As long as you've surveilled this turn, Darkblade Agent has deathtouch and "Whenever this creature deals combat damage to a player, you draw a card."
2 /
3
{1}{U}{B}
Darkblade Agent
Creature - Human Assassin
As long as you've surveilled this turn, Darkblade Agent has deathtouch and "Whenever this creature deals combat damage to a player, you draw a card."
2 /
3
{1}{U}{B}
Darkblade Agent
Creature - Human Assassin
As long as you've surveilled this turn, Darkblade Agent has deathtouch and "Whenever this creature deals combat damage to a player, you draw a card."
2 /
3
{1}{U}{B}
Darkblade Agent
Creature - Human Assassin
As long as you've surveilled this turn, Darkblade Agent has deathtouch and "Whenever this creature deals combat damage to a player, you draw a card."
2 /
3
--
Dimir Guildgate
Land - Gate
Dimir Guildgate enters the battlefield tapped.
{T}: Add {U} or {B}.
{1}{U}{B}
Disinformation Campaign
Enchantment
When Disinformation Campaign enters the battlefield, you draw a card and each opponent discards a card.
Whenever you surveil, return Disinformation Campaign to its owner's hand.
{1}{U}{B}
Disinformation Campaign
Enchantment
When Disinformation Campaign enters the battlefield, you draw a card and each opponent discards a card.
Whenever you surveil, return Disinformation Campaign to its owner's hand.
{1}{U}{B}
Disinformation Campaign
Enchantment
When Disinformation Campaign enters the battlefield, you draw a card and each opponent discards a card.
Whenever you surveil, return Disinformation Campaign to its owner's hand.
--
Drowned Catacomb
Land
Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp.
{T}: Add {U} or {B}.
--
Drowned Catacomb
Land
Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp.
{T}: Add {U} or {B}.
--
Drowned Catacomb
Land
Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp.
{T}: Add {U} or {B}.
--
Drowned Catacomb
Land
Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp.
{T}: Add {U} or {B}.
{3}{B}
Fell Specter
Creature - Specter
Flying
When Fell Specter enters the battlefield, target opponent discards a card.
Whenever an opponent discards a card, that player loses 2 life.
1 /
3
{3}{B}
Fell Specter
Creature - Specter
Flying
When Fell Specter enters the battlefield, target opponent discards a card.
Whenever an opponent discards a card, that player loses 2 life.
1 /
3
--
Field of Ruin
Land
{T}: Add {C}.
{2}, {T}, Sacrifice Field of Ruin: Destroy target nonbasic land an opponent controls. Each player searches their library for a basic land card, puts it onto the battlefield, then shuffles.
--
Field of Ruin
Land
{T}: Add {C}.
{2}, {T}, Sacrifice Field of Ruin: Destroy target nonbasic land an opponent controls. Each player searches their library for a basic land card, puts it onto the battlefield, then shuffles.
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{1}{U}
Nightveil Sprite
Creature - Faerie Rogue
Flying
Whenever Nightveil Sprite attacks, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
1 /
2
{1}{U}
Nightveil Sprite
Creature - Faerie Rogue
Flying
Whenever Nightveil Sprite attacks, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
1 /
2
{1}{U}
Nightveil Sprite
Creature - Faerie Rogue
Flying
Whenever Nightveil Sprite attacks, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
1 /
2
{1}{U}
Nightveil Sprite
Creature - Faerie Rogue
Flying
Whenever Nightveil Sprite attacks, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
1 /
2
{3}{B}
Raiders' Wake
Enchantment
Whenever an opponent discards a card, that player loses 2 life.
Raid -- At the beginning of your end step, if you attacked this turn, target opponent discards a card.
{3}{B}
Raiders' Wake
Enchantment
Whenever an opponent discards a card, that player loses 2 life.
Raid -- At the beginning of your end step, if you attacked this turn, target opponent discards a card.
{3}{B}
Raiders' Wake
Enchantment
Whenever an opponent discards a card, that player loses 2 life.
Raid -- At the beginning of your end step, if you attacked this turn, target opponent discards a card.
{3}{B}
Raiders' Wake
Enchantment
Whenever an opponent discards a card, that player loses 2 life.
Raid -- At the beginning of your end step, if you attacked this turn, target opponent discards a card.
{U}
Siren Stormtamer
Creature - Siren Pirate Wizard
Flying
{U}, Sacrifice Siren Stormtamer: Counter target spell or ability that targets you or a creature you control.
1 /
1
{U}
Siren Stormtamer
Creature - Siren Pirate Wizard
Flying
{U}, Sacrifice Siren Stormtamer: Counter target spell or ability that targets you or a creature you control.
1 /
1
{U}
Siren Stormtamer
Creature - Siren Pirate Wizard
Flying
{U}, Sacrifice Siren Stormtamer: Counter target spell or ability that targets you or a creature you control.
1 /
1
{U}
Siren Stormtamer
Creature - Siren Pirate Wizard
Flying
{U}, Sacrifice Siren Stormtamer: Counter target spell or ability that targets you or a creature you control.
1 /
1
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{U}{B}
Thought Erasure
Sorcery
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card.
Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
{U}{B}
Thought Erasure
Sorcery
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card.
Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
{U}{B}
Thought Erasure
Sorcery
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card.
Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
{U}{B}
Thought Erasure
Sorcery
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card.
Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
{1}{U}
Unexplained Disappearance
Instant
Return target creature to its owner's hand.
Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
{1}{U}
Unexplained Disappearance
Instant
Return target creature to its owner's hand.
Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
{1}{U}
Unexplained Disappearance
Instant
Return target creature to its owner's hand.
Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
{4}{B}{B}
Urgoros, the Empty One
Legendary Creature - Specter
Flying
Whenever Urgoros, the Empty One deals combat damage to a player, that player discards a card at random. If the player can't, you draw a card.
4 /
3
{4}{B}{B}
Urgoros, the Empty One
Legendary Creature - Specter
Flying
Whenever Urgoros, the Empty One deals combat damage to a player, that player discards a card at random. If the player can't, you draw a card.
4 /
3
{B}
Vicious Rumors
Sorcery
Vicious Rumors deals 1 damage to each opponent. Each opponent discards a card, then mills a card. You gain 1 life.
{B}
Vicious Rumors
Sorcery
Vicious Rumors deals 1 damage to each opponent. Each opponent discards a card, then mills a card. You gain 1 life.
{B}
Vicious Rumors
Sorcery
Vicious Rumors deals 1 damage to each opponent. Each opponent discards a card, then mills a card. You gain 1 life.
{B}
Vicious Rumors
Sorcery
Vicious Rumors deals 1 damage to each opponent. Each opponent discards a card, then mills a card. You gain 1 life.
--
Watery Grave
Land - Island Swamp
({T}: Add {U} or {B}.)
As Watery Grave enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Watery Grave
Land - Island Swamp
({T}: Add {U} or {B}.)
As Watery Grave enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Watery Grave
Land - Island Swamp
({T}: Add {U} or {B}.)
As Watery Grave enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Watery Grave
Land - Island Swamp
({T}: Add {U} or {B}.)
As Watery Grave enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
{B}
Deadeye Tracker
Creature - Human Pirate
{1}{B}, {T}: Exile two target cards from an opponent's graveyard. Deadeye Tracker explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
1 /
1
{B}
Deadeye Tracker
Creature - Human Pirate
{1}{B}, {T}: Exile two target cards from an opponent's graveyard. Deadeye Tracker explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
1 /
1
{B}
Deadeye Tracker
Creature - Human Pirate
{1}{B}, {T}: Exile two target cards from an opponent's graveyard. Deadeye Tracker explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
1 /
1
{B}
Deadeye Tracker
Creature - Human Pirate
{1}{B}, {T}: Exile two target cards from an opponent's graveyard. Deadeye Tracker explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
1 /
1
{B}
Duress
Sorcery
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
{B}
Duress
Sorcery
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
{1}{B}{B}
Golden Demise
Sorcery
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
All creatures get -2/-2 until end of turn. If you have the city's blessing, instead only creatures your opponents control get -2/-2 until end of turn.
{1}{B}{B}
Golden Demise
Sorcery
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
All creatures get -2/-2 until end of turn. If you have the city's blessing, instead only creatures your opponents control get -2/-2 until end of turn.
{4}
Icy Manipulator
Artifact
{1}, {T}: Tap target artifact, creature, or land.
{4}
Icy Manipulator
Artifact
{1}, {T}: Tap target artifact, creature, or land.
{1}{B}
Moment of Craving
Instant
Target creature gets -2/-2 until end of turn. You gain 2 life.
{1}{B}
Moment of Craving
Instant
Target creature gets -2/-2 until end of turn. You gain 2 life.
{1}{B}{B}
Murder
Instant
Destroy target creature.
{1}{B}{B}
Murder
Instant
Destroy target creature.
{2}{B}{B}
Settle the Score
Sorcery
Exile target creature. Put two loyalty counters on a planeswalker you control.