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To play your deck at an official ("DCI-sanctioned") tournament you need a deck registration sheet. Here you can download such a sheet pre-filled with the cards in this deck!
Please note: This is not an official DCI service. So please always make extra sure that the sheet contains all the cards in your deck and fulfils all DCI requirements. If you notice anything wrong, please let us know. DCI is a trademark of of Wizards of the Coast LLC.
Start by attacking the hand while playing defense with your creatures and removal. Eliminate threats one to one until turn five to seven, which is when aggressive decks tend to lose steam and control decks will try to win with a big spell. Here you overtake the game with big wrath effect or a continuous value card. Use the vizier to flicker your creatures unless you need to remove an attacker from combat. Profane procession is slow, but it can be a great return for one card. The Immortal Sun and Arch of Orazca draw extra cards as well. Remember the 2+ for 1 spells are your most important ways to win the game, protect them... Also, use the information after seeing your opponent's hand to best use Gideon's Intervention. Try to name cards that will haunt you later rather than threats you need to deal with now. Future threats like Approach of the Second Sun, Hazoret the Fervant, The Scarab God or any payoff cards. Understanding the meta definitely helps. Thanks and Good Luck
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Name | Hand | Turn 1 | Turn 2 | Turn 3 | Turn 4 | Turn 5 | Turn 6 | Turn 7 | Turn 8 | Turn 9 | Turn 10 | |
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