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Select Main Deck Cards

{1}{W}
Angelic Gift
Enchantment - Aura
Enchant creature

When Angelic Gift enters the battlefield, draw a card.

Enchanted creature has flying.
{2}{W}
Aurora Champion
Creature - Elf Warrior
Whenever Aurora Champion attacks, if your team controls another Warrior, tap target creature.
3 / 2
--
Bountiful Promenade
Land
Bountiful Promenade enters the battlefield tapped unless you have two or more opponents.

{T}: Add {G} or {W}.
{4}{U}
Chakram Retriever
Creature - Elemental Dog
Partner with Chakram Slinger (When this creature enters the battlefield, target player may put Chakram Slinger into their hand from their library, then shuffle.)

Whenever you cast a spell during your turn, untap target creature.
2 / 4
{2}{G}
Combo Attack
Sorcery
Two target creatures your team controls each deal damage equal to their power to target creature.
{1}{U}
Coralhelm Guide
Creature - Merfolk Scout Ally
{4}{U}: Target creature can't be blocked this turn.
2 / 1
{1}{G}
Decorated Champion
Creature - Elf Warrior
Whenever another Warrior enters the battlefield under your team's control, put a +1/+1 counter on Decorated Champion.
2 / 2
{2}
Eager Construct
Artifact Creature - Construct
When Eager Construct enters the battlefield, each player may scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)
2 / 2
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{G}
Giant Growth
Instant
Target creature gets +3/+3 until end of turn.
{7}
Hexplate Golem
Artifact Creature - Golem
5 / 7
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{2}{W}
Jubilant Mascot
Creature - Homunculus
At the beginning of combat on your turn, you may pay {3}{W}. If you do, support 2. (Put a +1/+1 counter on each of up to two other target creatures.)
1 / 1
{1}{G}
Lead by Example
Instant
Support 2. (Put a +1/+1 counter on each of up to two target creatures.)
{W}
Loyal Pegasus
Creature - Pegasus
Flying

Loyal Pegasus can't attack or block alone.
2 / 1
{4}{U}{U}
Opportunity
Instant
Target player draws four cards.
{4}{U}
Peregrine Drake
Creature - Drake
Flying

When Peregrine Drake enters the battlefield, untap up to five lands.
2 / 3
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{4}{G}{G}{G}
Plated Crusher
Creature - Beast
Trample

Hexproof (This creature can't be the target of spells or abilities your opponents control.)
7 / 6
{3}{G}
Return to the Earth
Instant
Destroy target artifact, enchantment, or creature with flying.
{1}{W}
Silverchase Fox
Creature - Fox
{1}{W}, Sacrifice Silverchase Fox: Exile target enchantment.
2 / 2
{4}{G}
Soulblade Renewer
Creature - Elf Warrior
Partner with Soulblade Corrupter (When this creature enters the battlefield, target player may put Soulblade Corrupter into their hand from their library, then shuffle.)

When Soulblade Renewer enters the battlefield, support 2. (Put a +1/+1 counter on each of up to two other target creatures.)
2 / 2
{3}{W}
Sparring Mummy
Creature - Zombie
When Sparring Mummy enters the battlefield, untap target creature.
3 / 3
{6}{U}
Spellweaver Duo
Creature - Human Wizard
Assist (Another player can pay up to {6} of this spell's cost.)

When Spellweaver Duo enters the battlefield, you may return target tapped creature to its owner's hand.
4 / 4
{5}{U}{U}{U}
Tidespout Tyrant
Creature - Djinn
Flying

Whenever you cast a spell, return target permanent to its owner's hand.
5 / 5
{1}{G}{W}
Unflinching Courage
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+2 and has trample and lifelink. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)
{1}{G}
Wandering Wolf
Creature - Wolf
Creatures with power less than Wandering Wolf's power can't block it.
2 / 1