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{2}{U}
Circular Logic
Instant
Counter target spell unless its controller pays {1} for each card in your graveyard.

Madness {U} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
{2}{U}
Circular Logic
Instant
Counter target spell unless its controller pays {1} for each card in your graveyard.

Madness {U} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
{2}{U}
Circular Logic
Instant
Counter target spell unless its controller pays {1} for each card in your graveyard.

Madness {U} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
{2}{U}
Circular Logic
Instant
Counter target spell unless its controller pays {1} for each card in your graveyard.

Madness {U} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
{G}
Diligent Farmhand
Creature - Human Druid
{1}{G}, Sacrifice Diligent Farmhand: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

If Diligent Farmhand is in a graveyard, effects from spells named Muscle Burst count it as a card named Muscle Burst.
1 / 1
{G}
Diligent Farmhand
Creature - Human Druid
{1}{G}, Sacrifice Diligent Farmhand: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

If Diligent Farmhand is in a graveyard, effects from spells named Muscle Burst count it as a card named Muscle Burst.
1 / 1
{G}
Diligent Farmhand
Creature - Human Druid
{1}{G}, Sacrifice Diligent Farmhand: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

If Diligent Farmhand is in a graveyard, effects from spells named Muscle Burst count it as a card named Muscle Burst.
1 / 1
{G}
Diligent Farmhand
Creature - Human Druid
{1}{G}, Sacrifice Diligent Farmhand: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

If Diligent Farmhand is in a graveyard, effects from spells named Muscle Burst count it as a card named Muscle Burst.
1 / 1
{G}
Dwell on the Past
Sorcery
Target player shuffles up to four target cards from their graveyard into their library.
{G}
Dwell on the Past
Sorcery
Target player shuffles up to four target cards from their graveyard into their library.
{G}
Dwell on the Past
Sorcery
Target player shuffles up to four target cards from their graveyard into their library.
{G}
Dwell on the Past
Sorcery
Target player shuffles up to four target cards from their graveyard into their library.
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{1}{U}
Lost in Thought
Enchantment - Aura
Enchant creature

Enchanted creature can't attack or block, and its activated abilities can't be activated. Its controller may exile three cards from their graveyard for that player to ignore this effect until end of turn.
{1}{U}
Lost in Thought
Enchantment - Aura
Enchant creature

Enchanted creature can't attack or block, and its activated abilities can't be activated. Its controller may exile three cards from their graveyard for that player to ignore this effect until end of turn.
{1}{U}
Lost in Thought
Enchantment - Aura
Enchant creature

Enchanted creature can't attack or block, and its activated abilities can't be activated. Its controller may exile three cards from their graveyard for that player to ignore this effect until end of turn.
{1}{U}
Lost in Thought
Enchantment - Aura
Enchant creature

Enchanted creature can't attack or block, and its activated abilities can't be activated. Its controller may exile three cards from their graveyard for that player to ignore this effect until end of turn.
{3}{U}{U}
Mist of Stagnation
Enchantment
Permanents don't untap during their controllers' untap steps.

At the beginning of each player's upkeep, that player chooses a permanent for each card in their graveyard, then untaps those permanents.
{3}{U}{U}
Mist of Stagnation
Enchantment
Permanents don't untap during their controllers' untap steps.

At the beginning of each player's upkeep, that player chooses a permanent for each card in their graveyard, then untaps those permanents.
{3}{U}{U}
Mist of Stagnation
Enchantment
Permanents don't untap during their controllers' untap steps.

At the beginning of each player's upkeep, that player chooses a permanent for each card in their graveyard, then untaps those permanents.
{3}{U}{U}
Mist of Stagnation
Enchantment
Permanents don't untap during their controllers' untap steps.

At the beginning of each player's upkeep, that player chooses a permanent for each card in their graveyard, then untaps those permanents.
{1}{G}
Muscle Burst
Instant
Target creature gets +X/+X until end of turn, where X is 3 plus the number of cards named Muscle Burst in all graveyards.
{1}{G}
Muscle Burst
Instant
Target creature gets +X/+X until end of turn, where X is 3 plus the number of cards named Muscle Burst in all graveyards.
{1}{G}
Muscle Burst
Instant
Target creature gets +X/+X until end of turn, where X is 3 plus the number of cards named Muscle Burst in all graveyards.
{1}{G}
Muscle Burst
Instant
Target creature gets +X/+X until end of turn, where X is 3 plus the number of cards named Muscle Burst in all graveyards.
{X}{U}
Read the Runes
Instant
Draw X cards. For each card drawn this way, discard a card unless you sacrifice a permanent.
{X}{U}
Read the Runes
Instant
Draw X cards. For each card drawn this way, discard a card unless you sacrifice a permanent.
{1}{G}
Seton's Scout
Creature - Centaur Druid Scout Archer
Reach (This creature can block creatures with flying.)

Threshold -- Seton's Scout gets +2/+2 as long as seven or more cards are in your graveyard.
2 / 1
{1}{G}
Seton's Scout
Creature - Centaur Druid Scout Archer
Reach (This creature can block creatures with flying.)

Threshold -- Seton's Scout gets +2/+2 as long as seven or more cards are in your graveyard.
2 / 1
{2}
Steamclaw
Artifact
{3}, {T}: Exile target card from a graveyard.

{1}, Sacrifice Steamclaw: Exile target card from a graveyard.
{2}
Steamclaw
Artifact
{3}, {T}: Exile target card from a graveyard.

{1}, Sacrifice Steamclaw: Exile target card from a graveyard.
{0}
Tormod's Crypt
Artifact
{T}, Sacrifice Tormod's Crypt: Exile target player's graveyard.
{0}
Tormod's Crypt
Artifact
{T}, Sacrifice Tormod's Crypt: Exile target player's graveyard.
{2}{U}
Web of Inertia
Enchantment
At the beginning of combat on each opponent's turn, that player may exile a card from their graveyard. If the player doesn't, creatures they control can't attack you this turn.
{2}{U}
Web of Inertia
Enchantment
At the beginning of combat on each opponent's turn, that player may exile a card from their graveyard. If the player doesn't, creatures they control can't attack you this turn.
{2}{U}
Web of Inertia
Enchantment
At the beginning of combat on each opponent's turn, that player may exile a card from their graveyard. If the player doesn't, creatures they control can't attack you this turn.
{2}{U}
Web of Inertia
Enchantment
At the beginning of combat on each opponent's turn, that player may exile a card from their graveyard. If the player doesn't, creatures they control can't attack you this turn.
{1}{G}
Werebear
Creature - Human Bear Druid
{T}: Add {G}.

Threshold -- Werebear gets +3/+3 as long as seven or more cards are in your graveyard.
1 / 1
{1}{G}
Werebear
Creature - Human Bear Druid
{T}: Add {G}.

Threshold -- Werebear gets +3/+3 as long as seven or more cards are in your graveyard.
1 / 1
{1}{G}
Wild Mongrel
Creature - Dog
Discard a card: Wild Mongrel gets +1/+1 and becomes the color of your choice until end of turn.
2 / 2
{1}{G}
Wild Mongrel
Creature - Dog
Discard a card: Wild Mongrel gets +1/+1 and becomes the color of your choice until end of turn.
2 / 2
{1}{G}
Wild Mongrel
Creature - Dog
Discard a card: Wild Mongrel gets +1/+1 and becomes the color of your choice until end of turn.
2 / 2
{1}{G}
Wild Mongrel
Creature - Dog
Discard a card: Wild Mongrel gets +1/+1 and becomes the color of your choice until end of turn.
2 / 2

{3}{G}
Springing Tiger
Creature - Cat
Threshold -- Springing Tiger gets +2/+2 as long as seven or more cards are in your graveyard.
3 / 3
{3}{G}
Springing Tiger
Creature - Cat
Threshold -- Springing Tiger gets +2/+2 as long as seven or more cards are in your graveyard.
3 / 3