 10 | |
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Additional Probabilities |
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