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Select Main Deck Cards

{1}{W}
All That Glitters
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+1 for each artifact and/or enchantment you control.
{2}{G}
Ancestral Mask
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+2 for each other enchantment on the battlefield.
{1}{G}
Aquastrand Spider
Creature - Spider Mutant
Graft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)

{G}: Target creature with a +1/+1 counter on it gains reach until end of turn. (It can block creatures with flying.)
0 / 0
{1}{B}
Basilica Screecher
Creature - Bat
Flying

Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)
1 / 2
--
Bojuka Bog
Land
Bojuka Bog enters the battlefield tapped.

When Bojuka Bog enters the battlefield, exile target player's graveyard.

{T}: Add {B}.
--
Desert
Land - Desert
{T}: Add {C}.

{T}: Desert deals 1 damage to target attacking creature. Activate only during the end of combat step.
{4}{U}{B}
Dinrova Horror
Creature - Horror
When Dinrova Horror enters the battlefield, return target permanent to its owner's hand, then that player discards a card.
4 / 4
--
Drossforge Bridge
Artifact Land
Drossforge Bridge enters the battlefield tapped.

Indestructible

{T}: Add {B} or {R}.
{1}{R}
Fissure Wizard
Creature - Goblin Wizard
When Fissure Wizard enters the battlefield, you may discard a card. If you do, draw a card.
2 / 1
{1}{R}
Goblin Trailblazer
Creature - Goblin Pirate
Menace (This creature can't be blocked except by two or more creatures.)
2 / 1
{W}
Goldmeadow Harrier
Creature - Kithkin Soldier
{W}, {T}: Tap target creature.
1 / 1
{5}{G}{G}
Greater Sandwurm
Creature - Wurm
Greater Sandwurm can't be blocked by creatures with power 2 or less.

Cycling {2} ({2}, Discard this card: Draw a card.)
7 / 7
{6}{G}{W}
Guardian of Vitu-Ghazi
Creature - Elemental
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Vigilance
4 / 7
{3}{U}
Murmuring Mystic
Creature - Human Wizard
Whenever you cast an instant or sorcery spell, create a 1/1 blue Bird Illusion creature token with flying.
1 / 5
{2}{W}
Palace Guard
Creature - Human Soldier
Palace Guard can block any number of creatures.
1 / 4
{U}{R}
Razorfin Hunter
Creature - Merfolk Goblin
{T}: Razorfin Hunter deals 1 damage to any target.
1 / 1
{B}
Shambling Ghast
Creature - Zombie
When Shambling Ghast dies, choose one --

• Brave the Stench -- Target creature an opponent controls gets -1/-1 until end of turn.

• Search the Body -- Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
1 / 1
{1}{B}
Sinuous Vermin
Creature - Rat Horror
{3}{B}{B}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)

As long as Sinuous Vermin is monstrous, it has menace. (It can't be blocked except by two or more creatures.)
2 / 2
{2}{R}
Spelleater Wolverine
Creature - Wolverine
Spelleater Wolverine has double strike as long as there are three or more instant and/or sorcery cards in your graveyard.
3 / 2
{1}{W}
Syndic of Tithes
Creature - Human Cleric
Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)
2 / 2
{1}{W}
Throne Warden
Creature - Human Soldier
At the beginning of your end step, if you're the monarch, put a +1/+1 counter on Throne Warden.
2 / 2
{R}{W}
Thundersong Trumpeter
Creature - Human Soldier
{T}: Target creature can't attack or block this turn.
2 / 1
{1}{G}{U}
Vigean Hydropon
Creature - Plant Mutant
Graft 5 (This creature enters the battlefield with five +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)

Vigean Hydropon can't attack or block.
0 / 0
{U}
Witness Protection
Enchantment - Aura
Enchant creature

Enchanted creature loses all abilities and is a green and white Citizen creature with base power and toughness 1/1 named Legitimate Businessperson. (It loses all other colors, card types, creature types, and names.)