When Aether Hub enters the battlefield, you get {E} (an energy counter).
{T}: Add {C}.
{T}, Pay {E}: Add one mana of any color.
--
Aether Hub
Land
When Aether Hub enters the battlefield, you get {E} (an energy counter).
{T}: Add {C}.
{T}, Pay {E}: Add one mana of any color.
{5}{U}{U}
Aethersquall Ancient
Creature - Leviathan
Flying
At the beginning of your upkeep, you get {E}{E}{E} (three energy counters).
Pay eight {E}: Return all other creatures to their owners' hands. Activate only as a sorcery.
6 /
6
{4}
Aetherworks Marvel
Legendary Artifact
Whenever a permanent you control is put into a graveyard, you get {E} (an energy counter).
{T}, Pay six {E}: Look at the top six cards of your library. You may cast a spell from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.
{G}
Attune with Aether
Sorcery
Search your library for a basic land card, reveal it, put it into your hand, then shuffle. You get {E}{E} (two energy counters).
{G}
Attune with Aether
Sorcery
Search your library for a basic land card, reveal it, put it into your hand, then shuffle. You get {E}{E} (two energy counters).
{G}
Attune with Aether
Sorcery
Search your library for a basic land card, reveal it, put it into your hand, then shuffle. You get {E}{E} (two energy counters).
{2}{G}{G}
Bristling Hydra
Creature - Hydra
When Bristling Hydra enters the battlefield, you get {E}{E}{E} (three energy counters).
Pay {E}{E}{E}: Put a +1/+1 counter on Bristling Hydra. It gains hexproof until end of turn.
4 /
3
{2}{G}{G}
Bristling Hydra
Creature - Hydra
When Bristling Hydra enters the battlefield, you get {E}{E}{E} (three energy counters).
Pay {E}{E}{E}: Put a +1/+1 counter on Bristling Hydra. It gains hexproof until end of turn.
4 /
3
{2}
Decoction Module
Artifact
Whenever a creature enters the battlefield under your control, you get {E} (an energy counter).
{4}, {T}: Return target creature you control to its owner's hand.
{3}
Electrostatic Pummeler
Artifact Creature - Construct
When Electrostatic Pummeler enters the battlefield, you get {E}{E}{E} (three energy counters).
Pay {E}{E}{E}: Electrostatic Pummeler gets +X/+X until end of turn, where X is its power.
1 /
1
{3}
Electrostatic Pummeler
Artifact Creature - Construct
When Electrostatic Pummeler enters the battlefield, you get {E}{E}{E} (three energy counters).
Pay {E}{E}{E}: Electrostatic Pummeler gets +X/+X until end of turn, where X is its power.
1 /
1
{1}{G}{U}
Empyreal Voyager
Creature - Vedalken Scout
Flying, trample
Whenever Empyreal Voyager deals combat damage to a player, you get that many {E} (energy counters).
2 /
3
{1}{G}{U}
Empyreal Voyager
Creature - Vedalken Scout
Flying, trample
Whenever Empyreal Voyager deals combat damage to a player, you get that many {E} (energy counters).
2 /
3
{3}
Fabrication Module
Artifact
Whenever you get one or more {E} (energy counters), put a +1/+1 counter on target creature you control.
{4}, {T}: You get {E}.
{3}
Fabrication Module
Artifact
Whenever you get one or more {E} (energy counters), put a +1/+1 counter on target creature you control.
{4}, {T}: You get {E}.
{3}
Fabrication Module
Artifact
Whenever you get one or more {E} (energy counters), put a +1/+1 counter on target creature you control.
{4}, {T}: You get {E}.
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{1}{G}
Highspire Infusion
Instant
Target creature gets +3/+3 until end of turn. You get {E}{E} (two energy counters).
{1}{G}
Highspire Infusion
Instant
Target creature gets +3/+3 until end of turn. You get {E}{E} (two energy counters).
{1}{G}
Highspire Infusion
Instant
Target creature gets +3/+3 until end of turn. You get {E}{E} (two energy counters).
{1}{G}
Highspire Infusion
Instant
Target creature gets +3/+3 until end of turn. You get {E}{E} (two energy counters).
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{1}{G}
Longtusk Cub
Creature - Cat
Whenever Longtusk Cub deals combat damage to a player, you get {E}{E} (two energy counters).
Pay {E}{E}: Put a +1/+1 counter on Longtusk Cub.
2 /
2
{1}{G}
Longtusk Cub
Creature - Cat
Whenever Longtusk Cub deals combat damage to a player, you get {E}{E} (two energy counters).
Pay {E}{E}: Put a +1/+1 counter on Longtusk Cub.
2 /
2
{1}{G}
Longtusk Cub
Creature - Cat
Whenever Longtusk Cub deals combat damage to a player, you get {E}{E} (two energy counters).
Pay {E}{E}: Put a +1/+1 counter on Longtusk Cub.
2 /
2
{5}
Multiform Wonder
Artifact Creature - Construct
When Multiform Wonder enters the battlefield, you get {E}{E}{E} (three energy counters).
Pay {E}: Multiform Wonder gains your choice of flying, vigilance, or lifelink until end of turn.
Pay {E}: Multiform Wonder gets +2/-2 or -2/+2 until end of turn.
3 /
3
{5}
Multiform Wonder
Artifact Creature - Construct
When Multiform Wonder enters the battlefield, you get {E}{E}{E} (three energy counters).
Pay {E}: Multiform Wonder gains your choice of flying, vigilance, or lifelink until end of turn.
Pay {E}: Multiform Wonder gets +2/-2 or -2/+2 until end of turn.
3 /
3
{4}{G}{G}
Nissa, Nature's Artisan
Legendary Planeswalker - Nissa
+3: You gain 3 life.
-4: Reveal the top two cards of your library. Put all land cards from among them onto the battlefield and the rest into your hand.
-12: Creatures you control get +5/+5 and gain trample until end of turn.
L:
5
{3}{G}{G}
Riparian Tiger
Creature - Cat
Trample
When Riparian Tiger enters the battlefield, you get {E}{E} (two energy counters).
Whenever Riparian Tiger attacks, you may pay {E}{E}. If you do, it gets +2/+2 until end of turn.
4 /
4
{1}{G}
Sage of Shaila's Claim
Creature - Elf Druid
When Sage of Shaila's Claim enters the battlefield, you get {E}{E}{E} (three energy counters).
2 /
1
{1}{G}
Servant of the Conduit
Creature - Elf Druid
When Servant of the Conduit enters the battlefield, you get {E}{E} (two energy counters).
{T}, Pay {E}: Add one mana of any color.
2 /
2
{1}{G}
Servant of the Conduit
Creature - Elf Druid
When Servant of the Conduit enters the battlefield, you get {E}{E} (two energy counters).
{T}, Pay {E}: Add one mana of any color.
2 /
2
{1}{G}
Servant of the Conduit
Creature - Elf Druid
When Servant of the Conduit enters the battlefield, you get {E}{E} (two energy counters).
{T}, Pay {E}: Add one mana of any color.
2 /
2
{1}{G}
Servant of the Conduit
Creature - Elf Druid
When Servant of the Conduit enters the battlefield, you get {E}{E} (two energy counters).
{T}, Pay {E}: Add one mana of any color.
2 /
2
{2}{G}
Thriving Rhino
Creature - Rhino
When Thriving Rhino enters the battlefield, you get {E}{E} (two energy counters).
Whenever Thriving Rhino attacks, you may pay {E}{E}. If you do, put a +1/+1 counter on it.
2 /
3
{2}{G}
Thriving Rhino
Creature - Rhino
When Thriving Rhino enters the battlefield, you get {E}{E} (two energy counters).
Whenever Thriving Rhino attacks, you may pay {E}{E}. If you do, put a +1/+1 counter on it.
2 /
3
{2}{G}
Thriving Rhino
Creature - Rhino
When Thriving Rhino enters the battlefield, you get {E}{E} (two energy counters).
Whenever Thriving Rhino attacks, you may pay {E}{E}. If you do, put a +1/+1 counter on it.
2 /
3
{U}
Thriving Turtle
Creature - Turtle
When Thriving Turtle enters the battlefield, you get {E}{E} (two energy counters).
Whenever Thriving Turtle attacks, you may pay {E}{E}. If you do, put a +1/+1 counter on it.
0 /
3
{U}
Thriving Turtle
Creature - Turtle
When Thriving Turtle enters the battlefield, you get {E}{E} (two energy counters).
Whenever Thriving Turtle attacks, you may pay {E}{E}. If you do, put a +1/+1 counter on it.
0 /
3
{3}{G}
Verdant Crescendo
Sorcery
Search your library for a basic land card and put it onto the battlefield tapped. Search your library and graveyard for a card named Nissa, Nature's Artisan, reveal it, put it into your hand, then shuffle.
{3}{G}
Verdant Crescendo
Sorcery
Search your library for a basic land card and put it onto the battlefield tapped. Search your library and graveyard for a card named Nissa, Nature's Artisan, reveal it, put it into your hand, then shuffle.