Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
6 /
2
{2}{G}
Battering Krasis
Creature - Shark Beast
Trample
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
2 /
1
{2}{G}
Battering Krasis
Creature - Shark Beast
Trample
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
2 /
1
{1}{G}{U}
Beetleform Mage
Creature - Human Insect Wizard
{G}{U}: Beetleform Mage gets +2/+2 and gains flying until end of turn. Activate only once each turn.
2 /
2
{1}{G}{U}
Beetleform Mage
Creature - Human Insect Wizard
{G}{U}: Beetleform Mage gets +2/+2 and gains flying until end of turn. Activate only once each turn.
2 /
2
{G/U}
Bioshift
Instant
Move any number of +1/+1 counters from target creature onto another target creature with the same controller.
{1}{G}{U}
Bred for the Hunt
Enchantment
Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, you may draw a card.
{G}
Burst of Strength
Instant
Put a +1/+1 counter on target creature and untap it.
{U}
Cloudfin Raptor
Creature - Bird Mutant
Flying
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
0 /
1
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{1}{U}
Frilled Oculus
Creature - Homunculus
{1}{G}: Frilled Oculus gets +2/+2 until end of turn. Activate only once each turn.
1 /
3
{2}{G}{ // }{2}{U}
Give // Take
Sorcery // Sorcery
Put three +1/+1 counters on target creature.
Fuse (You may cast one or both halves of this card from your hand.)
Remove all +1/+1 counters from target creature you control. Draw that many cards.
Fuse (You may cast one or both halves of this card from your hand.)
{2}{G}{ // }{2}{U}
Give // Take
Sorcery // Sorcery
Put three +1/+1 counters on target creature.
Fuse (You may cast one or both halves of this card from your hand.)
Remove all +1/+1 counters from target creature you control. Draw that many cards.
Fuse (You may cast one or both halves of this card from your hand.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{3}{G}
Ivy Lane Denizen
Creature - Elf Warrior
Whenever another green creature enters the battlefield under your control, put a +1/+1 counter on target creature.
2 /
3
{2}{G}{U}
Krasis Incubation
Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
{1}{G}{U}, Return Krasis Incubation to its owner's hand: Put two +1/+1 counters on enchanted creature.
{1}{G}
Kraul Warrior
Creature - Insect Warrior
{5}{G}: Kraul Warrior gets +3/+3 until end of turn.
2 /
2
{1}{G}
Kraul Warrior
Creature - Insect Warrior
{5}{G}: Kraul Warrior gets +3/+3 until end of turn.
2 /
2
{4}{U}
Leyline Phantom
Creature - Illusion
When Leyline Phantom deals combat damage, return it to its owner's hand. (Return it only if it survived combat.)
5 /
5
{5}{G}
Maze Behemoth
Creature - Elemental
Trample
Multicolored creatures you control have trample.
5 /
4
{5}{U}
Maze Glider
Creature - Elemental
Flying
Multicolored creatures you control have flying.
3 /
5
{4}
Millennial Gargoyle
Artifact Creature - Gargoyle
Flying
2 /
2
{3}{U}
Mindstatic
Instant
Counter target spell unless its controller pays {6}.
{3}{U}
Mindstatic
Instant
Counter target spell unless its controller pays {6}.
{G}
Mutant's Prey
Instant
Target creature you control with a +1/+1 counter on it fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
{G}
Mutant's Prey
Instant
Target creature you control with a +1/+1 counter on it fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
{G}
Mutant's Prey
Instant
Target creature you control with a +1/+1 counter on it fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
{2}
Razortip Whip
Artifact
{1}, {T}: Razortip Whip deals 1 damage to target opponent or planeswalker.
{2}
Razortip Whip
Artifact
{1}, {T}: Razortip Whip deals 1 damage to target opponent or planeswalker.
{5}{U}
Sapphire Drake
Creature - Drake
Flying
Each creature you control with a +1/+1 counter on it has flying.
4 /
4
{3}
Simic Cluestone
Artifact
{T}: Add {G} or {U}.
{G}{U}, {T}, Sacrifice Simic Cluestone: Draw a card.
{3}
Simic Cluestone
Artifact
{T}: Add {G} or {U}.
{G}{U}, {T}, Sacrifice Simic Cluestone: Draw a card.
{3}
Simic Cluestone
Artifact
{T}: Add {G} or {U}.
{G}{U}, {T}, Sacrifice Simic Cluestone: Draw a card.
{3}
Simic Cluestone
Artifact
{T}: Add {G} or {U}.
{G}{U}, {T}, Sacrifice Simic Cluestone: Draw a card.
{1}
Skyblinder Staff
Artifact - Equipment
Equipped creature gets +1/+0 and can't be blocked by creatures with flying.
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
{1}
Skyblinder Staff
Artifact - Equipment
Equipped creature gets +1/+0 and can't be blocked by creatures with flying.
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
{1}{U}
Skygames
Enchantment - Aura
Enchant land
Enchanted land has "{T}: Target creature gains flying until end of turn. Activate only as a sorcery."
{1}{U}
Skygames
Enchantment - Aura
Enchant land
Enchanted land has "{T}: Target creature gains flying until end of turn. Activate only as a sorcery."
{3}{G}{U}
Species Gorger
Creature - Frog Beast
At the beginning of your upkeep, return a creature you control to its owner's hand.
6 /
6
{2}{U}
Uncovered Clues
Sorcery
Look at the top four cards of your library. You may reveal up to two instant and/or sorcery cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order.
{2}{U}
Uncovered Clues
Sorcery
Look at the top four cards of your library. You may reveal up to two instant and/or sorcery cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order.
{G}{U}
Zameck Guildmage
Creature - Elf Wizard
{G}{U}: This turn, each creature you control enters the battlefield with an additional +1/+1 counter on it.
{G}{U}, Remove a +1/+1 counter from a creature you control: Draw a card.