At the beginning of your upkeep, you may gain control of target permanent until end of turn. If you do, untap it and it gains haste until end of turn.
4 /
4
{U/R}{U/R}{U/R}{U/R}{U/R}
Dominus of Fealty
Creature - Spirit Avatar
Flying
At the beginning of your upkeep, you may gain control of target permanent until end of turn. If you do, untap it and it gains haste until end of turn.
4 /
4
{3}{U}{R}
Hypersonic Dragon
Creature - Dragon
Flying, haste
You may cast sorcery spells as though they had flash. (You may cast them any time you could cast an instant.)
4 /
4
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Izzet Boilerworks
Land
Izzet Boilerworks enters the battlefield tapped.
When Izzet Boilerworks enters the battlefield, return a land you control to its owner's hand.
{T}: Add {U}{R}.
--
Izzet Boilerworks
Land
Izzet Boilerworks enters the battlefield tapped.
When Izzet Boilerworks enters the battlefield, return a land you control to its owner's hand.
{T}: Add {U}{R}.
--
Izzet Boilerworks
Land
Izzet Boilerworks enters the battlefield tapped.
When Izzet Boilerworks enters the battlefield, return a land you control to its owner's hand.
{T}: Add {U}{R}.
--
Izzet Boilerworks
Land
Izzet Boilerworks enters the battlefield tapped.
When Izzet Boilerworks enters the battlefield, return a land you control to its owner's hand.
{T}: Add {U}{R}.
{2}{U}
Mana Short
Instant
Tap all lands target player controls and that player loses all unspent mana.
{2}{U}
Mana Short
Instant
Tap all lands target player controls and that player loses all unspent mana.
{2}{U}{U}{R}{R}
Niv-Mizzet, Dracogenius
Legendary Creature - Dragon Wizard
Flying
Whenever Niv-Mizzet, Dracogenius deals damage to a player, you may draw a card.
{U}{R}: Niv-Mizzet, Dracogenius deals 1 damage to any target.
5 /
5
{2}{U}{U}{R}{R}
Niv-Mizzet, the Firemind
Legendary Creature - Dragon Wizard
Flying
Whenever you draw a card, Niv-Mizzet, the Firemind deals 1 damage to any target.
{T}: Draw a card.
4 /
4
{2}{U}{U}{R}{R}
Niv-Mizzet, the Firemind
Legendary Creature - Dragon Wizard
Flying
Whenever you draw a card, Niv-Mizzet, the Firemind deals 1 damage to any target.
{T}: Draw a card.
4 /
4
{U}
Ponder
Sorcery
Look at the top three cards of your library, then put them back in any order. You may shuffle.
Draw a card.
{U}
Ponder
Sorcery
Look at the top three cards of your library, then put them back in any order. You may shuffle.
Draw a card.
{U}
Ponder
Sorcery
Look at the top three cards of your library, then put them back in any order. You may shuffle.
Draw a card.
{U}
Ponder
Sorcery
Look at the top three cards of your library, then put them back in any order. You may shuffle.
Draw a card.
{2}{U}
Propaganda
Enchantment
Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
{2}{U}
Propaganda
Enchantment
Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
{1}{U}
Remove Soul
Instant
Counter target creature spell.
{1}{U}
Remove Soul
Instant
Counter target creature spell.
{1}{U}
Remove Soul
Instant
Counter target creature spell.
{1}{U}
Remove Soul
Instant
Counter target creature spell.
{1}{U}{R}
Spellheart Chimera
Creature - Chimera
Flying, trample
Spellheart Chimera's power is equal to the number of instant and sorcery cards in your graveyard.
* /
3
{1}{U}{R}
Spellheart Chimera
Creature - Chimera
Flying, trample
Spellheart Chimera's power is equal to the number of instant and sorcery cards in your graveyard.
* /
3
{1}{U}{R}
Spellheart Chimera
Creature - Chimera
Flying, trample
Spellheart Chimera's power is equal to the number of instant and sorcery cards in your graveyard.
* /
3
{U}
Teardrop Kami
Creature - Spirit
Sacrifice Teardrop Kami: You may tap or untap target creature.
1 /
1
{U}
Teardrop Kami
Creature - Spirit
Sacrifice Teardrop Kami: You may tap or untap target creature.
1 /
1
{U}
Teardrop Kami
Creature - Spirit
Sacrifice Teardrop Kami: You may tap or untap target creature.
1 /
1
{U}
Teardrop Kami
Creature - Spirit
Sacrifice Teardrop Kami: You may tap or untap target creature.
1 /
1
{3}
Vedalken Shackles
Artifact
You may choose not to untap Vedalken Shackles during your untap step.
{2}, {T}: Gain control of target creature with power less than or equal to the number of Islands you control for as long as Vedalken Shackles remains tapped.
{3}
Vedalken Shackles
Artifact
You may choose not to untap Vedalken Shackles during your untap step.
{2}, {T}: Gain control of target creature with power less than or equal to the number of Islands you control for as long as Vedalken Shackles remains tapped.
{U}
Void Snare
Sorcery
Return target nonland permanent to its owner's hand.
{U}
Void Snare
Sorcery
Return target nonland permanent to its owner's hand.
{U}
Void Snare
Sorcery
Return target nonland permanent to its owner's hand.
{U}
Void Snare
Sorcery
Return target nonland permanent to its owner's hand.
{4}{U}{U}
Confiscate
Enchantment - Aura
Enchant permanent
You control enchanted permanent.
{1}{U}
Cyclonic Rift
Instant
Return target nonland permanent you don't control to its owner's hand.
Overload {6}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")