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Select Main Deck Cards

{1}{W}{W}
Adarkar Unicorn
Creature - Unicorn
{T}: Add {U} or {C}{U}. Spend this mana only to pay cumulative upkeep costs.
2 / 2
{1}{W}
Angelic Page
Creature - Angel Spirit
Flying

{T}: Target attacking or blocking creature gets +1/+1 until end of turn.
1 / 1
{1}{W}
Angelic Renewal
Enchantment
Whenever a creature is put into your graveyard from the battlefield, you may sacrifice Angelic Renewal. If you do, return that card to the battlefield.
{1}
Arcum's Sleigh
Artifact
{2}, {T}: Target creature gains vigilance until end of turn. Activate only during combat and only if defending player controls a snow land.
{2}{R}
Barbarian Guides
Creature - Human Barbarian
{2}{R}, {T}: Choose a land type. Target creature you control gains snow landwalk of the chosen type until end of turn. Return that creature to its owner's hand at the beginning of the next end step. (It can't be blocked as long as defending player controls a snow land of that type.)
1 / 2
{B}{B}
Basal Thrull
Creature - Thrull
{T}, Sacrifice Basal Thrull: Add {B}{B}.
1 / 2
{W}
Blue Scarab
Enchantment - Aura
Enchant creature

Enchanted creature can't be blocked by blue creatures.

Enchanted creature gets +2/+2 as long as an opponent controls a blue permanent.
{2}{W}{W}
Caribou Range
Enchantment - Aura
Enchant land you control

Enchanted land has "{W}{W}, {T}: Create a 0/1 white Caribou creature token."

Sacrifice a Caribou token: You gain 1 life.
{2}{B}
Coffin Queen
Creature - Zombie Wizard
You may choose not to untap Coffin Queen during your untap step.

{2}{B}, {T}: Put target creature card from a graveyard onto the battlefield under your control. When Coffin Queen becomes untapped or you lose control of Coffin Queen, exile that creature.
1 / 1
{2}{W}
Cold Snap
Enchantment
Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

At the beginning of each player's upkeep, Cold Snap deals damage to that player equal to the number of snow lands they control.
{2}{R}{R}
Dragon Whelp
Creature - Dragon
Flying

{R}: Dragon Whelp gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Dragon Whelp at the beginning of the next end step.
2 / 3
{R}
Earthbind
Enchantment - Aura
Enchant creature

When Earthbind enters the battlefield, if enchanted creature has flying, Earthbind deals 2 damage to that creature and Earthbind gains "Enchanted creature loses flying."
{2}{U}{B}
Flooded Woodlands
Enchantment
Green creatures can't attack unless their controller sacrifices a land for each green creature they control that's attacking. (This cost is paid as attackers are declared.)
{4}{G}
Folk of the Pines
Creature - Dryad
{1}{G}: Folk of the Pines gets +1/+0 until end of turn.
2 / 5
{2}{G}
Fyndhorn Brownie
Creature - Ouphe
{2}{G}, {T}: Untap target creature.
1 / 1
{1}{G}
Gaea's Blessing
Sorcery
Target player shuffles up to three target cards from their graveyard into their library.

Draw a card.

When Gaea's Blessing is put into your graveyard from your library, shuffle your graveyard into your library.
{1}{B}
Gaze of Pain
Sorcery
Until end of turn, whenever a creature you control attacks and isn't blocked, you may choose to have it deal damage equal to its power to a target creature. If you do, it assigns no combat damage this turn.
{1}{R}
Goblin Ski Patrol
Creature - Goblin
{1}{R}: Goblin Ski Patrol gets +2/+0 and gains flying. Its controller sacrifices it at the beginning of the next end step. Activate only once and only if you control a snow Mountain.
1 / 1
{3}{R}
Goblin Snowman
Creature - Goblin
Whenever Goblin Snowman blocks, prevent all combat damage that would be dealt to and dealt by it this turn.

{T}: Goblin Snowman deals 1 damage to target creature it's blocking.
1 / 1
{6}{R}
Karplusan Giant
Creature - Giant
Tap an untapped snow land you control: Karplusan Giant gets +1/+1 until end of turn.
3 / 3
{3}{G}{G}
Kaysa
Legendary Creature - Elf Druid
Green creatures you control get +1/+1.
2 / 3
--
Mishra's Factory
Land
{T}: Add {C}.

{1}: Mishra's Factory becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land.

{T}: Target Assembly-Worker creature gets +1/+1 until end of turn.
--
Mishra's Factory
Land
{T}: Add {C}.

{1}: Mishra's Factory becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land.

{T}: Target Assembly-Worker creature gets +1/+1 until end of turn.
{1}{G}
Moment's Peace
Instant
Prevent all combat damage that would be dealt this turn.

Flashback {2}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{R}
Orcish Lumberjack
Creature - Orc
{T}, Sacrifice a Forest: Add three mana in any combination of {R} and/or {G}.
1 / 1
{1}{B}{B}
Persecute Artist
Sorcery
Choose an artist other than Rebecca Guay. Target player reveals their hand and discards all nonland cards with art by the chosen artist.
{2}{G}{G}
Rabid Wombat
Creature - Wombat
Vigilance

Rabid Wombat gets +2/+2 for each Aura attached to it.
0 / 1
{G}
Revelation
World Enchantment
Players play with their hands revealed.
{7}{G}
Scaled Wurm
Creature - Wurm
7 / 6
{6}{W}
Seraph
Creature - Angel
Flying

Whenever a creature dealt damage by Seraph this turn dies, put that card onto the battlefield under your control at the beginning of the next end step. Sacrifice the creature when you lose control of Seraph.
4 / 4
{1}{W}
Serra's Blessing
Enchantment
Creatures you control have vigilance. (Attacking doesn't cause them to tap.)
{4}{G}{G}
Shambling Strider
Creature - Yeti
{R}{G}: Shambling Strider gets +1/-1 until end of turn.
5 / 5
{3}{U}
Silver Erne
Creature - Bird
Flying, trample
2 / 2
{5}
Snow Fortress
Artifact Creature - Wall
Defender (This creature can't attack.)

{1}: Snow Fortress gets +1/+0 until end of turn.

{1}: Snow Fortress gets +0/+1 until end of turn.

{3}: Snow Fortress deals 1 damage to target creature without flying that's attacking you.
0 / 4
{2}{U}
Snowfall
Enchantment
Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Whenever an Island is tapped for mana, its controller may add an additional {U}. If that Island is snow, its controller may add an additional {U}{U} instead. Spend this mana only to pay cumulative upkeep costs.
{3}{W}{W}
Starlit Angel
Creature - Angel
Flying
3 / 4
{1}{R}{G}
Stormbind
Enchantment
{2}, Discard a card at random: Stormbind deals 2 damage to any target.
{1}{W}
Sustaining Spirit
Creature - Angel Spirit
Cumulative upkeep {1}{W} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Damage that would reduce your life total to less than 1 reduces it to 1 instead.
0 / 3
{4}
Teferi's Puzzle Box
Artifact
At the beginning of each player's draw step, that player puts the cards in their hand on the bottom of their library in any order, then draws that many cards.
{X}{G}
Winter Blast
Sorcery
Tap X target creatures. Winter Blast deals 2 damage to each of those creatures with flying.
{1}{G}{G}
Winter's Grasp
Sorcery
Destroy target land.
{R}{G}{W}
Winter's Night
World Enchantment
Whenever a player taps a snow land for mana, that player adds one mana of any type that land produced. That land doesn't untap during its controller's next untap step.