{2}: Amaranthine Wall gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
0 /
6
{4}
Amaranthine Wall
Artifact Creature - Wall
Defender
{2}: Amaranthine Wall gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
0 /
6
{1}{W/P}
Cathedral Membrane
Artifact Creature - Phyrexian Wall
({W/P} can be paid with either {W} or 2 life.)
Defender
When Cathedral Membrane dies during combat, it deals 6 damage to each creature it blocked this combat.
0 /
3
{1}{W/P}
Cathedral Membrane
Artifact Creature - Phyrexian Wall
({W/P} can be paid with either {W} or 2 life.)
Defender
When Cathedral Membrane dies during combat, it deals 6 damage to each creature it blocked this combat.
0 /
3
{1}{W/P}
Cathedral Membrane
Artifact Creature - Phyrexian Wall
({W/P} can be paid with either {W} or 2 life.)
Defender
When Cathedral Membrane dies during combat, it deals 6 damage to each creature it blocked this combat.
0 /
3
{1}{W/P}
Cathedral Membrane
Artifact Creature - Phyrexian Wall
({W/P} can be paid with either {W} or 2 life.)
Defender
When Cathedral Membrane dies during combat, it deals 6 damage to each creature it blocked this combat.
0 /
3
{R}
Cinder Wall
Creature - Wall
Defender
When Cinder Wall blocks, destroy it at end of combat.
3 /
3
{2}
Consulate Skygate
Artifact Creature - Wall
Defender
Reach (This creature can block creatures with flying.)
0 /
4
{2}
Consulate Skygate
Artifact Creature - Wall
Defender
Reach (This creature can block creatures with flying.)
0 /
4
{2}
Consulate Skygate
Artifact Creature - Wall
Defender
Reach (This creature can block creatures with flying.)
0 /
4
{2}
Consulate Skygate
Artifact Creature - Wall
Defender
Reach (This creature can block creatures with flying.)
0 /
4
{2}{U}
Deep Freeze
Enchantment - Aura
Enchant creature
Enchanted creature has base power and toughness 0/4, has defender, loses all other abilities, and is a blue Wall in addition to its other colors and types.
{2}{U}
Deep Freeze
Enchantment - Aura
Enchant creature
Enchanted creature has base power and toughness 0/4, has defender, loses all other abilities, and is a blue Wall in addition to its other colors and types.
{1}{U}
Fog Bank
Creature - Wall
Defender, flying
Prevent all combat damage that would be dealt to and dealt by Fog Bank.
0 /
2
{1}{U}
Fog Bank
Creature - Wall
Defender, flying
Prevent all combat damage that would be dealt to and dealt by Fog Bank.
0 /
2
{1}{U}
Fog Bank
Creature - Wall
Defender, flying
Prevent all combat damage that would be dealt to and dealt by Fog Bank.
0 /
2
{1}{U}
Fog Bank
Creature - Wall
Defender, flying
Prevent all combat damage that would be dealt to and dealt by Fog Bank.
0 /
2
{1}{W}
Fortified Rampart
Creature - Wall
Defender
0 /
6
{2}{U}
Hover Barrier
Creature - Illusion Wall
Defender, flying
0 /
6
{1}{G}
Overgrown Battlement
Creature - Wall
Defender
{T}: Add {G} for each creature you control with defender.
0 /
4
{1}{G}
Overgrown Battlement
Creature - Wall
Defender
{T}: Add {G} for each creature you control with defender.
0 /
4
{1}{G}
Overgrown Battlement
Creature - Wall
Defender
{T}: Add {G} for each creature you control with defender.
0 /
4
{1}{G}
Overgrown Battlement
Creature - Wall
Defender
{T}: Add {G} for each creature you control with defender.
0 /
4
{1}{U}{U}
Wall of Frost
Creature - Wall
Defender
Whenever Wall of Frost blocks a creature, that creature doesn't untap during its controller's next untap step.
0 /
7
{1}{G}
Wall of Roots
Creature - Plant Wall
Defender
Put a -0/-1 counter on Wall of Roots: Add {G}. Activate only once each turn.
0 /
5
{1}{G}
Wall of Roots
Creature - Plant Wall
Defender
Put a -0/-1 counter on Wall of Roots: Add {G}. Activate only once each turn.
0 /
5
{1}{G}
Wall of Roots
Creature - Plant Wall
Defender
Put a -0/-1 counter on Wall of Roots: Add {G}. Activate only once each turn.
0 /
5
{1}{G}
Wall of Roots
Creature - Plant Wall
Defender
Put a -0/-1 counter on Wall of Roots: Add {G}. Activate only once each turn.