Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
{4}{R}
Command the Storm
Instant
Command the Storm deals 5 damage to target creature.
{4}{R}
Command the Storm
Instant
Command the Storm deals 5 damage to target creature.
{1}{R}{R}
Direct Current
Sorcery
Direct Current deals 2 damage to any target.
Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
{3}{R}
Erratic Cyclops
Creature - Cyclops Shaman
Trample
Whenever you cast an instant or sorcery spell, Erratic Cyclops gets +X/+0 until end of turn, where X is that spell's mana value.
0 /
8
{2}{R}
Fearless Halberdier
Creature - Human Warrior
3 /
2
{2}{R}
Fearless Halberdier
Creature - Human Warrior
3 /
2
{2}{R}
Fearless Halberdier
Creature - Human Warrior
3 /
2
{1}{R}
Fire Urchin
Creature - Elemental
Trample
Whenever you cast an instant or sorcery spell, Fire Urchin gets +1/+0 until end of turn.
1 /
3
{1}{R}
Fire Urchin
Creature - Elemental
Trample
Whenever you cast an instant or sorcery spell, Fire Urchin gets +1/+0 until end of turn.
1 /
3
{U}{R}
Goblin Electromancer
Creature - Goblin Wizard
Instant and sorcery spells you cast cost {1} less to cast.
2 /
2
{U}{R}
Goblin Electromancer
Creature - Goblin Wizard
Instant and sorcery spells you cast cost {1} less to cast.
2 /
2
{4}{R}
Hellkite Whelp
Creature - Dragon
Flying
Whenever Hellkite Whelp attacks, it deals 1 damage to target creature defending player controls.
3 /
3
{4}{R}
Hellkite Whelp
Creature - Dragon
Flying
Whenever Hellkite Whelp attacks, it deals 1 damage to target creature defending player controls.
3 /
3
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Izzet Guildgate
Land - Gate
Izzet Guildgate enters the battlefield tapped.
{T}: Add {U} or {R}.
--
Izzet Guildgate
Land - Gate
Izzet Guildgate enters the battlefield tapped.
{T}: Add {U} or {R}.
--
Izzet Guildgate
Land - Gate
Izzet Guildgate enters the battlefield tapped.
{T}: Add {U} or {R}.
--
Izzet Guildgate
Land - Gate
Izzet Guildgate enters the battlefield tapped.
{T}: Add {U} or {R}.
{2}{U}
Leapfrog
Creature - Frog
Leapfrog has flying as long as you've cast an instant or sorcery spell this turn.
3 /
1
{U}
Maximize Altitude
Sorcery
Target creature gets +1/+1 and gains flying until end of turn.
Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
{3}{U}
Muse Drake
Creature - Drake
Flying
When Muse Drake enters the battlefield, draw a card.
1 /
3
{4}{U}
Omnispell Adept
Creature - Human Wizard
{2}{U}, {T}: You may cast an instant or sorcery spell from your hand without paying its mana cost.
3 /
4
{1}{U}
Passwall Adept
Creature - Human Wizard
{2}{U}: Target creature can't be blocked this turn.
1 /
3
{2}{R}
Precision Bolt
Sorcery
Precision Bolt deals 3 damage to any target.
{2}{R}
Precision Bolt
Sorcery
Precision Bolt deals 3 damage to any target.
{2}{R}
Precision Bolt
Sorcery
Precision Bolt deals 3 damage to any target.
{2}{R}
Precision Bolt
Sorcery
Precision Bolt deals 3 damage to any target.
{3}{U}{U}
Ral's Dispersal
Instant
Return target creature to its owner's hand. You may search your library and/or graveyard for a card named Ral, Caller of Storms, reveal it, and put it into your hand. If you search your library this way, shuffle.
{3}{U}{U}
Ral's Dispersal
Instant
Return target creature to its owner's hand. You may search your library and/or graveyard for a card named Ral, Caller of Storms, reveal it, and put it into your hand. If you search your library this way, shuffle.
{2}{U}{R}
Ral's Staticaster
Creature - Viashino Wizard
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever Ral's Staticaster attacks, if you control a Ral planeswalker, Ral's Staticaster gets +1/+0 for each card in your hand until end of turn.
3 /
3
{2}{U}{R}
Ral's Staticaster
Creature - Viashino Wizard
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever Ral's Staticaster attacks, if you control a Ral planeswalker, Ral's Staticaster gets +1/+0 for each card in your hand until end of turn.
3 /
3
{2}{U}{R}
Ral's Staticaster
Creature - Viashino Wizard
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever Ral's Staticaster attacks, if you control a Ral planeswalker, Ral's Staticaster gets +1/+0 for each card in your hand until end of turn.
3 /
3
{4}{U}{R}
Ral, Caller of Storms
Legendary Planeswalker - Ral
+1: Draw a card.
-2: Ral, Caller of Storms deals 3 damage divided as you choose among one, two, or three targets.
-7: Draw seven cards. Ral, Caller of Storms deals 7 damage to each creature your opponents control.
L:
4
{3}{R}
Rubblebelt Boar
Creature - Boar
When Rubblebelt Boar enters the battlefield, target creature gets +2/+0 until end of turn.
3 /
3
{1}{U}{R}
Sonic Assault
Instant
Tap target creature. Sonic Assault deals 2 damage to that creature's controller.
Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
{1}{U}
Vedalken Mesmerist
Creature - Vedalken Wizard
Whenever Vedalken Mesmerist attacks, target creature an opponent controls gets -2/-0 until end of turn.
2 /
1
{1}{U}{R}
Wee Dragonauts
Creature - Faerie Wizard
Flying
Whenever you cast an instant or sorcery spell, Wee Dragonauts gets +2/+0 until end of turn.
1 /
3
{1}{U}{R}
Wee Dragonauts
Creature - Faerie Wizard
Flying
Whenever you cast an instant or sorcery spell, Wee Dragonauts gets +2/+0 until end of turn.