When Cloudblazer enters the battlefield, you gain 2 life and draw two cards.
2 /
2
{3}{W}{U}
Cloudblazer
Creature - Human Scout
Flying
When Cloudblazer enters the battlefield, you gain 2 life and draw two cards.
2 /
2
{3}{W}{U}
Cloudblazer
Creature - Human Scout
Flying
When Cloudblazer enters the battlefield, you gain 2 life and draw two cards.
2 /
2
{4}{W}{U}
Cunning Breezedancer
Creature - Dragon
Flying
Whenever you cast a noncreature spell, Cunning Breezedancer gets +2/+2 until end of turn.
4 /
4
{4}{W}{U}
Cunning Breezedancer
Creature - Dragon
Flying
Whenever you cast a noncreature spell, Cunning Breezedancer gets +2/+2 until end of turn.
4 /
4
{4}{W}{U}
Cunning Breezedancer
Creature - Dragon
Flying
Whenever you cast a noncreature spell, Cunning Breezedancer gets +2/+2 until end of turn.
4 /
4
{3}{W}
Divine Verdict
Instant
Destroy target attacking or blocking creature.
{3}{W}
Divine Verdict
Instant
Destroy target attacking or blocking creature.
{1}{U}
Favorable Winds
Enchantment
Creatures you control with flying get +1/+1.
{1}{U}
Favorable Winds
Enchantment
Creatures you control with flying get +1/+1.
{1}{U}
Favorable Winds
Enchantment
Creatures you control with flying get +1/+1.
{1}{U}
Favorable Winds
Enchantment
Creatures you control with flying get +1/+1.
{1}{W}
Immolating Glare
Instant
Destroy target attacking creature.
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{3}
Loxodon Warhammer
Artifact - Equipment
Equipped creature gets +3/+0 and has trample and lifelink.
Equip {3}
{1}{W}{U}
Lyev Skyknight
Creature - Human Knight
Flying
When Lyev Skyknight enters the battlefield, detain target nonland permanent an opponent controls. (Until your next turn, that permanent can't attack or block and its activated abilities can't be activated.)
3 /
1
{3}
Ojutai Monument
Artifact
{T}: Add {W} or {U}.
{4}{W}{U}: Ojutai Monument becomes a 4/4 white and blue Dragon artifact creature with flying until end of turn.
{3}
Ojutai Monument
Artifact
{T}: Add {W} or {U}.
{4}{W}{U}: Ojutai Monument becomes a 4/4 white and blue Dragon artifact creature with flying until end of turn.
{3}
Ojutai Monument
Artifact
{T}: Add {W} or {U}.
{4}{W}{U}: Ojutai Monument becomes a 4/4 white and blue Dragon artifact creature with flying until end of turn.
{1}{W}
Pacifism
Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block.
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{1}{W}{U}
Resplendent Griffin
Creature - Griffin
Flying
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Whenever Resplendent Griffin attacks, if you have the city's blessing, put a +1/+1 counter on it.
2 /
2
{2}{W}
Skywhaler's Shot
Instant
Destroy target creature with power 3 or greater. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
{4}{W}{W}
Subjugator Angel
Creature - Angel
Flying
When Subjugator Angel enters the battlefield, tap all creatures your opponents control.
4 /
3
{3}{U}
Taigam's Strike
Sorcery
Target creature gets +2/+0 until end of turn and can't be blocked this turn.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
{3}{U}
Taigam's Strike
Sorcery
Target creature gets +2/+0 until end of turn and can't be blocked this turn.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
{2}{W}{U}
Thunderclap Wyvern
Creature - Drake
Flash (You may cast this spell any time you could cast an instant.)
Flying
Other creatures you control with flying get +1/+1.
2 /
3
{2}{W}{U}
Thunderclap Wyvern
Creature - Drake
Flash (You may cast this spell any time you could cast an instant.)
Flying
Other creatures you control with flying get +1/+1.
2 /
3
--
Tranquil Cove
Land
Tranquil Cove enters the battlefield tapped.
When Tranquil Cove enters the battlefield, you gain 1 life.
{T}: Add {W} or {U}.
--
Tranquil Cove
Land
Tranquil Cove enters the battlefield tapped.
When Tranquil Cove enters the battlefield, you gain 1 life.
{T}: Add {W} or {U}.
--
Tranquil Cove
Land
Tranquil Cove enters the battlefield tapped.
When Tranquil Cove enters the battlefield, you gain 1 life.
{T}: Add {W} or {U}.
--
Tranquil Cove
Land
Tranquil Cove enters the battlefield tapped.
When Tranquil Cove enters the battlefield, you gain 1 life.
{T}: Add {W} or {U}.
{3}{U}
Tricks of the Trade
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+0 and can't be blocked.
{1}{U}
Turn to Frog
Instant
Until end of turn, target creature loses all abilities and becomes a blue Frog with base power and toughness 1/1.
{2}{U}
Warden of Evos Isle
Creature - Bird Wizard
Flying
Creature spells with flying you cast cost {1} less to cast.
2 /
2
{2}{U}
Warden of Evos Isle
Creature - Bird Wizard
Flying
Creature spells with flying you cast cost {1} less to cast.
2 /
2
{2}{U}
Warden of Evos Isle
Creature - Bird Wizard
Flying
Creature spells with flying you cast cost {1} less to cast.
2 /
2
{2}{U}
Warden of Evos Isle
Creature - Bird Wizard
Flying
Creature spells with flying you cast cost {1} less to cast.