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Select Main Deck Cards

{1}{W}{W}
Ajani, Caller of the Pride
Legendary Planeswalker - Ajani
+1: Put a +1/+1 counter on up to one target creature.

-3: Target creature gains flying and double strike until end of turn.

-8: Create X 2/2 white Cat creature tokens, where X is your life total.
L: 4
{3}{G}{W}
Ajani, Mentor of Heroes
Legendary Planeswalker - Ajani
+1: Distribute three +1/+1 counters among one, two, or three target creatures you control.

+1: Look at the top four cards of your library. You may reveal an Aura, creature, or planeswalker card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

-8: You gain 100 life.
L: 4
{7}
Akroma's Memorial
Legendary Artifact
Creatures you control have flying, first strike, vigilance, trample, haste, and protection from black and from red.
--
Ancestral Vision
Sorcery
Suspend 4--{U} (Rather than cast this card from your hand, pay {U} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)

Target player draws three cards.
{5}{W}{W}
Angel of the Dire Hour
Creature - Angel
Flash

Flying

When Angel of the Dire Hour enters the battlefield, if you cast it from your hand, exile all attacking creatures.
5 / 4
{2}{W}{W}
Angelic Destiny
Enchantment - Aura
Enchant creature

Enchanted creature gets +4/+4, has flying and first strike, and is an Angel in addition to its other types.

When enchanted creature dies, return Angelic Destiny to its owner's hand.
{U}
Annul
Instant
Counter target artifact or enchantment spell.
{1}{U}
Arcane Denial
Instant
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.

You draw a card at the beginning of the next turn's upkeep.
{1}{W}{W}
Archetype of Courage
Enchantment Creature - Human Soldier
Creatures you control have first strike.

Creatures your opponents control lose first strike and can't have or gain first strike.
2 / 2
{4}{U}{U}
Archetype of Imagination
Enchantment Creature - Human Wizard
Creatures you control have flying.

Creatures your opponents control lose flying and can't have or gain flying.
3 / 2
{1}{G}{W}
Aura Shards
Enchantment
Whenever a creature enters the battlefield under your control, you may destroy target artifact or enchantment.
{2}
Azorius Signet
Artifact
{1}, {T}: Add {W}{U}.
{3}{W}{W}
Battlegrace Angel
Creature - Angel
Flying

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

Whenever a creature you control attacks alone, it gains lifelink until end of turn.
4 / 4
{1}{G}{W}
Behemoth Sledge
Artifact - Equipment
Equipped creature gets +2/+2 and has trample and lifelink.

Equip {3}
{G}
Birds of Paradise
Creature - Bird
Flying

{T}: Add one mana of any color.
0 / 1
{1}{G}{G}
Bow of Nylea
Legendary Enchantment Artifact
Attacking creatures you control have deathtouch.

{1}{G}, {T}: Choose one --

• Put a +1/+1 counter on target creature.

• Bow of Nylea deals 2 damage to target creature with flying.

• You gain 3 life.

• Put up to four target cards from your graveyard on the bottom of your library in any order.
{U}
Brainstorm
Instant
Draw three cards, then put two cards from your hand on top of your library in any order.
{0}
Cathar's Shield
Artifact - Equipment
Equipped creature gets +0/+3 and has vigilance.

Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
{1}{G/U}{G/U}
Cold-Eyed Selkie
Creature - Merfolk Rogue
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

Whenever Cold-Eyed Selkie deals combat damage to a player, you may draw that many cards.
1 / 1
{3}
Commander's Sphere
Artifact
{T}: Add one mana of any color in your commander's color identity.

Sacrifice Commander's Sphere: Draw a card.
{U}{U}
Counterspell
Instant
Counter target spell.
{3}
Crawlspace
Artifact
No more than two creatures can attack you each combat.
{1}{G}
Cryptolith Rite
Enchantment
Creatures you control have "{T}: Add one mana of any color."
{1}{U}
Cyclonic Rift
Instant
Return target nonland permanent you don't control to its owner's hand.

Overload {6}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
{2}{W}
Danitha Capashen, Paragon
Legendary Creature - Human Knight
First strike, vigilance, lifelink

Aura and Equipment spells you cast cost {1} less to cast.
2 / 2
{3}
Darksteel Plate
Artifact - Equipment
Indestructible

Equipped creature has indestructible.

Equip {2}
{1}{G}{W}
Dauntless Escort
Creature - Rhino Soldier
Sacrifice Dauntless Escort: Creatures you control gain indestructible until end of turn.
3 / 3
{4}{U}{U}
Deadeye Navigator
Creature - Spirit
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)

As long as Deadeye Navigator is paired with another creature, each of those creatures has "{1}{U}: Exile this creature, then return it to the battlefield under your control."
5 / 5
{U}{U}
Declaration of Naught
Enchantment
As Declaration of Naught enters the battlefield, choose a card name.

{U}: Counter target spell with the chosen name.
{1}{U}{U}
Disallow
Instant
Counter target spell, activated ability, or triggered ability. (Mana abilities can't be targeted.)
{U}
Dispel
Instant
Counter target instant spell.
{3}{G}{W}
Dromoka, the Eternal
Legendary Creature - Dragon
Flying

Whenever a Dragon you control attacks, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)
5 / 5
{G}{W}
Eladamri's Call
Instant
Search your library for a creature card, reveal that card, put it into your hand, then shuffle.
{W}
Enlightened Tutor
Instant
Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.
{1}{G}{G}
Eternal Witness
Creature - Human Shaman
When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand.
2 / 1
{W}{U}
Ethercaste Knight
Artifact Creature - Human Knight
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
1 / 3
{U}{U}
Familiar's Ruse
Instant
As an additional cost to cast this spell, return a creature you control to its owner's hand.

Counter target spell.
{2}{G}{W}{U}
Finest Hour
Enchantment
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

Whenever a creature you control attacks alone, if it's the first combat phase of the turn, untap that creature. After this phase, there is an additional combat phase.
{2}{W}
Gift of Immortality
Enchantment - Aura
Enchant creature

When enchanted creature dies, return that card to the battlefield under its owner's control. Return Gift of Immortality to the battlefield attached to that creature at the beginning of the next end step.
{G}{W}{U}
Giltspire Avenger
Creature - Human Soldier
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

{T}: Destroy target creature that dealt damage to you this turn.
2 / 2
{3}{U}
Glen Elendra Archmage
Creature - Faerie Wizard
Flying

{U}, Sacrifice Glen Elendra Archmage: Counter target noncreature spell.

Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
2 / 2
{4}
Grafted Exoskeleton
Artifact - Equipment
Equipped creature gets +2/+2 and has infect. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

Whenever Grafted Exoskeleton becomes unattached from a permanent, sacrifice that permanent.

Equip {2}
{W}{W}
Grand Abolisher
Creature - Human Cleric
During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.
2 / 2
{4}
Hammer of Nazahn
Legendary Artifact - Equipment
Whenever Hammer of Nazahn or another Equipment enters the battlefield under your control, you may attach that Equipment to target creature you control.

Equipped creature gets +2/+0 and has indestructible.

Equip {4}
{2}{W}
Idyllic Tutor
Sorcery
Search your library for an enchantment card, reveal it, put it into your hand, then shuffle.
{1}{W}
Imposing Sovereign
Creature - Human Noble
Creatures your opponents control enter the battlefield tapped.
2 / 1
{3}{W}
Indestructibility
Enchantment - Aura
Enchant permanent

Enchanted permanent has indestructible. (Effects that say "destroy" don't destroy that permanent. A creature with indestructible can't be destroyed by damage.)
{G}{W}{U}
Jenara, Asura of War
Legendary Creature - Angel
Flying

{1}{W}: Put a +1/+1 counter on Jenara, Asura of War.
3 / 3
{3}{G}{G}
Kalonian Hydra
Creature - Hydra
Trample

Kalonian Hydra enters the battlefield with four +1/+1 counters on it.

Whenever Kalonian Hydra attacks, double the number of +1/+1 counters on each creature you control.
0 / 0
{2}
Lightning Greaves
Artifact - Equipment
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)

Equip {0}
{2}{G}{W}
Loxodon Hierarch
Creature - Elephant Cleric
When Loxodon Hierarch enters the battlefield, you gain 4 life.

{G}{W}, Sacrifice Loxodon Hierarch: Regenerate each creature you control.
4 / 4
{3}
Loxodon Warhammer
Artifact - Equipment
Equipped creature gets +3/+0 and has trample and lifelink.

Equip {3}
{U}{U}
Mana Drain
Instant
Counter target spell. At the beginning of your next main phase, add an amount of {C} equal to that spell's mana value.
{1}{U}
Mana Leak
Instant
Counter target spell unless its controller pays {3}.
{5}{G}{G}
Mossbridge Troll
Creature - Troll
If Mossbridge Troll would be destroyed, regenerate it.

Tap any number of untapped creatures you control other than Mossbridge Troll with total power 10 or greater: Mossbridge Troll gets +20/+20 until end of turn.
5 / 5
{W}
Mother of Runes
Creature - Human Cleric
{T}: Target creature you control gains protection from the color of your choice until end of turn.
1 / 1
{U}
Mystical Tutor
Instant
Search your library for an instant or sorcery card, reveal it, then shuffle and put that card on top.
{3}{W}{W}
Nahiri, the Lithomancer
Legendary Planeswalker - Nahiri
+2: Create a 1/1 white Kor Soldier creature token. You may attach an Equipment you control to it.

-2: You may put an Equipment card from your hand or graveyard onto the battlefield.

-10: Create a colorless Equipment artifact token named Stoneforged Blade. It has indestructible, "Equipped creature gets +5/+5 and has double strike," and equip {0}.

Nahiri, the Lithomancer can be your commander.
L: 3
{1}{U}
Negate
Instant
Counter target noncreature spell.
{G}
Noble Hierarch
Creature - Human Druid
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

{T}: Add {G}, {W}, or {U}.
0 / 1
{1}{W}
Open the Armory
Sorcery
Search your library for an Aura or Equipment card, reveal it, put it into your hand, then shuffle.
{3}{G}{G}
Overwhelming Stampede
Sorcery
Until end of turn, creatures you control gain trample and get +X/+X, where X is the greatest power among creatures you control.
{0}
Pact of Negation
Instant
Counter target spell.

At the beginning of your next upkeep, pay {3}{U}{U}. If you don't, you lose the game.
{W}
Path to Exile
Instant
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
{4}{U}
Peregrine Drake
Creature - Drake
Flying

When Peregrine Drake enters the battlefield, untap up to five lands.
2 / 3
{1}{U}
Phantasmal Image
Creature - Illusion
You may have Phantasmal Image enter the battlefield as a copy of any creature on the battlefield, except it's an Illusion in addition to its other types and it has "When this creature becomes the target of a spell or ability, sacrifice it."
0 / 0
{U}
Ponder
Sorcery
Look at the top three cards of your library, then put them back in any order. You may shuffle.

Draw a card.
{2}{G}{G}{U}{U}
Prime Speaker Zegana
Legendary Creature - Merfolk Wizard
Prime Speaker Zegana enters the battlefield with X +1/+1 counters on it, where X is the greatest power among other creatures you control.

When Prime Speaker Zegana enters the battlefield, draw cards equal to its power.
1 / 1
{2}{G/W}{G/W}{G/W}
Privileged Position
Enchantment
({G/W} can be paid with either {G} or {W}.)

Other permanents you control have hexproof. (They can't be the targets of spells or abilities your opponents control.)
{2}
Prowler's Helm
Artifact - Equipment
Equipped creature can't be blocked except by Walls.

Equip {2}
{1}{G}{G}
Prowling Serpopard
Creature - Cat Snake
This spell can't be countered.

Creature spells you control can't be countered.
4 / 3
{G}{W}
Qasali Pridemage
Creature - Cat Wizard
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

{1}, Sacrifice Qasali Pridemage: Destroy target artifact or enchantment.
2 / 2
{1}{G}{W}{U}
Rafiq of the Many
Legendary Creature - Human Knight
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

Whenever a creature you control attacks alone, it gains double strike until end of turn.
3 / 3
{G}
Rancor
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+0 and has trample.

When Rancor is put into a graveyard from the battlefield, return Rancor to its owner's hand.
{W}{U}{U}
Render Silent
Instant
Counter target spell. Its controller can't cast spells this turn.
{2}{U}
Rhystic Study
Enchantment
Whenever an opponent casts a spell, you may draw a card unless that player pays {1}.
{G}{W}
Saffi Eriksdotter
Legendary Creature - Human Scout
Sacrifice Saffi Eriksdotter: When target creature is put into your graveyard this turn, return that card to the battlefield.
2 / 2
{1}{G}
Sakura-Tribe Elder
Creature - Snake Shaman
Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
1 / 1
{5}
Scytheclaw
Artifact - Equipment
Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)

Equipped creature gets +1/+1.

Whenever equipped creature deals combat damage to a player, that player loses half their life, rounded up.

Equip {3}
{2}
Selesnya Signet
Artifact
{1}, {T}: Add {G}{W}.
{3}{W}
Seraph of the Sword
Creature - Angel
Flying

Prevent all combat damage that would be dealt to Seraph of the Sword.
3 / 3
{3}{W}
Shalai, Voice of Plenty
Legendary Creature - Angel
Flying

You, planeswalkers you control, and other creatures you control have hexproof.

{4}{G}{G}: Put a +1/+1 counter on each creature you control.
3 / 4
{2}{G}
Shaman of Forgotten Ways
Creature - Human Shaman
{T}: Add two mana in any combination of colors. Spend this mana only to cast creature spells.

Formidable -- {9}{G}{G}, {T}: Each player's life total becomes the number of creatures they control. Activate only if creatures you control have total power 8 or greater.
2 / 3
{2}{G/W}
Shield of the Oversoul
Enchantment - Aura
Enchant creature

As long as enchanted creature is green, it gets +1/+1 and has indestructible. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.)

As long as enchanted creature is white, it gets +1/+1 and has flying.
{W}
Sigarda's Aid
Enchantment
You may cast Aura and Equipment spells as though they had flash.

Whenever an Equipment enters the battlefield under your control, you may attach it to target creature you control.
{2}{G}{W}{W}
Sigarda, Host of Herons
Legendary Creature - Angel
Flying, hexproof

Spells and abilities your opponents control can't cause you to sacrifice permanents.
5 / 5
{4}
Silent Arbiter
Artifact Creature - Construct
No more than one creature can attack each combat.

No more than one creature can block each combat.
1 / 5
{2}
Simic Signet
Artifact
{1}, {T}: Add {G}{U}.
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
{2}{G}
Somberwald Sage
Creature - Human Druid
{T}: Add three mana of any one color. Spend this mana only to cast creature spells.
0 / 1
{4}{W}{U}
Sovereigns of Lost Alara
Creature - Spirit
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

Whenever a creature you control attacks alone, you may search your library for an Aura card that could enchant that creature, put it onto the battlefield attached to that creature, then shuffle.
4 / 5
{2}{U}
Spellseeker
Creature - Human Wizard
When Spellseeker enters the battlefield, you may search your library for an instant or sorcery card with mana value 2 or less, reveal it, put it into your hand, then shuffle.
1 / 1
{1}{W}
Sram, Senior Edificer
Legendary Creature - Dwarf Advisor
Whenever you cast an Aura, Equipment, or Vehicle spell, draw a card.
2 / 2
{U}
Steel Sabotage
Instant
Choose one --

• Counter target artifact spell.

• Return target artifact to its owner's hand.
{2}{W/U}
Steel of the Godhead
Enchantment - Aura
Enchant creature

As long as enchanted creature is white, it gets +1/+1 and has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)

As long as enchanted creature is blue, it gets +1/+1 and can't be blocked.
{W}
Steelshaper's Gift
Sorcery
Search your library for an Equipment card, reveal that card, put it into your hand, then shuffle.
{U}
Stifle
Instant
Counter target activated or triggered ability. (Mana abilities can't be targeted.)
{1}{G}{W}{U}
Stoic Angel
Creature - Angel
Flying, vigilance

Players can't untap more than one creature during their untap steps.
3 / 4
{1}{W}
Stoneforge Mystic
Creature - Kor Artificer
When Stoneforge Mystic enters the battlefield, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle.

{1}{W}, {T}: You may put an Equipment card from your hand onto the battlefield.
1 / 2
{5}{U}{U}{U}
Stormtide Leviathan
Creature - Leviathan
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

All lands are Islands in addition to their other types.

Creatures without flying or islandwalk can't attack.
8 / 8
{2}{W}{W}
Sublime Archangel
Creature - Angel
Flying

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

Other creatures you control have exalted. (If a creature has multiple instances of exalted, each triggers separately.)
4 / 3
{4}{W}{W}
Sun Titan
Creature - Giant
Vigilance

Whenever Sun Titan enters the battlefield or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.
6 / 6
{1}{W}{W}{U}
Supreme Verdict
Sorcery
This spell can't be countered.

Destroy all creatures.
{U}
Swan Song
Instant
Counter target enchantment, instant, or sorcery spell. Its controller creates a 2/2 blue Bird creature token with flying.
{3}
Sword of Body and Mind
Artifact - Equipment
Equipped creature gets +2/+2 and has protection from green and from blue.

Whenever equipped creature deals combat damage to a player, you create a 2/2 green Wolf creature token and that player mills ten cards.

Equip {2}
{3}
Sword of Feast and Famine
Artifact - Equipment
Equipped creature gets +2/+2 and has protection from black and from green.

Whenever equipped creature deals combat damage to a player, that player discards a card and you untap all lands you control.

Equip {2}
{3}
Sword of Fire and Ice
Artifact - Equipment
Equipped creature gets +2/+2 and has protection from red and from blue.

Whenever equipped creature deals combat damage to a player, Sword of Fire and Ice deals 2 damage to any target and you draw a card.

Equip {2}
{3}
Sword of Light and Shadow
Artifact - Equipment
Equipped creature gets +2/+2 and has protection from white and from black.

Whenever equipped creature deals combat damage to a player, you gain 3 life and you may return up to one target creature card from your graveyard to your hand.

Equip {2}
{3}
Sword of Vengeance
Artifact - Equipment
Equipped creature gets +2/+0 and has first strike, vigilance, trample, and haste.

Equip {3}
{3}
Sword of War and Peace
Artifact - Equipment
Equipped creature gets +2/+2 and has protection from red and from white.

Whenever equipped creature deals combat damage to a player, Sword of War and Peace deals damage to that player equal to the number of cards in their hand and you gain 1 life for each card in your hand.

Equip {2}
{W}
Swords to Plowshares
Instant
Exile target creature. Its controller gains life equal to its power.
{1}{G}{W}{U}
Tamiyo, Field Researcher
Legendary Planeswalker - Tamiyo
+1: Choose up to two target creatures. Until your next turn, whenever either of those creatures deals combat damage, you draw a card.

-2: Tap up to two target nonland permanents. They don't untap during their controller's next untap step.

-7: Draw three cards. You get an emblem with "You may cast spells from your hand without paying their mana costs."
L: 4
{2}{U}{U}{U}
Teferi, Mage of Zhalfir
Legendary Creature - Human Wizard
Flash

Creature cards you own that aren't on the battlefield have flash.

Each opponent can cast spells only any time they could cast a sorcery.
3 / 4
{2}{U}
Thassa, God of the Sea
Legendary Enchantment Creature - God
Indestructible

As long as your devotion to blue is less than five, Thassa isn't a creature. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.)

At the beginning of your upkeep, scry 1.

{1}{U}: Target creature you control can't be blocked this turn.
5 / 5
{1}{U}{U}
True-Name Nemesis
Creature - Merfolk Rogue
As True-Name Nemesis enters the battlefield, choose a player.

True-Name Nemesis has protection from the chosen player.
3 / 1
{1}{G}{U}
Trygon Predator
Creature - Beast
Flying

Whenever Trygon Predator deals combat damage to a player, you may destroy target artifact or enchantment that player controls.
2 / 3
{2}{U}
Unwind
Instant
Counter target noncreature spell. Untap up to three lands.
{3}
Whispersilk Cloak
Artifact - Equipment
Equipped creature can't be blocked and has shroud. (It can't be the target of spells or abilities.)

Equip {2}
{2}{W}{W}
Wrath of God
Sorcery
Destroy all creatures. They can't be regenerated.