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Select Main Deck Cards

{2}
Alchemist's Vial
Artifact
When Alchemist's Vial enters the battlefield, draw a card.

{1}, {T}, Sacrifice Alchemist's Vial: Target creature can't attack or block this turn.
{2}
Alchemist's Vial
Artifact
When Alchemist's Vial enters the battlefield, draw a card.

{1}, {T}, Sacrifice Alchemist's Vial: Target creature can't attack or block this turn.
{2}
Alchemist's Vial
Artifact
When Alchemist's Vial enters the battlefield, draw a card.

{1}, {T}, Sacrifice Alchemist's Vial: Target creature can't attack or block this turn.
{2}
Alchemist's Vial
Artifact
When Alchemist's Vial enters the battlefield, draw a card.

{1}, {T}, Sacrifice Alchemist's Vial: Target creature can't attack or block this turn.
{1}{U}
Anticipate
Instant
Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
{1}{U}
Anticipate
Instant
Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
{1}{U}
Anticipate
Instant
Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
{1}{U}
Anticipate
Instant
Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
{2}{U}
Artificer's Epiphany
Instant
Draw two cards. If you control no artifacts, discard a card.
{2}{U}
Artificer's Epiphany
Instant
Draw two cards. If you control no artifacts, discard a card.
{2}{U}
Artificer's Epiphany
Instant
Draw two cards. If you control no artifacts, discard a card.
{3}{U}
Comparative Analysis
Instant
Surge {2}{U} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)

Target player draws two cards.
{3}{U}
Comparative Analysis
Instant
Surge {2}{U} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)

Target player draws two cards.
{3}{U}
Comparative Analysis
Instant
Surge {2}{U} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)

Target player draws two cards.
--
Evolving Wilds
Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
--
Evolving Wilds
Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{2}{U}
Monastery Siege
Enchantment
As Monastery Siege enters the battlefield, choose Khans or Dragons.

• Khans -- At the beginning of your draw step, draw an additional card, then discard a card.

• Dragons -- Spells your opponents cast that target you or a permanent you control cost {2} more to cast.
{2}{U}
Monastery Siege
Enchantment
As Monastery Siege enters the battlefield, choose Khans or Dragons.

• Khans -- At the beginning of your draw step, draw an additional card, then discard a card.

• Dragons -- Spells your opponents cast that target you or a permanent you control cost {2} more to cast.
{2}{U}
Monastery Siege
Enchantment
As Monastery Siege enters the battlefield, choose Khans or Dragons.

• Khans -- At the beginning of your draw step, draw an additional card, then discard a card.

• Dragons -- Spells your opponents cast that target you or a permanent you control cost {2} more to cast.
{2}{U}
Monastery Siege
Enchantment
As Monastery Siege enters the battlefield, choose Khans or Dragons.

• Khans -- At the beginning of your draw step, draw an additional card, then discard a card.

• Dragons -- Spells your opponents cast that target you or a permanent you control cost {2} more to cast.
{1}{U}
Negate
Instant
Counter target noncreature spell.
{1}{U}
Negate
Instant
Counter target noncreature spell.
{1}{U}
Negate
Instant
Counter target noncreature spell.
{1}{U}
Negate
Instant
Counter target noncreature spell.
{3}{U}{U}
Pore Over the Pages
Sorcery
Draw three cards, untap up to two lands, then discard a card.
{3}{U}{U}
Pore Over the Pages
Sorcery
Draw three cards, untap up to two lands, then discard a card.
{3}{U}{U}
Pore Over the Pages
Sorcery
Draw three cards, untap up to two lands, then discard a card.
{2}{G}
Revealing Wind
Instant
Prevent all combat damage that would be dealt this turn. You may look at each face-down creature that's attacking or blocking.
{2}{G}
Revealing Wind
Instant
Prevent all combat damage that would be dealt this turn. You may look at each face-down creature that's attacking or blocking.
{2}{G}
Revealing Wind
Instant
Prevent all combat damage that would be dealt this turn. You may look at each face-down creature that's attacking or blocking.
{2}{G}
Revealing Wind
Instant
Prevent all combat damage that would be dealt this turn. You may look at each face-down creature that's attacking or blocking.
{2}{U}
Sphinx's Tutelage
Enchantment
Whenever you draw a card, target opponent mills two cards. If two nonland cards that share a color were milled this way, repeat this process.

{5}{U}: Draw a card, then discard a card.
{2}{U}
Sphinx's Tutelage
Enchantment
Whenever you draw a card, target opponent mills two cards. If two nonland cards that share a color were milled this way, repeat this process.

{5}{U}: Draw a card, then discard a card.
{2}{U}
Sphinx's Tutelage
Enchantment
Whenever you draw a card, target opponent mills two cards. If two nonland cards that share a color were milled this way, repeat this process.

{5}{U}: Draw a card, then discard a card.
--
Terramorphic Expanse
Land
{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
--
Terramorphic Expanse
Land
{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
--
Thornwood Falls
Land
Thornwood Falls enters the battlefield tapped.

When Thornwood Falls enters the battlefield, you gain 1 life.

{T}: Add {G} or {U}.
--
Thornwood Falls
Land
Thornwood Falls enters the battlefield tapped.

When Thornwood Falls enters the battlefield, you gain 1 life.

{T}: Add {G} or {U}.
{1}{G}
Winds of Qal Sisma
Instant
Prevent all combat damage that would be dealt this turn.

Ferocious -- If you control a creature with power 4 or greater, instead prevent all combat damage that would be dealt this turn by creatures your opponents control.
{1}{G}
Winds of Qal Sisma
Instant
Prevent all combat damage that would be dealt this turn.

Ferocious -- If you control a creature with power 4 or greater, instead prevent all combat damage that would be dealt this turn by creatures your opponents control.
{1}{G}
Winds of Qal Sisma
Instant
Prevent all combat damage that would be dealt this turn.

Ferocious -- If you control a creature with power 4 or greater, instead prevent all combat damage that would be dealt this turn by creatures your opponents control.
{1}{G}
Winds of Qal Sisma
Instant
Prevent all combat damage that would be dealt this turn.

Ferocious -- If you control a creature with power 4 or greater, instead prevent all combat damage that would be dealt this turn by creatures your opponents control.