Print Options

Please select the cards that you want to print. This box will not show up on the printed page. Print in Landscape orientation to fit up to eight cards per A4 page. Click on a card to not print it. We recommend Firefox or Internet Explorer for text proxies, as cards printed by Chrome may appear slightly too large.

« back to the full deck page

Proxy type: switch to full card images | text proxies

Select Main Deck Cards

{4}{U}{U}
Aboshan, Cephalid Emperor
Legendary Creature - Cephalid Noble
Tap an untapped Cephalid you control: Tap target permanent.

{U}{U}{U}: Tap all creatures without flying.
3 / 3
{1}{U}{U}
Callous Oppressor
Creature - Cephalid
You may choose not to untap Callous Oppressor during your untap step.

As Callous Oppressor enters the battlefield, an opponent chooses a creature type.

{T}: Gain control of target creature that isn't of the chosen type for as long as Callous Oppressor remains tapped.
1 / 2
{3}{U}
Cephalid Broker
Creature - Cephalid
{T}: Target player draws two cards, then discards two cards.
2 / 2
{1}{U}{U}
Cephalid Constable
Creature - Cephalid Wizard
Whenever Cephalid Constable deals combat damage to a player, return up to that many target permanents that player controls to their owner's hand.
1 / 1
{1}{U}
Cephalid Illusionist
Creature - Cephalid Wizard
Whenever Cephalid Illusionist becomes the target of a spell or ability, mill three cards.

{2}{U}, {T}: Prevent all combat damage that would be dealt to and dealt by target creature you control this turn.
1 / 1
{2}{U}
Cephalid Looter
Creature - Cephalid Rogue
{T}: Target player draws a card, then discards a card.
2 / 1
{2}{U}
Cephalid Looter
Creature - Cephalid Rogue
{T}: Target player draws a card, then discards a card.
2 / 1
{2}{U}
Cephalid Looter
Creature - Cephalid Rogue
{T}: Target player draws a card, then discards a card.
2 / 1
{2}{U}
Cephalid Looter
Creature - Cephalid Rogue
{T}: Target player draws a card, then discards a card.
2 / 1
{2}{U}{U}
Cephalid Retainer
Creature - Cephalid
{U}{U}: Tap target creature without flying.
2 / 3
{3}{U}
Cephalid Sage
Creature - Cephalid
Threshold -- As long as seven or more cards are in your graveyard, Cephalid Sage has "When Cephalid Sage enters the battlefield, draw three cards, then discard two cards."
2 / 3
{1}{U}
Cephalid Scout
Creature - Cephalid Wizard Scout
Flying

{2}{U}, Sacrifice a land: Draw a card.
1 / 1
{1}{U}
Cephalid Scout
Creature - Cephalid Wizard Scout
Flying

{2}{U}, Sacrifice a land: Draw a card.
1 / 1
{2}{U}
Circular Logic
Instant
Counter target spell unless its controller pays {1} for each card in your graveyard.

Madness {U} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
{2}{U}
Circular Logic
Instant
Counter target spell unless its controller pays {1} for each card in your graveyard.

Madness {U} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
{2}{U}
Circular Logic
Instant
Counter target spell unless its controller pays {1} for each card in your graveyard.

Madness {U} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
{2}{U}
Circular Logic
Instant
Counter target spell unless its controller pays {1} for each card in your graveyard.

Madness {U} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
{4}{U}{U}{U}
Day of the Dragons
Enchantment
When Day of the Dragons enters the battlefield, exile all creatures you control. Then create that many 5/5 red Dragon creature tokens with flying.

When Day of the Dragons leaves the battlefield, sacrifice all Dragons you control. Then return the exiled cards to the battlefield under your control.
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Lonely Sandbar
Land
Lonely Sandbar enters the battlefield tapped.

{T}: Add {U}.

Cycling {U} ({U}, Discard this card: Draw a card.)
--
Lonely Sandbar
Land
Lonely Sandbar enters the battlefield tapped.

{T}: Add {U}.

Cycling {U} ({U}, Discard this card: Draw a card.)
--
Lonely Sandbar
Land
Lonely Sandbar enters the battlefield tapped.

{T}: Add {U}.

Cycling {U} ({U}, Discard this card: Draw a card.)
--
Lonely Sandbar
Land
Lonely Sandbar enters the battlefield tapped.

{T}: Add {U}.

Cycling {U} ({U}, Discard this card: Draw a card.)
{1}{U}
Lost in Thought
Enchantment - Aura
Enchant creature

Enchanted creature can't attack or block, and its activated abilities can't be activated. Its controller may exile three cards from their graveyard for that player to ignore this effect until end of turn.
{1}{U}
Lost in Thought
Enchantment - Aura
Enchant creature

Enchanted creature can't attack or block, and its activated abilities can't be activated. Its controller may exile three cards from their graveyard for that player to ignore this effect until end of turn.
{1}{U}
Lost in Thought
Enchantment - Aura
Enchant creature

Enchanted creature can't attack or block, and its activated abilities can't be activated. Its controller may exile three cards from their graveyard for that player to ignore this effect until end of turn.
{1}{U}
Lost in Thought
Enchantment - Aura
Enchant creature

Enchanted creature can't attack or block, and its activated abilities can't be activated. Its controller may exile three cards from their graveyard for that player to ignore this effect until end of turn.
{3}{U}{U}
Mist of Stagnation
Enchantment
Permanents don't untap during their controllers' untap steps.

At the beginning of each player's upkeep, that player chooses a permanent for each card in their graveyard, then untaps those permanents.
{3}{U}{U}
Mist of Stagnation
Enchantment
Permanents don't untap during their controllers' untap steps.

At the beginning of each player's upkeep, that player chooses a permanent for each card in their graveyard, then untaps those permanents.
{3}{U}{U}
Mist of Stagnation
Enchantment
Permanents don't untap during their controllers' untap steps.

At the beginning of each player's upkeep, that player chooses a permanent for each card in their graveyard, then untaps those permanents.
{3}{U}{U}
Mist of Stagnation
Enchantment
Permanents don't untap during their controllers' untap steps.

At the beginning of each player's upkeep, that player chooses a permanent for each card in their graveyard, then untaps those permanents.
{1}
Phyrexian Furnace
Artifact
{T}: Exile the bottom card of target player's graveyard.

{1}, Sacrifice Phyrexian Furnace: Exile target card from a graveyard. Draw a card.
{1}
Phyrexian Furnace
Artifact
{T}: Exile the bottom card of target player's graveyard.

{1}, Sacrifice Phyrexian Furnace: Exile target card from a graveyard. Draw a card.
{1}
Phyrexian Furnace
Artifact
{T}: Exile the bottom card of target player's graveyard.

{1}, Sacrifice Phyrexian Furnace: Exile target card from a graveyard. Draw a card.
{1}
Phyrexian Furnace
Artifact
{T}: Exile the bottom card of target player's graveyard.

{1}, Sacrifice Phyrexian Furnace: Exile target card from a graveyard. Draw a card.
{1}{U}
Standstill
Enchantment
When a player casts a spell, sacrifice Standstill. If you do, each of that player's opponents draws three cards.
{1}{U}
Standstill
Enchantment
When a player casts a spell, sacrifice Standstill. If you do, each of that player's opponents draws three cards.
{1}{U}
Standstill
Enchantment
When a player casts a spell, sacrifice Standstill. If you do, each of that player's opponents draws three cards.
{1}{U}
Standstill
Enchantment
When a player casts a spell, sacrifice Standstill. If you do, each of that player's opponents draws three cards.
{0}
Tormod's Crypt
Artifact
{T}, Sacrifice Tormod's Crypt: Exile target player's graveyard.
{0}
Tormod's Crypt
Artifact
{T}, Sacrifice Tormod's Crypt: Exile target player's graveyard.
{2}{U}
Web of Inertia
Enchantment
At the beginning of combat on each opponent's turn, that player may exile a card from their graveyard. If the player doesn't, creatures they control can't attack you this turn.
{2}{U}
Web of Inertia
Enchantment
At the beginning of combat on each opponent's turn, that player may exile a card from their graveyard. If the player doesn't, creatures they control can't attack you this turn.
{2}{U}
Web of Inertia
Enchantment
At the beginning of combat on each opponent's turn, that player may exile a card from their graveyard. If the player doesn't, creatures they control can't attack you this turn.
{2}{U}
Web of Inertia
Enchantment
At the beginning of combat on each opponent's turn, that player may exile a card from their graveyard. If the player doesn't, creatures they control can't attack you this turn.