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Play creatures with enter the battlefield effects and target 'em with instants and sorceries. That is the deck's main theme, but it's at its best when Mirrorwing Dragon, Precursor Golem, Zada Hedron Grinder or Feather the Redeemed are in play. If Mirrorwing Dragon, Precursor Golem or Zada Hedron Grinder are in play, spells that target them will copy for each other creature/golem, which enhances the value dramatically. Feather the Redeemer is also excellent at enhancing value with her instant and sorcery spell recursion ability. Since they are all so integral to the deck's potential value, there are multiple tutors to help get them out.
Dualcaster Mage can combo with Twinflame or Heat Shimmer to make infinite hasty 2/2s to win through combat damage. They can be hard to cast together as a combo with the need of three red mana, but they can all be useful outside of the infinite combo too.
Overall, I think the deck is only a 6 out of 10 in terms of power. In order to function, it needs creatures on board and decent options in hand. Playing out your hand and getting hit by a boardwipe could lead to this deck not being able to play.
P-Mors isn't an important part of the deck, unfortunately. This could deck could easily be improved with a better commander!
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