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Select Main Deck Cards

{2}{W}
Battle Mastery
Enchantment - Aura
Enchant creature

Enchanted creature has double strike. (It deals both first-strike and regular combat damage.)
{5}{W}
Bellowing Aegisaur
Creature - Dinosaur
Enrage -- Whenever Bellowing Aegisaur is dealt damage, put a +1/+1 counter on each other creature you control.
3 / 5
{2}{G}
Boar Umbra
Enchantment - Aura
Enchant creature

Enchanted creature gets +3/+3.

Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
--
Boros Guildgate
Land - Gate
Boros Guildgate enters the battlefield tapped.

{T}: Add {R} or {W}.
{1}{G}{G}
Bow of Nylea
Legendary Enchantment Artifact
Attacking creatures you control have deathtouch.

{1}{G}, {T}: Choose one --

• Put a +1/+1 counter on target creature.

• Bow of Nylea deals 2 damage to target creature with flying.

• You gain 3 life.

• Put up to four target cards from your graveyard on the bottom of your library in any order.
{4}{R}
Burning Anger
Enchantment - Aura
Enchant creature

Enchanted creature has "{T}: This creature deals damage equal to its power to any target."
{3}{G}
Cacophodon
Creature - Dinosaur
Enrage -- Whenever Cacophodon is dealt damage, untap target permanent.
2 / 5
--
Cascading Cataracts
Land
Indestructible

{T}: Add {C}.

{5}, {T}: Add five mana in any combination of colors.
{3}{W}{W}
Celestial Archon
Enchantment Creature - Archon
Bestow {5}{W}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Flying, first strike

Enchanted creature gets +4/+4 and has flying and first strike.
4 / 4
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
{G}
Commune with Dinosaurs
Sorcery
Look at the top five cards of your library. You may reveal a Dinosaur or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
{G}
Commune with Nature
Sorcery
Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
{G}{G}{W}
Congregation at Dawn
Instant
Search your library for up to three creature cards, reveal them, then shuffle and put those cards on top in any order.
{2}{G}
Deep Reconnaissance
Sorcery
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Flashback {4}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
--
Desert
Land - Desert
{T}: Add {C}.

{T}: Desert deals 1 damage to target attacking creature. Activate only during the end of combat step.
{X}{R}
Devil's Play
Sorcery
Devil's Play deals X damage to any target.

Flashback {X}{R}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{2}{W}{W}
Divine Reckoning
Sorcery
Each player chooses a creature they control. Destroy the rest.

Flashback {5}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
--
Drifting Meadow
Land
Drifting Meadow enters the battlefield tapped.

{T}: Add {W}.

Cycling {2} ({2}, Discard this card: Draw a card.)
{X}{R}
Earthquake
Sorcery
Earthquake deals X damage to each creature without flying and each player.
{1}{W}{W}
Eidolon of Countless Battles
Enchantment Creature - Spirit
Bestow {2}{W}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Eidolon of Countless Battles and enchanted creature each get +1/+1 for each creature you control and +1/+1 for each Aura you control.
0 / 0
{G}
Eladamri's Vineyard
Enchantment
At the beginning of each player's precombat main phase, that player adds {G}{G}.
{X}{G}
Enshrined Memories
Sorcery
Reveal the top X cards of your library. Put all creature cards revealed this way into your hand and the rest on the bottom of your library in any order.
{0}
Everflowing Chalice
Artifact
Multikicker {2} (You may pay an additional {2} any number of times as you cast this spell.)

Everflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked.

{T}: Add {C} for each charge counter on Everflowing Chalice.
{X}{R}{R}
Fanning the Flames
Sorcery
Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)

Fanning the Flames deals X damage to any target.
{1}{G}
Farseek
Sorcery
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
{X}{R}
Fireball
Sorcery
This spell costs {1} more to cast for each target beyond the first.

Fireball deals X damage divided evenly, rounded down, among any number of targets.
{3}
Fireshrieker
Artifact - Equipment
Equipped creature has double strike. (It deals both first-strike and regular combat damage.)

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{1}{W}
Flickerform
Enchantment - Aura
Enchant creature

{2}{W}{W}: Exile enchanted creature and all Auras attached to it. At the beginning of the next end step, return that card to the battlefield under its owner's control. If you do, return the other cards exiled this way to the battlefield under their owners' control attached to that creature.
{G}
Font of Fertility
Enchantment
{1}{G}, Sacrifice Font of Fertility: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{3}{R}
Forerunner of the Empire
Creature - Human Soldier
When Forerunner of the Empire enters the battlefield, you may search your library for a Dinosaur card, reveal it, then shuffle and put that card on top.

Whenever a Dinosaur enters the battlefield under your control, you may have Forerunner of the Empire deal 1 damage to each creature.
1 / 3
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forgotten Cave
Land
Forgotten Cave enters the battlefield tapped.

{T}: Add {R}.

Cycling {R} ({R}, Discard this card: Draw a card.)
{2}{R}{G}{W}
Gahiji, Honored One
Legendary Creature - Beast
Whenever a creature attacks one of your opponents or a planeswalker an opponent controls, that creature gets +2/+0 until end of turn.
4 / 4
{2}{W}
Ghostblade Eidolon
Enchantment Creature - Spirit
Bestow {5}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Double strike (This creature deals both first-strike and regular combat damage.)

Enchanted creature gets +1/+1 and has double strike.
1 / 1
{5}{W}{W}
Goring Ceratops
Creature - Dinosaur
Double strike

Whenever Goring Ceratops attacks, other creatures you control gain double strike until end of turn.
3 / 3
--
Gruul Guildgate
Land - Gate
Gruul Guildgate enters the battlefield tapped.

{T}: Add {R} or {G}.
{4}
Hedron Archive
Artifact
{T}: Add {C}{C}.

{2}, {T}, Sacrifice Hedron Archive: Draw two cards.
{3}
Heirloom Blade
Artifact - Equipment
Equipped creature gets +3/+1.

Whenever equipped creature dies, you may reveal cards from the top of your library until you reveal a creature card that shares a creature type with it. Put that card into your hand and the rest on the bottom of your library in a random order.

Equip {1}
{2}{W}{W}
Holy Mantle
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+2 and has protection from creatures.
{W}
Hopeful Eidolon
Enchantment Creature - Spirit
Bestow {3}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Enchanted creature gets +1/+1 and has lifelink.
1 / 1
{3}
Horn of Greed
Artifact
Whenever a player plays a land, that player draws a card.
{2}
Howling Mine
Artifact
At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.
{4}{W}
Imperial Ceratops
Creature - Dinosaur
Enrage -- Whenever Imperial Ceratops is dealt damage, you gain 2 life.
3 / 5
{3}{W}
Indestructibility
Enchantment - Aura
Enchant permanent

Enchanted permanent has indestructible. (Effects that say "destroy" don't destroy that permanent. A creature with indestructible can't be destroyed by damage.)
--
Keldon Megaliths
Land
Keldon Megaliths enters the battlefield tapped.

{T}: Add {R}.

Hellbent -- {1}{R}, {T}: Keldon Megaliths deals 1 damage to any target. Activate only if you have no cards in hand.
{2}{W}{W}
Kindred Boon
Enchantment
As Kindred Boon enters the battlefield, choose a creature type.

{1}{W}: Put a divinity counter on target creature you control of the chosen type.

Each creature you control with a divinity counter on it has indestructible.
{G}
Magus of the Vineyard
Creature - Human Wizard
At the beginning of each player's precombat main phase, that player adds {G}{G}.
1 / 1
{R}{G}{W}
Mayael's Aria
Enchantment
At the beginning of your upkeep, put a +1/+1 counter on each creature you control if you control a creature with power 5 or greater. Then you gain 10 life if you control a creature with power 10 or greater. Then you win the game if you control a creature with power 20 or greater.
{X}{R}{R}
Molten Disaster
Sorcery
Kicker {R} (You may pay an additional {R} as you cast this spell.)

If this spell was kicked, it has split second. (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)

Molten Disaster deals X damage to each creature without flying and each player.
--
Mosswort Bridge
Land
Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)

Mosswort Bridge enters the battlefield tapped.

{T}: Add {G}.

{G}, {T}: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
{1}{W}
Nahiri's Machinations
Enchantment
At the beginning of combat on your turn, target creature you control gains indestructible until end of turn.

{1}{R}: Nahiri's Machinations deals 1 damage to target blocking creature.
--
Naya Panorama
Land
{T}: Add {C}.

{1}, {T}, Sacrifice Naya Panorama: Search your library for a basic Mountain, Forest, or Plains card, put it onto the battlefield tapped, then shuffle.
{1}{G}
Oath of Druids
Enchantment
At the beginning of each player's upkeep, that player chooses target player who controls more creatures than they do and is their opponent. The first player may reveal cards from the top of their library until they reveal a creature card. If the first player does, that player puts that card onto the battlefield and all other cards revealed this way into their graveyard.
--
Opal Palace
Land
{T}: Add {C}.

{1}, {T}: Add one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters the battlefield with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game.
{1}{W}
Open the Armory
Sorcery
Search your library for an Aura or Equipment card, reveal it, put it into your hand, then shuffle.
{4}{W}{W}
Open the Vaults
Sorcery
Return all artifact and enchantment cards from all graveyards to the battlefield under their owners' control. (Auras with nothing to enchant remain in graveyards.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{3}{W}{W}{W}
Planar Cleansing
Sorcery
Destroy all nonland permanents.
{5}{W}
Plea for Guidance
Sorcery
Search your library for up to two enchantment cards, reveal them, put them into your hand, then shuffle.
{6}{G}{G}
Polyraptor
Creature - Dinosaur
Enrage -- Whenever Polyraptor is dealt damage, create a token that's a copy of Polyraptor.
5 / 5
{W}
Priest of the Wakening Sun
Creature - Human Cleric
At the beginning of your upkeep, you may reveal a Dinosaur card from your hand. If you do, you gain 2 life.

{3}{W}{W}, Sacrifice Priest of the Wakening Sun: Search your library for a Dinosaur card, reveal it, put it into your hand, then shuffle.
1 / 1
{2}{R}{R}
Pyrohemia
Enchantment
At the beginning of the end step, if no creatures are on the battlefield, sacrifice Pyrohemia.

{R}: Pyrohemia deals 1 damage to each creature and each player.
{2}{R}{G}
Raging Regisaur
Creature - Dinosaur
Whenever Raging Regisaur attacks, it deals 1 damage to any target.
4 / 4
{3}{R}{G}
Raging Swordtooth
Creature - Dinosaur
Trample

When Raging Swordtooth enters the battlefield, it deals 1 damage to each other creature.
5 / 5
{1}{G}
Rampant Growth
Sorcery
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
{2}{G}
Realms Uncharted
Instant
Search your library for up to four land cards with different names and reveal them. An opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle.
{4}{G}{G}
Regal Behemoth
Creature - Dinosaur
Trample

When Regal Behemoth enters the battlefield, you become the monarch.

Whenever you tap a land for mana while you're the monarch, add an additional one mana of any color.
5 / 5
{2}{G}
Rite of Passage
Enchantment
Whenever a creature you control is dealt damage, put a +1/+1 counter on it. (It must survive the damage to get the counter.)
{2}{G}
Rites of Flourishing
Enchantment
At the beginning of each player's draw step, that player draws an additional card.

Each player may play an additional land on each of their turns.
--
Rogue's Passage
Land
{T}: Add {C}.

{4}, {T}: Target creature can't be blocked this turn.
{2}{R/W}
Scourge of the Nobilis
Enchantment - Aura
Enchant creature

As long as enchanted creature is red, it gets +1/+1 and has "{R/W}: This creature gets +1/+0 until end of turn."

As long as enchanted creature is white, it gets +1/+1 and has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)
{2}{G}
Search for Tomorrow
Sorcery
Search your library for a basic land card, put it onto the battlefield, then shuffle.

Suspend 2--{G} (Rather than cast this card from your hand, you may pay {G} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
--
Secluded Steppe
Land
Secluded Steppe enters the battlefield tapped.

{T}: Add {W}.

Cycling {W} ({W}, Discard this card: Draw a card.)
--
Selesnya Guildgate
Land - Gate
Selesnya Guildgate enters the battlefield tapped.

{T}: Add {G} or {W}.
{2}{G/W}
Shield of the Oversoul
Enchantment - Aura
Enchant creature

As long as enchanted creature is green, it gets +1/+1 and has indestructible. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.)

As long as enchanted creature is white, it gets +1/+1 and has flying.
{G}{W}
Siegehorn Ceratops
Creature - Dinosaur
Enrage -- Whenever Siegehorn Ceratops is dealt damage, put two +1/+1 counters on it. (It must survive the damage to get the counters.)
2 / 2
{5}{R}{R}
Silverclad Ferocidons
Creature - Dinosaur
Enrage -- Whenever Silverclad Ferocidons is dealt damage, each opponent sacrifices a permanent.
8 / 5
--
Skarrg, the Rage Pits
Land
{T}: Add {C}.

{R}{G}, {T}: Target creature gets +1/+1 and gains trample until end of turn.
--
Slippery Karst
Land
Slippery Karst enters the battlefield tapped.

{T}: Add {G}.

Cycling {2} ({2}, Discard this card: Draw a card.)
--
Smoldering Crater
Land
Smoldering Crater enters the battlefield tapped.

{T}: Add {R}.

Cycling {2} ({2}, Discard this card: Draw a card.)
--
Spinerock Knoll
Land
Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)

Spinerock Knoll enters the battlefield tapped.

{T}: Add {R}.

{R}, {T}: You may play the exiled card without paying its mana cost if an opponent was dealt 7 or more damage this turn.
--
Stone Quarry
Land
Stone Quarry enters the battlefield tapped.

{T}: Add {R} or {W}.
{4}{R}{R}
Sun-Crowned Hunters
Creature - Dinosaur
Enrage -- Whenever Sun-Crowned Hunters is dealt damage, it deals 3 damage to target opponent or planeswalker.
5 / 4
--
Sunhome, Fortress of the Legion
Land
{T}: Add {C}.

{2}{R}{W}, {T}: Target creature gains double strike until end of turn.
{4}{W}
Temple Altisaur
Creature - Dinosaur
If a source would deal damage to another Dinosaur you control, prevent all but 1 of that damage.
3 / 4
{3}
Temple Bell
Artifact
{T}: Each player draws a card.
--
Temple of the False God
Land
{T}: Add {C}{C}. Activate only if you control five or more lands.
{4}{W}
Three Dreams
Sorcery
Search your library for up to three Aura cards with different names, reveal them, put them into your hand, then shuffle.
{1}{G}
Thunderherd Migration
Sorcery
As an additional cost to cast this spell, reveal a Dinosaur card from your hand or pay {1}.

Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{5}{G}{G}
Thundering Spineback
Creature - Dinosaur
Other Dinosaurs you control get +1/+1.

{5}{G}: Create a 3/3 green Dinosaur creature token with trample.
5 / 5
--
Timber Gorge
Land
Timber Gorge enters the battlefield tapped.

{T}: Add {R} or {G}.
{4}{W}
Totem-Guide Hartebeest
Creature - Antelope
When Totem-Guide Hartebeest enters the battlefield, you may search your library for an Aura card, reveal it, put it into your hand, then shuffle.
2 / 5
--
Tranquil Expanse
Land
Tranquil Expanse enters the battlefield tapped.

{T}: Add {G} or {W}.
--
Tranquil Thicket
Land
Tranquil Thicket enters the battlefield tapped.

{T}: Add {G}.

Cycling {G} ({G}, Discard this card: Draw a card.)
{X}{G}{G}
Uncage the Menagerie
Sorcery
Search your library for up to X creature cards with different names that each have mana value X, reveal them, put them into your hand, then shuffle.
{5}{W}{W}{W}
Wakening Sun's Avatar
Creature - Dinosaur Avatar
When Wakening Sun's Avatar enters the battlefield, if you cast it from your hand, destroy all non-Dinosaur creatures.
7 / 7
{X}{G}{G}
Weird Harvest
Sorcery
Each player may search their library for up to X creature cards, reveal those cards, put them into their hand, then shuffle.
{3}
Well of Knowledge
Artifact
{2}: Draw a card. Any player may activate this ability but only during their draw step.