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Select Main Deck Cards

{W}{U}{U}
Absorb
Instant
Counter target spell. You gain 3 life.
{1}{U}{U}
Admiral's Order
Instant
Raid -- If you attacked this turn, you may pay {U} rather than pay this spell's mana cost.

Counter target spell.
{U}
An Offer You Can't Refuse
Instant
Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.")
{1}{U}
Arcane Denial
Instant
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.

You draw a card at the beginning of the next turn's upkeep.
{2}
Arcane Signet
Artifact
{T}: Add one mana of any color in your commander's color identity.
{G}
Autumn's Veil
Instant
Spells you control can't be countered by blue or black spells this turn, and creatures you control can't be the targets of blue or black spells this turn.
{1}{U}{U}
Bane's Contingency
Instant
Counter target spell. If that spell targets a commander you control, instead counter that spell, scry 2, then draw a card.
{G}{W}{U}
Bant Charm
Instant
Choose one --

• Destroy target artifact.

• Put target creature on the bottom of its owner's library.

• Counter target instant spell.
{1}{R}
Bespoke Battlegarb
Artifact - Equipment
Equipped creature gets +2/+0.

Celebration -- At the beginning of combat on your turn, if two or more nonland permanents entered the battlefield under your control this turn, attach Bespoke Battlegarb to up to one target creature you control.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{1}{B}
Bladed Battle-Fan
Artifact - Equipment
Flash

When Bladed Battle-Fan enters the battlefield, attach it to target creature you control. That creature gains indestructible until end of turn.

Equipped creature gets +1/+0.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{1}{G}
Bramble Armor
Artifact - Equipment
When Bramble Armor enters the battlefield, attach it to target creature you control.

Equipped creature gets +2/+1.

Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
{1}{U}{U}
Broken Concentration
Instant
Counter target spell.

Madness {3}{U} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
{1}{R}
Burnout
Instant
Counter target instant spell if it's blue.

Draw a card at the beginning of the next turn's upkeep.
{1}{U}{U}
Cancel
Instant
Counter target spell.
{1}{W}
Citizen's Crowbar
Artifact - Equipment
When Citizen's Crowbar enters the battlefield, create a 1/1 green and white Citizen creature token, then attach Citizen's Crowbar to it.

Equipped creature gets +1/+1 and has "{W}, {T}, Sacrifice Citizen's Crowbar: Destroy target artifact or enchantment."

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{1}
Cliffhaven Kitesail
Artifact - Equipment
When Cliffhaven Kitesail enters the battlefield, attach it to target creature you control.

Equipped creature has flying.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
{U}{U}{R}
Counterflux
Instant
This spell can't be countered.

Counter target spell you don't control.

Overload {1}{U}{U}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")
{U}{U}
Counterspell
Instant
Counter target spell.
--
Crumbling Necropolis
Land
Crumbling Necropolis enters the battlefield tapped.

{T}: Add {U}, {B}, or {R}.
{2}{G}
Cultivate
Sorcery
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
{G}{U}
Decisive Denial
Instant
Choose one --

• Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)

• Counter target noncreature spell unless its controller pays {3}.
{1}{U}
Delay
Instant
Counter target spell. If the spell is countered this way, exile it with three time counters on it instead of putting it into its owner's graveyard. If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, remove a time counter from that card. When the last is removed, the player plays it without paying its mana cost. If it's a creature, it has haste.)
{2}{U}
Deny Existence
Instant
Counter target creature spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
{U}{U}
Deprive
Instant
As an additional cost to cast this spell, return a land you control to its owner's hand.

Counter target spell.
{U}
Dispel
Instant
Counter target instant spell.
{1}{U}{U}
Dissipate
Instant
Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
{1}{U}{U}
Dissolve
Instant
Counter target spell. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
{W}{U}
Dovin's Veto
Instant
This spell can't be countered.

Counter target noncreature spell.
{4}{B}{R}
Drach'Nyen
Legendary Artifact - Equipment
Echo of the First Murder -- When Drach'Nyen enters the battlefield, exile up to one target creature.

Daemon Sword -- Equipped creature has menace and gets +X/+0, where X is the exiled card's power.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{3}{R}{R}
Dragonwing Glider
Artifact - Equipment
For Mirrodin! (When this Equipment enters the battlefield, create a 2/2 red Rebel creature token, then attach this to it.)

Equipped creature gets +2/+2 and has flying and haste.

Equip {3}{R}{R}
{U}{B}
Drown in the Loch
Instant
Choose one --

• Counter target spell with mana value less than or equal to the number of cards in its controller's graveyard.

• Destroy target creature with mana value less than or equal to the number of cards in its controller's graveyard.
{R}
Dueling Rapier
Artifact - Equipment
Flash

When Dueling Rapier enters the battlefield, attach it to target creature you control.

Equipped creature gets +2/+0.

Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
{4}{R}{R}
Embercleave
Legendary Artifact - Equipment
Flash

This spell costs {1} less to cast for each attacking creature you control.

When Embercleave enters the battlefield, attach it to target creature you control.

Equipped creature gets +1/+1 and has double strike and trample.

Equip {3}
{X}{U}
Ertai's Meddling
Instant
X can't be 0.

Target spell's controller exiles it with X delay counters on it.

At the beginning of each of that player's upkeeps, if that card is exiled, remove a delay counter from it. If the card has no delay counters on it, the player puts it onto the stack as a copy of the original spell.
{1}{G}{G}
Esika, God of the Tree
Legendary Creature - God
Vigilance

{T}: Add one mana of any color.

Other legendary creatures you control have vigilance and "{T}: Add one mana of any color."
1 / 4
--
The Prismatic Bridge
Legendary Enchantment

At the beginning of your upkeep, reveal cards from the top of your library until you reveal a creature or planeswalker card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.
1 / 4
{1}{U}
Evasive Action
Instant
Domain -- Counter target spell unless its controller pays {1} for each basic land type among lands you control.
--
Evolving Wilds
Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
--
Exotic Orchard
Land
{T}: Add one mana of any color that a land an opponent controls could produce.
{1}{G}
Farseek
Sorcery
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
{1}{G}
Fertile Ground
Enchantment - Aura
Enchant land

Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
{1}{U}
Flash Counter
Instant
Counter target instant spell.
{G}
Font of Fertility
Enchantment
{1}{G}, Sacrifice Font of Fertility: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Frontier Bivouac
Land
Frontier Bivouac enters the battlefield tapped.

{T}: Add {G}, {U}, or {R}.
{1}{U}
Gainsay
Instant
Counter target blue spell.
{2}{G}
Galadhrim Bow
Artifact - Equipment
Flash

When Galadhrim Bow enters the battlefield, attach it to target creature you control. Untap that creature.

Equipped creature gets +1/+2 and has reach.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{2}
Gilded Pinions
Artifact - Equipment
When Gilded Pinions enters the battlefield, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")

Equipped creature has flying.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{5}{R}
Godo, Bandit Warlord
Legendary Creature - Human Barbarian
When Godo, Bandit Warlord enters the battlefield, you may search your library for an Equipment card, put it onto the battlefield, then shuffle.

Whenever Godo attacks for the first time each turn, untap it and all Samurai you control. After this phase, there is an additional combat phase.
3 / 3
{3}
Grifter's Blade
Artifact - Equipment
Flash

As Grifter's Blade enters the battlefield, choose a creature you control it could be attached to. If you do, it enters the battlefield attached to that creature.

Equipped creature gets +1/+1.

Equip {1}
{R/G}
Guttural Response
Instant
Counter target blue instant spell.
{4}
Hammer of Nazahn
Legendary Artifact - Equipment
Whenever Hammer of Nazahn or another Equipment enters the battlefield under your control, you may attach that Equipment to target creature you control.

Equipped creature gets +2/+0 and has indestructible.

Equip {4}
{2}{G}
Harrow
Instant
As an additional cost to cast this spell, sacrifice a land.

Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
{4}
Helm of the Host
Legendary Artifact - Equipment
At the beginning of combat on your turn, create a token that's a copy of equipped creature, except the token isn't legendary. That token gains haste.

Equip {5}
{2}
Hero's Blade
Artifact - Equipment
Equipped creature gets +3/+2.

Whenever a legendary creature enters the battlefield under your control, you may attach Hero's Blade to it.

Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
{2}
Horned Helm
Artifact - Equipment
Equipped creature gets +1/+1 and has trample.

{G}{G}: Attach Horned Helm to target creature you control.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{1}{U}{U}
Ice Out
Instant
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)

This spell costs {1} less to cast if it's bargained.

Counter target spell.
{1}{U}{R}
Ionize
Instant
Counter target spell. Ionize deals 2 damage to that spell's controller.
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{1}{U}
Jace's Defeat
Instant
Counter target blue spell. If it was a Jace planeswalker spell, scry 2.
{1}{R}
Javelin of Lightning
Artifact - Equipment
Flash

When Javelin of Lightning enters the battlefield, attach it to target creature you control.

As long as it's your turn, equipped creature gets +2/+0 and has first strike.

Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
--
Jungle Shrine
Land
Jungle Shrine enters the battlefield tapped.

{T}: Add {R}, {G}, or {W}.
{1}{G}
Khalni Heart Expedition
Enchantment
Landfall -- Whenever a land enters the battlefield under your control, you may put a quest counter on Khalni Heart Expedition.

Remove three quest counters from Khalni Heart Expedition and sacrifice it: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
{X}{U}{U}
Logic Knot
Instant
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)

Counter target spell unless its controller pays {X}.
{1}{U}
Lose Focus
Instant
Replicate {U} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)

Counter target spell unless its controller pays {2}.
{2}{G}
Malamet Scythe
Artifact - Equipment
Flash

When Malamet Scythe enters the battlefield, attach it to target creature you control.

Equipped creature gets +2/+2.

Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
{3}{G}
Market Festival
Enchantment - Aura
Enchant land

Whenever enchanted land is tapped for mana, its controller adds an additional two mana in any combination of colors.
{1}{R}
Mask of Immolation
Artifact - Equipment
When Mask of Immolation enters the battlefield, create a 1/1 red Elemental creature token, then attach Mask of Immolation to it.

Equipped creature has "Sacrifice this creature: It deals 1 damage to any target."

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{2}{W}
Maul of the Skyclaves
Artifact - Equipment
When Maul of the Skyclaves enters the battlefield, attach it to target creature you control.

Equipped creature gets +2/+2 and has flying and first strike.

Equip {2}{W}{W}
{1}{U}
Memory Lapse
Instant
Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.
{3}{G}
Migration Path
Sorcery
Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.

Cycling {2} ({2}, Discard this card: Draw a card.)
{B}
Mind Carver
Artifact - Equipment
When Mind Carver enters the battlefield, attach it to target creature you control.

Equipped creature gets +1/+0. It gets +3/+1 instead as long as an opponent has eight or more cards in their graveyard.

Equip {2}{B}
{R}
Mirran Banesplitter
Artifact - Equipment
Flash

When Mirran Banesplitter enters the battlefield, attach it to target creature you control.

Equipped creature gets +2/+0.

Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
{U}
Miscast
Instant
Counter target instant or sorcery spell unless its controller pays {3}.
{3}
Mithril Coat
Legendary Artifact - Equipment
Flash

Indestructible

When Mithril Coat enters the battlefield, attach it to target legendary creature you control.

Equipped creature has indestructible.

Equip {3}
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
{U}{U}
Muddle the Mixture
Instant
Counter target instant or sorcery spell.

Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
--
Myriad Landscape
Land
Myriad Landscape enters the battlefield tapped.

{T}: Add {C}.

{2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
--
Mystic Monastery
Land
Mystic Monastery enters the battlefield tapped.

{T}: Add {U}, {R}, or {W}.
{6}
Necropouncer
Artifact - Equipment
Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)

Equipped creature gets +3/+1 and has haste.

Equip {2}
{1}{U}
Negate
Instant
Counter target noncreature spell.
{2}
Neurok Stealthsuit
Artifact - Equipment
Equipped creature has shroud. (It can't be the target of spells or abilities.)

{U}{U}: Attach Neurok Stealthsuit to target creature you control.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
--
Nomad Outpost
Land
Nomad Outpost enters the battlefield tapped.

{T}: Add {R}, {W}, or {B}.
--
Opulent Palace
Land
Opulent Palace enters the battlefield tapped.

{T}: Add {B}, {G}, or {U}.
{1}{W}
Paladin's Shield
Artifact - Equipment
Flash

When Paladin's Shield enters the battlefield, attach it to target creature you control.

Equipped creature gets +0/+2.

Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
{3}
Piston Sledge
Artifact - Equipment
When Piston Sledge enters the battlefield, attach it to target creature you control.

Equipped creature gets +3/+1.

Equip--Sacrifice an artifact.
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{R}
Pyroblast
Instant
Choose one --

• Counter target spell if it's blue.

• Destroy target permanent if it's blue.
{3}
Quick-Draw Dagger
Artifact - Equipment
Flash

When Quick-Draw Dagger enters the battlefield, attach it to target creature you control. That creature gains first strike until end of turn.

Equipped creature gets +1/+1.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{1}{G}
Rampant Growth
Sorcery
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
{1}{B}{R}
Ravager's Mace
Artifact - Equipment
When Ravager's Mace enters the battlefield, attach it to target creature you control.

Equipped creature gets +1/+0 for each creature in your party and has menace. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)

Equip {2}{B}{R}
{R}
Red Elemental Blast
Instant
Choose one --

• Counter target blue spell.

• Destroy target blue permanent.
{2}
Relic Axe
Artifact - Equipment
When Relic Axe enters the battlefield, attach it to target creature you control.

Equipped creature gets +1/+1. If it's a Warrior, it gets +2/+1 instead.

Equip {2}
{1}{U}
Remand
Instant
Counter target spell. If that spell is countered this way, put it into its owner's hand instead of into that player's graveyard.

Draw a card.
{1}
Renegade Map
Artifact
Renegade Map enters the battlefield tapped.

{T}, Sacrifice Renegade Map: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
{1}{U}
Rites of Refusal
Instant
Discard any number of cards. Counter target spell unless its controller pays {3} for each card discarded this way.
{3}
Ronin Warclub
Artifact - Equipment
Equipped creature gets +2/+1.

Whenever a creature enters the battlefield under your control, attach Ronin Warclub to that creature.

Equip {5} ({5}: Attach to target creature you control. Equip only as a sorcery.)
{1}
Sai of the Shinobi
Artifact - Equipment
Equipped creature gets +1/+1.

Whenever a creature enters the battlefield under your control, you may attach Sai of the Shinobi to it.

Equip {2}
--
Sandsteppe Citadel
Land
Sandsteppe Citadel enters the battlefield tapped.

{T}: Add {W}, {B}, or {G}.
--
Savage Lands
Land
Savage Lands enters the battlefield tapped.

{T}: Add {B}, {R}, or {G}.
{1}{R}
Scavenged Blade
Artifact - Equipment
When Scavenged Blade enters the battlefield, attach it to target creature you control.

Equipped creature gets +2/+0.

Equip {2}{R} ({2}{R}: Attach to target creature you control. Equip only as a sorcery.)
{2}{G}
Search for Tomorrow
Sorcery
Search your library for a basic land card, put it onto the battlefield, then shuffle.

Suspend 2--{G} (Rather than cast this card from your hand, you may pay {G} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
{1}{U}
Second Guess
Instant
Counter target spell that's the second spell cast this turn.
{2}
Sparring Collar
Artifact - Equipment
Equipped creature has first strike.

{R}{R}: Attach Sparring Collar to target creature you control.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{2}
Stormrider Rig
Artifact - Equipment
Equipped creature gets +1/+1.

Whenever a creature enters the battlefield under your control, you may attach Stormrider Rig to it.

Equip {2}
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Terramorphic Expanse
Land
{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{1}{U}
Test of Talents
Instant
Counter target instant or sorcery spell. Search its controller's graveyard, hand, and library for any number of cards with the same name as that spell and exile them. That player shuffles, then draws a card for each card exiled from their hand this way.
{1}{B}
Thieves' Tools
Artifact - Equipment
When Thieves' Tools enters the battlefield, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")

Equipped creature can't be blocked as long as its power is 3 or less.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{1}{R}
Tibalt's Trickery
Instant
Counter target spell. Choose 1, 2, or 3 at random. Its controller mills that many cards, then exiles cards from the top of their library until they exile a nonland card with a different name than that spell. They may cast that card without paying its mana cost. Then they put the exiled cards on the bottom of their library in a random order.
{R/W}{G}
Trace of Abundance
Enchantment - Aura
Enchant land

Enchanted land has shroud. (It can't be the target of spells or abilities.)

Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
{1}
Traveler's Amulet
Artifact
{1}, Sacrifice Traveler's Amulet: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
{6}{R}{G}
Treacherous Terrain
Sorcery
Treacherous Terrain deals damage to each opponent equal to the number of lands that player controls.

Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
{1}
Utility Knife
Artifact - Equipment
When Utility Knife enters the battlefield, attach it to target creature you control.

Equipped creature gets +1/+1.

Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
--
Vivid Crag
Land
Vivid Crag enters the battlefield tapped with two charge counters on it.

{T}: Add {R}.

{T}, Remove a charge counter from Vivid Crag: Add one mana of any color.
--
Vivid Creek
Land
Vivid Creek enters the battlefield tapped with two charge counters on it.

{T}: Add {U}.

{T}, Remove a charge counter from Vivid Creek: Add one mana of any color.
--
Vivid Grove
Land
Vivid Grove enters the battlefield tapped with two charge counters on it.

{T}: Add {G}.

{T}, Remove a charge counter from Vivid Grove: Add one mana of any color.
{1}
Wanderer's Twig
Artifact
{1}, Sacrifice Wanderer's Twig: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.