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Please note: This is not an official DCI service. So please always make extra sure that the sheet contains all the cards in your deck and fulfils all DCI requirements. If you notice anything wrong, please let us know. DCI is a trademark of of Wizards of the Coast LLC.
The ultimate game plan of the deck is obviously very commander-centric. Because of this, Arcades will be a prime target for removal and I want the deck to be able to push towards its main goal (albeit very hindered) without Arcades in play. In addition to this, the deck suffers from the same inefficiency that all creature-based aggressive strategies do. Even with sufficient card draw and mana ramp not present in Boros, it is still difficult to reduce three players' life from 40 to 0 while limited to only the cards in your deck. The deck is very unlike other aggro decks, however, in the way that it uses its creatures to generate massive amounts of cards and mana. Laboratory Maniac can be used as a win condition for the combos shown below, but it is also possible (though not likely) to win through non-infinite means through casting a massive Blue Sun's Zenith or Stroke of Genius.
Combo:
Axebane Guardian + Deadeye Navigator + Lightning Greaves/Swiftfoot Boots
Or:
High Alert + Axebane Guardian
Or:
Ghostly Flicker + Axebane Guardian + Mnemonic Wall + Lightning Greaves/Swiftfoot Boots
Or:
Wall of Roots + Cryptolith Rite + Deadeye Navigator + Lightning Greaves
Notes on combos:
Combo 1 draws your deck while netting you mana every time, allowing you to play Laboratory Maniac and win the game. However, if you need to produce infinite mana to use Blue Sun's Zenith or Stroke of Genius to win, a removal spell needs to be used on Arcades to allow infinite mana to be created without decking yourself. Combo 1 is also done at sorcery speed because of the need for equipment, something important to keep in mind if your opponents try to interact with it.
Combo 2 allows you to make infinite mana without decking yourself and a instant speed, but it doesn't give any way for you win the game on its own. However, there are several ways to win with it, usually facilitated by Deadeye Navigator, Doorkeeper, or Blue Sun's Zenith/Stroke of Genius.
Combo 3 allows you to draw your deck netting mana every time. It is functionally the same as 1 and the same notes apply.
Combo 4 doesn't gain you mana for each cycle; you only break even. It does still give you infinite ETB triggers, allowing you to draw your deck provided that your commander of Soul of the Harvest is out. Similar to 1, 4 also needs to be done at sorcery speed due to the need for equipment.
For combos 1, 2, and 3 Axebane Guardian can be replaced with Overgrown Battlement and Orochi Leafcaller.
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Name | Hand | Turn 1 | Turn 2 | Turn 3 | Turn 4 | Turn 5 | Turn 6 | Turn 7 | Turn 8 | Turn 9 | Turn 10 | |
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Score | Card Name | Type | Mana | Rarity | Salt |
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» | Revision 25 | June 19, 2019 | mtg47 | |||
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Revision 1 | June 26, 2018 | mtg47 |