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Select Main Deck Cards

{1}{W}{W}
Archetype of Courage
Enchantment Creature - Human Soldier
Creatures you control have first strike.

Creatures your opponents control lose first strike and can't have or gain first strike.
2 / 2
{1}{W}{W}
Archetype of Courage
Enchantment Creature - Human Soldier
Creatures you control have first strike.

Creatures your opponents control lose first strike and can't have or gain first strike.
2 / 2
{1}{W}{W}
Archetype of Courage
Enchantment Creature - Human Soldier
Creatures you control have first strike.

Creatures your opponents control lose first strike and can't have or gain first strike.
2 / 2
{W}
Brave the Elements
Instant
Choose a color. White creatures you control gain protection from the chosen color until end of turn.
{W}
Brave the Elements
Instant
Choose a color. White creatures you control gain protection from the chosen color until end of turn.
{W}
Brave the Elements
Instant
Choose a color. White creatures you control gain protection from the chosen color until end of turn.
{W}
Brave the Elements
Instant
Choose a color. White creatures you control gain protection from the chosen color until end of turn.
{1}{W}{W}
Brimaz, King of Oreskos
Legendary Creature - Cat Soldier
Vigilance

Whenever Brimaz, King of Oreskos attacks, create a 1/1 white Cat Soldier creature token with vigilance that's attacking.

Whenever Brimaz blocks a creature, create a 1/1 white Cat Soldier creature token with vigilance that's blocking that creature.
3 / 4
{1}{W}{W}
Brimaz, King of Oreskos
Legendary Creature - Cat Soldier
Vigilance

Whenever Brimaz, King of Oreskos attacks, create a 1/1 white Cat Soldier creature token with vigilance that's attacking.

Whenever Brimaz blocks a creature, create a 1/1 white Cat Soldier creature token with vigilance that's blocking that creature.
3 / 4
{1}{W}
Deicide
Instant
Exile target enchantment. If the exiled card is a God card, search its controller's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles.
{1}{W}
Deicide
Instant
Exile target enchantment. If the exiled card is a God card, search its controller's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles.
{1}{W}
Deicide
Instant
Exile target enchantment. If the exiled card is a God card, search its controller's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles.
{1}{W}
Deicide
Instant
Exile target enchantment. If the exiled card is a God card, search its controller's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles.
{1}{W}{W}
Devouring Light
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Exile target attacking or blocking creature.
{1}{W}{W}
Devouring Light
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Exile target attacking or blocking creature.
{1}{W}{W}
Devouring Light
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Exile target attacking or blocking creature.
{1}{W}{W}
Devouring Light
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Exile target attacking or blocking creature.
{4}{W}{W}
Elspeth, Sun's Champion
Legendary Planeswalker - Elspeth
+1: Create three 1/1 white Soldier creature tokens.

-3: Destroy all creatures with power 4 or greater.

-7: You get an emblem with "Creatures you control get +2/+2 and have flying."
L: 4
{4}{W}{W}
Elspeth, Sun's Champion
Legendary Planeswalker - Elspeth
+1: Create three 1/1 white Soldier creature tokens.

-3: Destroy all creatures with power 4 or greater.

-7: You get an emblem with "Creatures you control get +2/+2 and have flying."
L: 4
{1}{W}{W}
Godsend
Legendary Artifact - Equipment
Equipped creature gets +3/+3.

Whenever equipped creature blocks or becomes blocked by one or more creatures, you may exile one of those creatures.

Your opponents can't cast spells with the same name as a card exiled with Godsend.

Equip {3}
{1}{W}{W}
Godsend
Legendary Artifact - Equipment
Equipped creature gets +3/+3.

Whenever equipped creature blocks or becomes blocked by one or more creatures, you may exile one of those creatures.

Your opponents can't cast spells with the same name as a card exiled with Godsend.

Equip {3}
{6}
Obelisk of Urd
Artifact
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

As Obelisk of Urd enters the battlefield, choose a creature type.

Creatures you control of the chosen type get +2/+2.
{6}
Obelisk of Urd
Artifact
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

As Obelisk of Urd enters the battlefield, choose a creature type.

Creatures you control of the chosen type get +2/+2.
{3}{W}
Paragon of New Dawns
Creature - Human Soldier
Other white creatures you control get +1/+1.

{W}, {T}: Another target white creature you control gains vigilance until end of turn. (Attacking doesn't cause it to tap.)
2 / 2
{3}{W}
Paragon of New Dawns
Creature - Human Soldier
Other white creatures you control get +1/+1.

{W}, {T}: Another target white creature you control gains vigilance until end of turn. (Attacking doesn't cause it to tap.)
2 / 2
{3}{W}
Paragon of New Dawns
Creature - Human Soldier
Other white creatures you control get +1/+1.

{W}, {T}: Another target white creature you control gains vigilance until end of turn. (Attacking doesn't cause it to tap.)
2 / 2
{3}{W}
Paragon of New Dawns
Creature - Human Soldier
Other white creatures you control get +1/+1.

{W}, {T}: Another target white creature you control gains vigilance until end of turn. (Attacking doesn't cause it to tap.)
2 / 2
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{2}{W}
Preeminent Captain
Creature - Kithkin Soldier
First strike (This creature deals combat damage before creatures without first strike.)

Whenever Preeminent Captain attacks, you may put a Soldier creature card from your hand onto the battlefield tapped and attacking.
2 / 2
{2}{W}
Preeminent Captain
Creature - Kithkin Soldier
First strike (This creature deals combat damage before creatures without first strike.)

Whenever Preeminent Captain attacks, you may put a Soldier creature card from your hand onto the battlefield tapped and attacking.
2 / 2
{2}{W}
Preeminent Captain
Creature - Kithkin Soldier
First strike (This creature deals combat damage before creatures without first strike.)

Whenever Preeminent Captain attacks, you may put a Soldier creature card from your hand onto the battlefield tapped and attacking.
2 / 2
{2}{W}
Preeminent Captain
Creature - Kithkin Soldier
First strike (This creature deals combat damage before creatures without first strike.)

Whenever Preeminent Captain attacks, you may put a Soldier creature card from your hand onto the battlefield tapped and attacking.
2 / 2
{1}{W}
Raise the Alarm
Instant
Create two 1/1 white Soldier creature tokens.
{1}{W}
Raise the Alarm
Instant
Create two 1/1 white Soldier creature tokens.
{1}{W}
Raise the Alarm
Instant
Create two 1/1 white Soldier creature tokens.
{1}{W}
Raise the Alarm
Instant
Create two 1/1 white Soldier creature tokens.
{4}{W}
Sanctified Charge
Instant
Creatures you control get +2/+1 until end of turn. White creatures you control also gain first strike until end of turn. (They deal combat damage before creatures without first strike.)
{4}{W}
Sanctified Charge
Instant
Creatures you control get +2/+1 until end of turn. White creatures you control also gain first strike until end of turn. (They deal combat damage before creatures without first strike.)
{4}{W}
Sanctified Charge
Instant
Creatures you control get +2/+1 until end of turn. White creatures you control also gain first strike until end of turn. (They deal combat damage before creatures without first strike.)
{4}{W}
Sanctified Charge
Instant
Creatures you control get +2/+1 until end of turn. White creatures you control also gain first strike until end of turn. (They deal combat damage before creatures without first strike.)
{4}{W}{W}
Soul of Theros
Creature - Avatar
Vigilance

{4}{W}{W}: Creatures you control get +2/+2 and gain first strike and lifelink until end of turn.

{4}{W}{W}, Exile Soul of Theros from your graveyard: Creatures you control get +2/+2 and gain first strike and lifelink until end of turn.
6 / 6
{4}{W}{W}
Soul of Theros
Creature - Avatar
Vigilance

{4}{W}{W}: Creatures you control get +2/+2 and gain first strike and lifelink until end of turn.

{4}{W}{W}, Exile Soul of Theros from your graveyard: Creatures you control get +2/+2 and gain first strike and lifelink until end of turn.
6 / 6