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{U}
Blurry Beeble
Artifact Creature - Cyborg Beeble
Blurry (This creature can be blocked only if defending player was wearing glasses as it was cast.)

Whenever Blurry Beeble deals combat damage to a player, you may draw a card. If you do, discard a card.
1 / 1
{U}
Blurry Beeble
Artifact Creature - Cyborg Beeble
Blurry (This creature can be blocked only if defending player was wearing glasses as it was cast.)

Whenever Blurry Beeble deals combat damage to a player, you may draw a card. If you do, discard a card.
1 / 1
{U}
Blurry Beeble
Artifact Creature - Cyborg Beeble
Blurry (This creature can be blocked only if defending player was wearing glasses as it was cast.)

Whenever Blurry Beeble deals combat damage to a player, you may draw a card. If you do, discard a card.
1 / 1
{U}
Blurry Beeble
Artifact Creature - Cyborg Beeble
Blurry (This creature can be blocked only if defending player was wearing glasses as it was cast.)

Whenever Blurry Beeble deals combat damage to a player, you may draw a card. If you do, discard a card.
1 / 1
{3}{U}
Chipper Chopper
Artifact Creature - Cyborg Rigger
Flying

When Chipper Chopper enters the battlefield, you may sacrifice another artifact. If you do, put two +1/+1 counters on Chipper Chopper and it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
1 / 1
{3}{U}
Chipper Chopper
Artifact Creature - Cyborg Rigger
Flying

When Chipper Chopper enters the battlefield, you may sacrifice another artifact. If you do, put two +1/+1 counters on Chipper Chopper and it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
1 / 1
{3}{U}
Chipper Chopper
Artifact Creature - Cyborg Rigger
Flying

When Chipper Chopper enters the battlefield, you may sacrifice another artifact. If you do, put two +1/+1 counters on Chipper Chopper and it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
1 / 1
{3}{U}
Chipper Chopper
Artifact Creature - Cyborg Rigger
Flying

When Chipper Chopper enters the battlefield, you may sacrifice another artifact. If you do, put two +1/+1 counters on Chipper Chopper and it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
1 / 1
{1}
Cogmentor
Artifact Creature - Gnome Rigger
Flying

{4}: Reassemble target Contraption you control. (Move it onto another one of your sprockets.)
1 / 1
{1}
Cogmentor
Artifact Creature - Gnome Rigger
Flying

{4}: Reassemble target Contraption you control. (Move it onto another one of your sprockets.)
1 / 1
{1}
Cogmentor
Artifact Creature - Gnome Rigger
Flying

{4}: Reassemble target Contraption you control. (Move it onto another one of your sprockets.)
1 / 1
{1}
Cogmentor
Artifact Creature - Gnome Rigger
Flying

{4}: Reassemble target Contraption you control. (Move it onto another one of your sprockets.)
1 / 1
{W}
GO TO JAIL
Enchantment
When GO TO JAIL enters the battlefield, exile target creature an opponent controls until GO TO JAIL leaves the battlefield.

At the beginning of the upkeep of the exiled card's owner, that player rolls two six-sided dice. If they roll doubles, sacrifice GO TO JAIL.
{W}
GO TO JAIL
Enchantment
When GO TO JAIL enters the battlefield, exile target creature an opponent controls until GO TO JAIL leaves the battlefield.

At the beginning of the upkeep of the exiled card's owner, that player rolls two six-sided dice. If they roll doubles, sacrifice GO TO JAIL.
{W}
GO TO JAIL
Enchantment
When GO TO JAIL enters the battlefield, exile target creature an opponent controls until GO TO JAIL leaves the battlefield.

At the beginning of the upkeep of the exiled card's owner, that player rolls two six-sided dice. If they roll doubles, sacrifice GO TO JAIL.
{W}
GO TO JAIL
Enchantment
When GO TO JAIL enters the battlefield, exile target creature an opponent controls until GO TO JAIL leaves the battlefield.

At the beginning of the upkeep of the exiled card's owner, that player rolls two six-sided dice. If they roll doubles, sacrifice GO TO JAIL.
{X}{U}{U}
Incite Insight
Sorcery
Assemble X Contraptions. (To assemble a Contraption, put the top card of your Contraption deck face up onto one of your sprockets.)
{X}{U}{U}
Incite Insight
Sorcery
Assemble X Contraptions. (To assemble a Contraption, put the top card of your Contraption deck face up onto one of your sprockets.)
{X}{U}{U}
Incite Insight
Sorcery
Assemble X Contraptions. (To assemble a Contraption, put the top card of your Contraption deck face up onto one of your sprockets.)
{X}{U}{U}
Incite Insight
Sorcery
Assemble X Contraptions. (To assemble a Contraption, put the top card of your Contraption deck face up onto one of your sprockets.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{1}{W}
Jackknight
Artifact Creature - Cyborg Knight
Whenever another artifact enters the battlefield under your control, put a +1/+1 counter on Jackknight. If that artifact is a Contraption, Jackknight gains lifelink until end of turn.
1 / 1
{1}{W}
Jackknight
Artifact Creature - Cyborg Knight
Whenever another artifact enters the battlefield under your control, put a +1/+1 counter on Jackknight. If that artifact is a Contraption, Jackknight gains lifelink until end of turn.
1 / 1
{1}{W}
Jackknight
Artifact Creature - Cyborg Knight
Whenever another artifact enters the battlefield under your control, put a +1/+1 counter on Jackknight. If that artifact is a Contraption, Jackknight gains lifelink until end of turn.
1 / 1
{1}{W}
Jackknight
Artifact Creature - Cyborg Knight
Whenever another artifact enters the battlefield under your control, put a +1/+1 counter on Jackknight. If that artifact is a Contraption, Jackknight gains lifelink until end of turn.
1 / 1
{2}{W}
Knight of the Widget
Artifact Creature - Cyborg Knight
Vigilance

Knight of the Widget's power and toughness are each equal to the number of Order of the Widget watermarks among permanents you control.
* / *
{2}{W}
Knight of the Widget
Artifact Creature - Cyborg Knight
Vigilance

Knight of the Widget's power and toughness are each equal to the number of Order of the Widget watermarks among permanents you control.
* / *
{2}{W}
Knight of the Widget
Artifact Creature - Cyborg Knight
Vigilance

Knight of the Widget's power and toughness are each equal to the number of Order of the Widget watermarks among permanents you control.
* / *
{2}{W}
Knight of the Widget
Artifact Creature - Cyborg Knight
Vigilance

Knight of the Widget's power and toughness are each equal to the number of Order of the Widget watermarks among permanents you control.
* / *
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Secret Base
Land
{T}: Add {C}.

{T}: Add one mana of any color. Spend this mana only to cast a spell that shares a watermark with Secret Base.
--
Secret Base
Land
{T}: Add {C}.

{T}: Add one mana of any color. Spend this mana only to cast a spell that shares a watermark with Secret Base.
--
Secret Base
Land
{T}: Add {C}.

{T}: Add one mana of any color. Spend this mana only to cast a spell that shares a watermark with Secret Base.
--
Secret Base
Land
{T}: Add {C}.

{T}: Add one mana of any color. Spend this mana only to cast a spell that shares a watermark with Secret Base.
{U}
Socketed Sprocketer
Artifact Creature - Cyborg Knight
{T}: Uninstall all results from Socketed Sprocketer, then roll a six-sided die. Install the result on Socketed Sprocketer. (Put the die on this card.)

You may uninstall a result from Socketed Sprocketer to use it for a die you rolled.

Uninstall a 6 from Socketed Sprocketer: Draw a card.
1 / 1
{U}
Socketed Sprocketer
Artifact Creature - Cyborg Knight
{T}: Uninstall all results from Socketed Sprocketer, then roll a six-sided die. Install the result on Socketed Sprocketer. (Put the die on this card.)

You may uninstall a result from Socketed Sprocketer to use it for a die you rolled.

Uninstall a 6 from Socketed Sprocketer: Draw a card.
1 / 1
{U}
Socketed Sprocketer
Artifact Creature - Cyborg Knight
{T}: Uninstall all results from Socketed Sprocketer, then roll a six-sided die. Install the result on Socketed Sprocketer. (Put the die on this card.)

You may uninstall a result from Socketed Sprocketer to use it for a die you rolled.

Uninstall a 6 from Socketed Sprocketer: Draw a card.
1 / 1
{U}
Socketed Sprocketer
Artifact Creature - Cyborg Knight
{T}: Uninstall all results from Socketed Sprocketer, then roll a six-sided die. Install the result on Socketed Sprocketer. (Put the die on this card.)

You may uninstall a result from Socketed Sprocketer to use it for a die you rolled.

Uninstall a 6 from Socketed Sprocketer: Draw a card.
1 / 1
{3}
Stamp of Approval
Artifact
As Stamp of Approval enters the battlefield, choose a watermark.

Creatures you control with the chosen watermark get +1/+1.
{3}
Stamp of Approval
Artifact
As Stamp of Approval enters the battlefield, choose a watermark.

Creatures you control with the chosen watermark get +1/+1.
{3}
Stamp of Approval
Artifact
As Stamp of Approval enters the battlefield, choose a watermark.

Creatures you control with the chosen watermark get +1/+1.
{3}
Stamp of Approval
Artifact
As Stamp of Approval enters the battlefield, choose a watermark.

Creatures you control with the chosen watermark get +1/+1.
{W}{U}
The Grand Calcutron
Legendary Artifact
The Grand Calcutron can be your commander.

When The Grand Calcutron enters the battlefield, each player's hand becomes a program (an ordered row of revealed cards).

Players can only play the first card of their program.

If a card would be put into a player's hand from anywhere, that player reveals it and places it anywhere within their program instead.

At the beginning of each player's end step, if that player's program has fewer than five cards, they draw cards equal to the difference.
{W}{U}
The Grand Calcutron
Legendary Artifact
The Grand Calcutron can be your commander.

When The Grand Calcutron enters the battlefield, each player's hand becomes a program (an ordered row of revealed cards).

Players can only play the first card of their program.

If a card would be put into a player's hand from anywhere, that player reveals it and places it anywhere within their program instead.

At the beginning of each player's end step, if that player's program has fewer than five cards, they draw cards equal to the difference.
--
Watermarket
Land
{T}: Add {C}{C}. Spend this mana only to cast spells with watermarks.
--
Watermarket
Land
{T}: Add {C}{C}. Spend this mana only to cast spells with watermarks.
--
Watermarket
Land
{T}: Add {C}{C}. Spend this mana only to cast spells with watermarks.
--
Watermarket
Land
{T}: Add {C}{C}. Spend this mana only to cast spells with watermarks.

--
Accessories to Murder
Artifact - Contraption
Whenever you crank Accessories to Murder, target creature gets +X/+0 until end of turn, where X is the number of creatures you control.
--
Applied Aeronautics
Artifact - Contraption
Whenever you crank Applied Aeronautics, until end of turn, target creature gets +1/+0, gains flying, and becomes an artifact in addition to its other types.
--
Arms Depot
Artifact - Contraption
Whenever you crank Arms Depot, put two +1/+1 counters on target creature.
--
Bee-Bee Gun
Artifact - Contraption
Whenever you crank Bee-Bee Gun, until end of turn, target creature gains "{2}: This creature fights another target creature."
--
Duplication Device
Artifact - Contraption
Whenever you crank Duplication Device, until end of turn, target creature becomes a copy of any creature on the battlefield, except it's an artifact in addition to its other types.
--
Gnomeball Machine
Artifact - Contraption
Whenever you crank Gnomeball Machine, create two 1/1 colorless Gnome artifact creature tokens.
--
Goblin Slingshot
Artifact - Contraption
Whenever you crank Goblin Slingshot, creatures you control get +2/+0 and gain trample until end of turn.
--
Optical Optimizer
Artifact - Contraption
Whenever you crank Optical Optimizer, until end of turn, target creature becomes an artifact in addition to its other types and gains "{T}: Draw a card."
--
Rapid Prototyper
Artifact - Contraption
Whenever you crank Rapid Prototyper, create an X/X colorless Construct artifact creature token, where X is the number of artifacts you control.
--
Record Store
Artifact - Contraption
Whenever you crank Record Store, look at the top X cards of your library, where X is the number of artifacts you control. Put one of those cards into your hand and the rest on the bottom of your library in a random order.
--
Refibrillator
Artifact - Contraption
Whenever you crank Refibrillator, return target creature card from your graveyard to your hand.
--
Top-Secret Tunnel
Artifact - Contraption
Whenever you crank Top-Secret Tunnel, target creature can't be blocked this turn.
--
Turbo-Thwacking Auto-Hammer
Artifact - Contraption
Whenever you crank Turbo-Thwacking Auto-Hammer, target creature gains double strike until end of turn.
--
Twiddlestick Charger
Artifact - Contraption
Whenever you crank Twiddlestick Charger, tap or untap target creature.
--
Widget Contraption
Artifact - Contraption
Whenever you crank Widget Contraption, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)