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Select Main Deck Cards

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Ancient Amphitheater
Land
As Ancient Amphitheater enters the battlefield, you may reveal a Giant card from your hand. If you don't, Ancient Amphitheater enters the battlefield tapped.

{T}: Add {R} or {W}.
--
Ancient Amphitheater
Land
As Ancient Amphitheater enters the battlefield, you may reveal a Giant card from your hand. If you don't, Ancient Amphitheater enters the battlefield tapped.

{T}: Add {R} or {W}.
--
Ancient Amphitheater
Land
As Ancient Amphitheater enters the battlefield, you may reveal a Giant card from your hand. If you don't, Ancient Amphitheater enters the battlefield tapped.

{T}: Add {R} or {W}.
--
Ancient Amphitheater
Land
As Ancient Amphitheater enters the battlefield, you may reveal a Giant card from your hand. If you don't, Ancient Amphitheater enters the battlefield tapped.

{T}: Add {R} or {W}.
{2}{R}{R}
Battering Craghorn
Creature - Goat Beast
First strike

Morph {1}{R}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
3 / 1
{2}{R}{R}
Battering Craghorn
Creature - Goat Beast
First strike

Morph {1}{R}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
3 / 1
{2}{R}{R}
Battering Craghorn
Creature - Goat Beast
First strike

Morph {1}{R}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
3 / 1
{W}{W}
Blessing
Enchantment - Aura
Enchant creature

{W}: Enchanted creature gets +1/+1 until end of turn.
{W}{W}
Blessing
Enchantment - Aura
Enchant creature

{W}: Enchanted creature gets +1/+1 until end of turn.
{W}{W}
Blessing
Enchantment - Aura
Enchant creature

{W}: Enchanted creature gets +1/+1 until end of turn.
--
Boros Guildgate
Land - Gate
Boros Guildgate enters the battlefield tapped.

{T}: Add {R} or {W}.
--
Boros Guildgate
Land - Gate
Boros Guildgate enters the battlefield tapped.

{T}: Add {R} or {W}.
--
Boros Guildgate
Land - Gate
Boros Guildgate enters the battlefield tapped.

{T}: Add {R} or {W}.
--
Boros Guildgate
Land - Gate
Boros Guildgate enters the battlefield tapped.

{T}: Add {R} or {W}.
{1}{W}
Chosen by Heliod
Enchantment - Aura
Enchant creature

When Chosen by Heliod enters the battlefield, draw a card.

Enchanted creature gets +0/+2.
{1}{W}
Chosen by Heliod
Enchantment - Aura
Enchant creature

When Chosen by Heliod enters the battlefield, draw a card.

Enchanted creature gets +0/+2.
{W}
Daily Regimen
Enchantment - Aura
Enchant creature

{1}{W}: Put a +1/+1 counter on enchanted creature.
{W}
Daily Regimen
Enchantment - Aura
Enchant creature

{1}{W}: Put a +1/+1 counter on enchanted creature.
{W}
Daily Regimen
Enchantment - Aura
Enchant creature

{1}{W}: Put a +1/+1 counter on enchanted creature.
--
Evolving Wilds
Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
--
Evolving Wilds
Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
--
Evolving Wilds
Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
--
Evolving Wilds
Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{W}
Holy Strength
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+2.
{W}
Holy Strength
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+2.
{W}
Holy Strength
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+2.
{3}{W}
Indestructibility
Enchantment - Aura
Enchant permanent

Enchanted permanent has indestructible. (Effects that say "destroy" don't destroy that permanent. A creature with indestructible can't be destroyed by damage.)
{1}{W}
Intangible Virtue
Enchantment
Creature tokens you control get +1/+1 and have vigilance.
{1}{W}
Intangible Virtue
Enchantment
Creature tokens you control get +1/+1 and have vigilance.
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
{R}
Mountain Goat
Creature - Goat
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
1 / 1
{R}
Mountain Goat
Creature - Goat
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
1 / 1
{R}
Mountain Goat
Creature - Goat
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
1 / 1
{R}
Mountain Goat
Creature - Goat
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
1 / 1
{R}
Mountain Goat
Creature - Goat
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
1 / 1
{R}
Mountain Goat
Creature - Goat
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
1 / 1
{R}
Mountain Goat
Creature - Goat
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
1 / 1
{R/W}{R/W}{R/W}{R/W}{R/W}
Nobilis of War
Creature - Spirit Avatar
Flying

Attacking creatures you control get +2/+0.
3 / 4
{R/W}{R/W}{R/W}{R/W}{R/W}
Nobilis of War
Creature - Spirit Avatar
Flying

Attacking creatures you control get +2/+0.
3 / 4
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{2}{R}
Shared Animosity
Enchantment
Whenever a creature you control attacks, it gets +1/+0 until end of turn for each other attacking creature that shares a creature type with it.
{2}{R}
Shared Animosity
Enchantment
Whenever a creature you control attacks, it gets +1/+0 until end of turn for each other attacking creature that shares a creature type with it.
{2}{R}
Shared Animosity
Enchantment
Whenever a creature you control attacks, it gets +1/+0 until end of turn for each other attacking creature that shares a creature type with it.
{4}
Skull Catapult
Artifact
{1}, {T}, Sacrifice a creature: Skull Catapult deals 2 damage to any target.
{4}
Skull Catapult
Artifact
{1}, {T}, Sacrifice a creature: Skull Catapult deals 2 damage to any target.
--
Springjack Pasture
Land
{T}: Add {C}.

{4}, {T}: Create a 0/1 white Goat creature token.

{T}, Sacrifice X Goats: Add X mana of any one color. You gain X life.
--
Springjack Pasture
Land
{T}: Add {C}.

{4}, {T}: Create a 0/1 white Goat creature token.

{T}, Sacrifice X Goats: Add X mana of any one color. You gain X life.
--
Springjack Pasture
Land
{T}: Add {C}.

{4}, {T}: Create a 0/1 white Goat creature token.

{T}, Sacrifice X Goats: Add X mana of any one color. You gain X life.
{3}{W}
Springjack Shepherd
Creature - Kithkin Wizard
Chroma -- When Springjack Shepherd enters the battlefield, create a 0/1 white Goat creature token for each white mana symbol in the mana costs of permanents you control.
1 / 2
{3}{W}
Springjack Shepherd
Creature - Kithkin Wizard
Chroma -- When Springjack Shepherd enters the battlefield, create a 0/1 white Goat creature token for each white mana symbol in the mana costs of permanents you control.
1 / 2
{3}{W}
Springjack Shepherd
Creature - Kithkin Wizard
Chroma -- When Springjack Shepherd enters the battlefield, create a 0/1 white Goat creature token for each white mana symbol in the mana costs of permanents you control.
1 / 2
{3}{W}
Springjack Shepherd
Creature - Kithkin Wizard
Chroma -- When Springjack Shepherd enters the battlefield, create a 0/1 white Goat creature token for each white mana symbol in the mana costs of permanents you control.
1 / 2
{4}
Trading Post
Artifact
{1}, {T}, Discard a card: You gain 4 life.

{1}, {T}, Pay 1 life: Create a 0/1 white Goat creature token.

{1}, {T}, Sacrifice a creature: Return target artifact card from your graveyard to your hand.

{1}, {T}, Sacrifice an artifact: Draw a card.
{5}
Worldslayer
Artifact - Equipment
Whenever equipped creature deals combat damage to a player, destroy all permanents other than Worldslayer.

Equip {5} ({5}: Attach to target creature you control. Equip only as a sorcery.)