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{1}{U}
Grip of Amnesia
Instant
Counter target spell unless its controller exiles all cards from their graveyard.

Draw a card.
{1}{U}
Grip of Amnesia
Instant
Counter target spell unless its controller exiles all cards from their graveyard.

Draw a card.
{1}{U}
Grip of Amnesia
Instant
Counter target spell unless its controller exiles all cards from their graveyard.

Draw a card.
{1}{U}
Grip of Amnesia
Instant
Counter target spell unless its controller exiles all cards from their graveyard.

Draw a card.
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{1}{U}
Lost in Thought
Enchantment - Aura
Enchant creature

Enchanted creature can't attack or block, and its activated abilities can't be activated. Its controller may exile three cards from their graveyard for that player to ignore this effect until end of turn.
{1}{U}
Lost in Thought
Enchantment - Aura
Enchant creature

Enchanted creature can't attack or block, and its activated abilities can't be activated. Its controller may exile three cards from their graveyard for that player to ignore this effect until end of turn.
{1}{U}
Lost in Thought
Enchantment - Aura
Enchant creature

Enchanted creature can't attack or block, and its activated abilities can't be activated. Its controller may exile three cards from their graveyard for that player to ignore this effect until end of turn.
{1}{U}
Lost in Thought
Enchantment - Aura
Enchant creature

Enchanted creature can't attack or block, and its activated abilities can't be activated. Its controller may exile three cards from their graveyard for that player to ignore this effect until end of turn.
{3}{U}{U}
Mist of Stagnation
Enchantment
Permanents don't untap during their controllers' untap steps.

At the beginning of each player's upkeep, that player chooses a permanent for each card in their graveyard, then untaps those permanents.
{3}{U}{U}
Mist of Stagnation
Enchantment
Permanents don't untap during their controllers' untap steps.

At the beginning of each player's upkeep, that player chooses a permanent for each card in their graveyard, then untaps those permanents.
{3}{U}{U}
Mist of Stagnation
Enchantment
Permanents don't untap during their controllers' untap steps.

At the beginning of each player's upkeep, that player chooses a permanent for each card in their graveyard, then untaps those permanents.
{3}{U}{U}
Mist of Stagnation
Enchantment
Permanents don't untap during their controllers' untap steps.

At the beginning of each player's upkeep, that player chooses a permanent for each card in their graveyard, then untaps those permanents.
{0}
Tormod's Crypt
Artifact
{T}, Sacrifice Tormod's Crypt: Exile target player's graveyard.
{0}
Tormod's Crypt
Artifact
{T}, Sacrifice Tormod's Crypt: Exile target player's graveyard.
{0}
Tormod's Crypt
Artifact
{T}, Sacrifice Tormod's Crypt: Exile target player's graveyard.
{0}
Tormod's Crypt
Artifact
{T}, Sacrifice Tormod's Crypt: Exile target player's graveyard.
{2}{U}
Web of Inertia
Enchantment
At the beginning of combat on each opponent's turn, that player may exile a card from their graveyard. If the player doesn't, creatures they control can't attack you this turn.
{2}{U}
Web of Inertia
Enchantment
At the beginning of combat on each opponent's turn, that player may exile a card from their graveyard. If the player doesn't, creatures they control can't attack you this turn.
{2}{U}
Web of Inertia
Enchantment
At the beginning of combat on each opponent's turn, that player may exile a card from their graveyard. If the player doesn't, creatures they control can't attack you this turn.
{2}{U}
Web of Inertia
Enchantment
At the beginning of combat on each opponent's turn, that player may exile a card from their graveyard. If the player doesn't, creatures they control can't attack you this turn.

{2}{U}{U}
Chamber of Manipulation
Enchantment - Aura
Enchant land

Enchanted land has "{T}, Discard a card: Gain control of target creature until end of turn."
{2}{U}{U}
Chamber of Manipulation
Enchantment - Aura
Enchant land

Enchanted land has "{T}, Discard a card: Gain control of target creature until end of turn."
{U}
Obsessive Search
Instant
Draw a card.

Madness {U} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
{U}
Obsessive Search
Instant
Draw a card.

Madness {U} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
{2}{U}
Reminisce
Sorcery
Target player shuffles their graveyard into their library.
{2}{U}
Reminisce
Sorcery
Target player shuffles their graveyard into their library.
{1}{U}
Standstill
Enchantment
When a player casts a spell, sacrifice Standstill. If you do, each of that player's opponents draws three cards.
{1}{U}
Standstill
Enchantment
When a player casts a spell, sacrifice Standstill. If you do, each of that player's opponents draws three cards.