When Avenging Hunter enters the battlefield, you take the initiative.
5 /
4
{4}{G}
Avenging Hunter
Creature - Dragon Ranger
Trample
When Avenging Hunter enters the battlefield, you take the initiative.
5 /
4
{4}{G}
Avenging Hunter
Creature - Dragon Ranger
Trample
When Avenging Hunter enters the battlefield, you take the initiative.
5 /
4
{4}{G}
Avenging Hunter
Creature - Dragon Ranger
Trample
When Avenging Hunter enters the battlefield, you take the initiative.
5 /
4
{1}{G}
Bayou Groff
Creature - Plant Dog
As an additional cost to cast this spell, sacrifice a creature or pay {3}.
5 /
4
{1}{G}
Bayou Groff
Creature - Plant Dog
As an additional cost to cast this spell, sacrifice a creature or pay {3}.
5 /
4
{1}{G}
Bayou Groff
Creature - Plant Dog
As an additional cost to cast this spell, sacrifice a creature or pay {3}.
5 /
4
{1}{G}
Bayou Groff
Creature - Plant Dog
As an additional cost to cast this spell, sacrifice a creature or pay {3}.
5 /
4
{1}{G}
Deadly Recluse
Creature - Spider
Reach (This creature can block creatures with flying.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
1 /
2
{1}{G}
Deadly Recluse
Creature - Spider
Reach (This creature can block creatures with flying.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
1 /
2
{1}{G}
Deadly Recluse
Creature - Spider
Reach (This creature can block creatures with flying.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
1 /
2
{1}{G}
Deadly Recluse
Creature - Spider
Reach (This creature can block creatures with flying.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
1 /
2
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{2}{G}
Jewel-Eyed Cobra
Creature - Snake
Deathtouch
When Jewel-Eyed Cobra dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
3 /
1
{2}{G}
Jewel-Eyed Cobra
Creature - Snake
Deathtouch
When Jewel-Eyed Cobra dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
3 /
1
{2}{G}
Jewel-Eyed Cobra
Creature - Snake
Deathtouch
When Jewel-Eyed Cobra dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
3 /
1
{1}{G}
Kithkin Daggerdare
Creature - Kithkin Soldier
{G}, {T}: Target attacking creature gets +2/+2 until end of turn.
1 /
1
{1}{G}
Kithkin Daggerdare
Creature - Kithkin Soldier
{G}, {T}: Target attacking creature gets +2/+2 until end of turn.
1 /
1
{1}{G}
Kithkin Daggerdare
Creature - Kithkin Soldier
{G}, {T}: Target attacking creature gets +2/+2 until end of turn.
1 /
1
{1}{G}
Kithkin Daggerdare
Creature - Kithkin Soldier
{G}, {T}: Target attacking creature gets +2/+2 until end of turn.
1 /
1
{G}
Llanowar Augur
Creature - Elf Shaman
Sacrifice Llanowar Augur: Target creature gets +3/+3 and gains trample until end of turn. Activate only during your upkeep.
0 /
3
{G}
Llanowar Augur
Creature - Elf Shaman
Sacrifice Llanowar Augur: Target creature gets +3/+3 and gains trample until end of turn. Activate only during your upkeep.
0 /
3
{G}
Llanowar Augur
Creature - Elf Shaman
Sacrifice Llanowar Augur: Target creature gets +3/+3 and gains trample until end of turn. Activate only during your upkeep.
0 /
3
{G}
Llanowar Augur
Creature - Elf Shaman
Sacrifice Llanowar Augur: Target creature gets +3/+3 and gains trample until end of turn. Activate only during your upkeep.
0 /
3
{G}
Llanowar Elves
Creature - Elf Druid
{T}: Add {G}.
1 /
1
{G}
Llanowar Elves
Creature - Elf Druid
{T}: Add {G}.
1 /
1
{G}
Llanowar Elves
Creature - Elf Druid
{T}: Add {G}.
1 /
1
{G}
Llanowar Elves
Creature - Elf Druid
{T}: Add {G}.
1 /
1
{G}
Moss Viper
Creature - Snake
Deathtouch
1 /
1
{G}
Moss Viper
Creature - Snake
Deathtouch
1 /
1
{G}
Moss Viper
Creature - Snake
Deathtouch
1 /
1
{1}{G}
River Boa
Creature - Snake
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
{G}: Regenerate River Boa.
2 /
1
{1}{G}
River Boa
Creature - Snake
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
{G}: Regenerate River Boa.
2 /
1
{1}{G}
River Boa
Creature - Snake
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
{G}: Regenerate River Boa.
2 /
1
{1}{G}
River Boa
Creature - Snake
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
{G}: Regenerate River Boa.
2 /
1
{G}
Tajuru Blightblade
Creature - Elf Rogue
Deathtouch
1 /
1
{G}
Tajuru Blightblade
Creature - Elf Rogue
Deathtouch
1 /
1
{1}{G}
Thornweald Archer
Creature - Elf Archer
Reach, deathtouch
2 /
1
{1}{G}
Thornweald Archer
Creature - Elf Archer
Reach, deathtouch
2 /
1
{1}{G}
Thornweald Archer
Creature - Elf Archer
Reach, deathtouch
2 /
1
{1}{G}
Thornweald Archer
Creature - Elf Archer
Reach, deathtouch
2 /
1
{4}{G}
Thundering Ceratok
Creature - Rhino
Trample
When Thundering Ceratok enters the battlefield, other creatures you control gain trample until end of turn.
4 /
5
{4}{G}
Thundering Ceratok
Creature - Rhino
Trample
When Thundering Ceratok enters the battlefield, other creatures you control gain trample until end of turn.
4 /
5
{4}{G}
Thundering Ceratok
Creature - Rhino
Trample
When Thundering Ceratok enters the battlefield, other creatures you control gain trample until end of turn.
4 /
5
{4}{G}
Thundering Ceratok
Creature - Rhino
Trample
When Thundering Ceratok enters the battlefield, other creatures you control gain trample until end of turn.
4 /
5
--
Tocasia's Dig Site
Land
{T}: Add {C}.
{3}, {T}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
--
Tocasia's Dig Site
Land
{T}: Add {C}.
{3}, {T}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
{3}{G}
Wickerbough Elder
Creature - Treefolk Shaman
Wickerbough Elder enters with a -1/-1 counter on it.
{G}, Remove a -1/-1 counter from Wickerbough Elder: Destroy target artifact or enchantment.
4 /
4
{3}{G}
Wickerbough Elder
Creature - Treefolk Shaman
Wickerbough Elder enters with a -1/-1 counter on it.
{G}, Remove a -1/-1 counter from Wickerbough Elder: Destroy target artifact or enchantment.
4 /
4
{1}{G}{G}
Yavimaya Elder
Creature - Human Druid
When Yavimaya Elder dies, you may search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.
{2}, Sacrifice Yavimaya Elder: Draw a card.
2 /
1
{1}{G}{G}
Yavimaya Elder
Creature - Human Druid
When Yavimaya Elder dies, you may search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.
{2}, Sacrifice Yavimaya Elder: Draw a card.
2 /
1
{1}{G}{G}
Yavimaya Elder
Creature - Human Druid
When Yavimaya Elder dies, you may search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.
{2}, Sacrifice Yavimaya Elder: Draw a card.
2 /
1
{5}{G}{G}
Annoyed Altisaur
Creature - Dinosaur
Reach, trample
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
6 /
5
{5}{G}{G}
Annoyed Altisaur
Creature - Dinosaur
Reach, trample
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
6 /
5
{G}
Arbor Elf
Creature - Elf Druid
{T}: Untap target Forest.
1 /
1
{G}
Arbor Elf
Creature - Elf Druid
{T}: Untap target Forest.
1 /
1
{1}{G}
Basking Capybara
Creature - Capybara
Descend 4 -- Basking Capybara gets +3/+0 as long as there are four or more permanent cards in your graveyard.
1 /
3
{1}{G}
Basking Capybara
Creature - Capybara
Descend 4 -- Basking Capybara gets +3/+0 as long as there are four or more permanent cards in your graveyard.
1 /
3
{1}{G}
Basking Capybara
Creature - Capybara
Descend 4 -- Basking Capybara gets +3/+0 as long as there are four or more permanent cards in your graveyard.
1 /
3
{G}
Elvish Herder
Creature - Elf
{G}: Target creature gains trample until end of turn.
1 /
1
{G}
Elvish Herder
Creature - Elf
{G}: Target creature gains trample until end of turn.
1 /
1
{4}{G}{G}
Timberland Ancient
Creature - Treefolk
Reach, trample
Forestcycling {2} ({2}, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.)
6 /
5
{4}{G}{G}
Timberland Ancient
Creature - Treefolk
Reach, trample
Forestcycling {2} ({2}, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.)