Equipped creature gets +1/+1 for each land you control.
Equip legendary creature {3}
Equip {7}
{2}
Blackblade Reforged
Legendary Artifact - Equipment
Equipped creature gets +1/+1 for each land you control.
Equip legendary creature {3}
Equip {7}
{1}{R}
Champion of the Flame
Creature - Human Warrior
Trample
Champion of the Flame gets +2/+2 for each Aura and Equipment attached to it.
1 /
1
{1}{R}
Champion of the Flame
Creature - Human Warrior
Trample
Champion of the Flame gets +2/+2 for each Aura and Equipment attached to it.
1 /
1
{1}{R}
Champion of the Flame
Creature - Human Warrior
Trample
Champion of the Flame gets +2/+2 for each Aura and Equipment attached to it.
1 /
1
{1}{R}
Champion of the Flame
Creature - Human Warrior
Trample
Champion of the Flame gets +2/+2 for each Aura and Equipment attached to it.
1 /
1
{2}
Cobbled Wings
Artifact - Equipment
Equipped creature has flying.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{2}
Cobbled Wings
Artifact - Equipment
Equipped creature has flying.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{2}{U}
Curator's Ward
Enchantment - Aura
Enchant permanent
Enchanted permanent has hexproof.
When enchanted permanent leaves the battlefield, if it was historic, draw two cards. (Artifacts, legendaries, and Sagas are historic.)
{2}{U}
Curator's Ward
Enchantment - Aura
Enchant permanent
Enchanted permanent has hexproof.
When enchanted permanent leaves the battlefield, if it was historic, draw two cards. (Artifacts, legendaries, and Sagas are historic.)
{3}{U}
Deadeye Quartermaster
Creature - Human Pirate
When Deadeye Quartermaster enters the battlefield, you may search your library for an Equipment or Vehicle card, reveal it, put it into your hand, then shuffle.
2 /
2
{3}{U}
Deadeye Quartermaster
Creature - Human Pirate
When Deadeye Quartermaster enters the battlefield, you may search your library for an Equipment or Vehicle card, reveal it, put it into your hand, then shuffle.
2 /
2
{3}{U}
Deadeye Quartermaster
Creature - Human Pirate
When Deadeye Quartermaster enters the battlefield, you may search your library for an Equipment or Vehicle card, reveal it, put it into your hand, then shuffle.
2 /
2
{3}
Forebear's Blade
Artifact - Equipment
Equipped creature gets +3/+0 and has vigilance and trample.
Whenever equipped creature dies, attach Forebear's Blade to target creature you control.
Equip {3}
{3}
Forebear's Blade
Artifact - Equipment
Equipped creature gets +3/+0 and has vigilance and trample.
Whenever equipped creature dies, attach Forebear's Blade to target creature you control.
Equip {3}
{1}{R}
Frenzied Rage
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+1 and has menace. (It can't be blocked except by two or more creatures.)
{1}{R}
Frenzied Rage
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+1 and has menace. (It can't be blocked except by two or more creatures.)
--
Highland Lake
Land
Highland Lake enters the battlefield tapped.
{T}: Add {U} or {R}.
--
Highland Lake
Land
Highland Lake enters the battlefield tapped.
{T}: Add {U} or {R}.
--
Highland Lake
Land
Highland Lake enters the battlefield tapped.
{T}: Add {U} or {R}.
--
Highland Lake
Land
Highland Lake enters the battlefield tapped.
{T}: Add {U} or {R}.
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{1}{R}
Maniacal Rage
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and can't block.
{1}{R}
Maniacal Rage
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and can't block.
{1}{R}
Maniacal Rage
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and can't block.
--
Memorial to Genius
Land
Memorial to Genius enters the battlefield tapped.
{T}: Add {U}.
{4}{U}, {T}, Sacrifice Memorial to Genius: Draw two cards.
--
Memorial to War
Land
Memorial to War enters the battlefield tapped.
{T}: Add {R}.
{4}{R}, {T}, Sacrifice Memorial to War: Destroy target land.
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
{1}{U}
One With the Wind
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and has flying.
{1}{U}
One With the Wind
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and has flying.
{R}
Shivan Fire
Instant
Kicker {4} (You may pay an additional {4} as you cast this spell.)
Shivan Fire deals 2 damage to target creature. If this spell was kicked, it deals 4 damage instead.
{R}
Shivan Fire
Instant
Kicker {4} (You may pay an additional {4} as you cast this spell.)
Shivan Fire deals 2 damage to target creature. If this spell was kicked, it deals 4 damage instead.
{1}
Short Sword
Artifact - Equipment
Equipped creature gets +1/+1.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{1}
Short Sword
Artifact - Equipment
Equipped creature gets +1/+1.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{3}
Sigiled Sword of Valeron
Artifact - Equipment
Equipped creature gets +2/+0, has vigilance, and is a Knight in addition to its other types.
Whenever equipped creature attacks, create a 2/2 white Knight creature token with vigilance that's attacking.
Equip {3}
{3}
Strider Harness
Artifact - Equipment
Equipped creature gets +1/+1 and has haste.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{2}{U}
Unwind
Instant
Counter target noncreature spell. Untap up to three lands.
{2}{U}
Unwind
Instant
Counter target noncreature spell. Untap up to three lands.
{2}{R}
Valduk, Keeper of the Flame
Legendary Creature - Human Shaman
At the beginning of combat on your turn, for each Aura and Equipment attached to Valduk, Keeper of the Flame, create a 3/1 red Elemental creature token with trample and haste. Exile those tokens at the beginning of the next end step.
3 /
2
{2}{R}
Valduk, Keeper of the Flame
Legendary Creature - Human Shaman
At the beginning of combat on your turn, for each Aura and Equipment attached to Valduk, Keeper of the Flame, create a 3/1 red Elemental creature token with trample and haste. Exile those tokens at the beginning of the next end step.
3 /
2
{2}{R}
Valduk, Keeper of the Flame
Legendary Creature - Human Shaman
At the beginning of combat on your turn, for each Aura and Equipment attached to Valduk, Keeper of the Flame, create a 3/1 red Elemental creature token with trample and haste. Exile those tokens at the beginning of the next end step.
3 /
2
{2}{R}
Valduk, Keeper of the Flame
Legendary Creature - Human Shaman
At the beginning of combat on your turn, for each Aura and Equipment attached to Valduk, Keeper of the Flame, create a 3/1 red Elemental creature token with trample and haste. Exile those tokens at the beginning of the next end step.