Kicker {4} (You may pay an additional {4} as you cast this spell.)
If Baloth Gorger was kicked, it enters the battlefield with three +1/+1 counters on it.
4 /
4
{2}{G}{G}
Baloth Gorger
Creature - Beast
Kicker {4} (You may pay an additional {4} as you cast this spell.)
If Baloth Gorger was kicked, it enters the battlefield with three +1/+1 counters on it.
4 /
4
{2}{G}{G}
Baloth Gorger
Creature - Beast
Kicker {4} (You may pay an additional {4} as you cast this spell.)
If Baloth Gorger was kicked, it enters the battlefield with three +1/+1 counters on it.
4 /
4
{4}{G}{G}
Carnage Tyrant
Creature - Dinosaur
This spell can't be countered.
Trample, hexproof
7 /
6
{4}{G}{G}
Carnage Tyrant
Creature - Dinosaur
This spell can't be countered.
Trample, hexproof
7 /
6
{4}{G}{G}
Carnage Tyrant
Creature - Dinosaur
This spell can't be countered.
Trample, hexproof
7 /
6
{4}{G}{G}
Carnage Tyrant
Creature - Dinosaur
This spell can't be countered.
Trample, hexproof
7 /
6
{1}{G}
Elfhame Druid
Creature - Elf Druid
{T}: Add {G}.
{T}: Add {G}{G}. Spend this mana only to cast kicked spells.
0 /
2
{1}{G}
Elfhame Druid
Creature - Elf Druid
{T}: Add {G}.
{T}: Add {G}{G}. Spend this mana only to cast kicked spells.
0 /
2
{1}{G}
Elfhame Druid
Creature - Elf Druid
{T}: Add {G}.
{T}: Add {G}{G}. Spend this mana only to cast kicked spells.
0 /
2
{1}{G}
Elfhame Druid
Creature - Elf Druid
{T}: Add {G}.
{T}: Add {G}{G}. Spend this mana only to cast kicked spells.
0 /
2
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{3}{G}
Goreclaw, Terror of Qal Sisma
Legendary Creature - Bear
Creature spells you cast with power 4 or greater cost {2} less to cast.
Whenever Goreclaw, Terror of Qal Sisma attacks, each creature you control with power 4 or greater gets +1/+1 and gains trample until end of turn.
4 /
3
{3}{G}
Goreclaw, Terror of Qal Sisma
Legendary Creature - Bear
Creature spells you cast with power 4 or greater cost {2} less to cast.
Whenever Goreclaw, Terror of Qal Sisma attacks, each creature you control with power 4 or greater gets +1/+1 and gains trample until end of turn.
4 /
3
{3}{G}
Goreclaw, Terror of Qal Sisma
Legendary Creature - Bear
Creature spells you cast with power 4 or greater cost {2} less to cast.
Whenever Goreclaw, Terror of Qal Sisma attacks, each creature you control with power 4 or greater gets +1/+1 and gains trample until end of turn.
4 /
3
{3}{G}
Goreclaw, Terror of Qal Sisma
Legendary Creature - Bear
Creature spells you cast with power 4 or greater cost {2} less to cast.
Whenever Goreclaw, Terror of Qal Sisma attacks, each creature you control with power 4 or greater gets +1/+1 and gains trample until end of turn.
4 /
3
{G}
Llanowar Elves
Creature - Elf Druid
{T}: Add {G}.
1 /
1
{G}
Llanowar Elves
Creature - Elf Druid
{T}: Add {G}.
1 /
1
{G}
Llanowar Elves
Creature - Elf Druid
{T}: Add {G}.
1 /
1
{G}
Llanowar Elves
Creature - Elf Druid
{T}: Add {G}.
1 /
1
--
Memorial to Unity
Land
Memorial to Unity enters the battlefield tapped.
{T}: Add {G}.
{2}{G}, {T}, Sacrifice Memorial to Unity: Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Then put the rest on the bottom of your library in a random order.
--
Memorial to Unity
Land
Memorial to Unity enters the battlefield tapped.
{T}: Add {G}.
{2}{G}, {T}, Sacrifice Memorial to Unity: Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Then put the rest on the bottom of your library in a random order.
--
Memorial to Unity
Land
Memorial to Unity enters the battlefield tapped.
{T}: Add {G}.
{2}{G}, {T}, Sacrifice Memorial to Unity: Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Then put the rest on the bottom of your library in a random order.
--
Memorial to Unity
Land
Memorial to Unity enters the battlefield tapped.
{T}: Add {G}.
{2}{G}, {T}, Sacrifice Memorial to Unity: Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Then put the rest on the bottom of your library in a random order.
{G}
Pelt Collector
Creature - Elf Warrior
Whenever another creature you control enters the battlefield or dies, if that creature's power is greater than Pelt Collector's, put a +1/+1 counter on Pelt Collector.
As long as Pelt Collector has three or more +1/+1 counters on it, it has trample.
1 /
1
{G}
Pelt Collector
Creature - Elf Warrior
Whenever another creature you control enters the battlefield or dies, if that creature's power is greater than Pelt Collector's, put a +1/+1 counter on Pelt Collector.
As long as Pelt Collector has three or more +1/+1 counters on it, it has trample.
1 /
1
{G}
Pelt Collector
Creature - Elf Warrior
Whenever another creature you control enters the battlefield or dies, if that creature's power is greater than Pelt Collector's, put a +1/+1 counter on Pelt Collector.
As long as Pelt Collector has three or more +1/+1 counters on it, it has trample.
1 /
1
{G}
Pelt Collector
Creature - Elf Warrior
Whenever another creature you control enters the battlefield or dies, if that creature's power is greater than Pelt Collector's, put a +1/+1 counter on Pelt Collector.
As long as Pelt Collector has three or more +1/+1 counters on it, it has trample.
1 /
1
{2}{G}{G}
Territorial Allosaurus
Creature - Dinosaur
Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.)
When Territorial Allosaurus enters the battlefield, if it was kicked, it fights another target creature.
5 /
5
{2}{G}{G}
Territorial Allosaurus
Creature - Dinosaur
Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.)
When Territorial Allosaurus enters the battlefield, if it was kicked, it fights another target creature.
5 /
5
{2}{G}{G}
Territorial Allosaurus
Creature - Dinosaur
Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.)
When Territorial Allosaurus enters the battlefield, if it was kicked, it fights another target creature.
5 /
5
{2}{G}{G}
Territorial Allosaurus
Creature - Dinosaur
Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.)
When Territorial Allosaurus enters the battlefield, if it was kicked, it fights another target creature.
5 /
5
{1}{G}
Untamed Kavu
Creature - Kavu
Kicker {3} (You may pay an additional {3} as you cast this spell.)
Vigilance, trample
If Untamed Kavu was kicked, it enters the battlefield with three +1/+1 counters on it.
2 /
2
{1}{G}
Untamed Kavu
Creature - Kavu
Kicker {3} (You may pay an additional {3} as you cast this spell.)
Vigilance, trample
If Untamed Kavu was kicked, it enters the battlefield with three +1/+1 counters on it.
2 /
2
{1}{G}
Untamed Kavu
Creature - Kavu
Kicker {3} (You may pay an additional {3} as you cast this spell.)
Vigilance, trample
If Untamed Kavu was kicked, it enters the battlefield with three +1/+1 counters on it.
2 /
2
{1}{G}
Untamed Kavu
Creature - Kavu
Kicker {3} (You may pay an additional {3} as you cast this spell.)
Vigilance, trample
If Untamed Kavu was kicked, it enters the battlefield with three +1/+1 counters on it.