At the beginning of enchanted player's upkeep, that player mills two cards.
{1}{U}
Drowned Secrets
Enchantment
Whenever you cast a blue spell, target player mills two cards.
{1}{U}
Drowned Secrets
Enchantment
Whenever you cast a blue spell, target player mills two cards.
{1}{U}
Fog Bank
Creature - Wall
Defender, flying
Prevent all combat damage that would be dealt to and dealt by Fog Bank.
0 /
2
{1}{U}
Fog Bank
Creature - Wall
Defender, flying
Prevent all combat damage that would be dealt to and dealt by Fog Bank.
0 /
2
{1}{U}
Fog Bank
Creature - Wall
Defender, flying
Prevent all combat damage that would be dealt to and dealt by Fog Bank.
0 /
2
{1}{U}
Fog Bank
Creature - Wall
Defender, flying
Prevent all combat damage that would be dealt to and dealt by Fog Bank.
0 /
2
{U}{U}{U}
Fractured Sanity
Sorcery
Each opponent mills fourteen cards.
Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.)
When you cycle Fractured Sanity, each opponent mills four cards.
{U}{U}{U}
Fractured Sanity
Sorcery
Each opponent mills fourteen cards.
Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.)
When you cycle Fractured Sanity, each opponent mills four cards.
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{U}
Jace's Phantasm
Creature - Illusion
Flying
Jace's Phantasm gets +4/+4 as long as an opponent has ten or more cards in their graveyard.
1 /
1
{U}
Jace's Phantasm
Creature - Illusion
Flying
Jace's Phantasm gets +4/+4 as long as an opponent has ten or more cards in their graveyard.
1 /
1
{U}
Jace's Phantasm
Creature - Illusion
Flying
Jace's Phantasm gets +4/+4 as long as an opponent has ten or more cards in their graveyard.
1 /
1
{U}
Jace's Phantasm
Creature - Illusion
Flying
Jace's Phantasm gets +4/+4 as long as an opponent has ten or more cards in their graveyard.
1 /
1
{3}{U}{U}
Jace, Memory Adept
Legendary Planeswalker - Jace
+1: Draw a card. Target player mills a card.
0: Target player mills ten cards.
-7: Any number of target players each draw twenty cards.
L:
4
{3}{U}{U}
Jace, Memory Adept
Legendary Planeswalker - Jace
+1: Draw a card. Target player mills a card.
0: Target player mills ten cards.
-7: Any number of target players each draw twenty cards.
L:
4
{1}{U}{U}
Memory Erosion
Enchantment
Whenever an opponent casts a spell, that player mills two cards.
{2}{U}
Psychic Corrosion
Enchantment
Whenever you draw a card, each opponent mills two cards.
{U}{U}
Redirect
Instant
You may choose new targets for target spell.
{U}{U}
Redirect
Instant
You may choose new targets for target spell.
{U}
Ruin Crab
Creature - Crab
Landfall -- Whenever a land you control enters, each opponent mills three cards. (To mill a card, a player puts the top card of their library into their graveyard.)
0 /
3
{U}
Ruin Crab
Creature - Crab
Landfall -- Whenever a land you control enters, each opponent mills three cards. (To mill a card, a player puts the top card of their library into their graveyard.)
0 /
3
{2}{U}
Sphinx's Tutelage
Enchantment
Whenever you draw a card, target opponent mills two cards. If two nonland cards that share a color were milled this way, repeat this process.
{5}{U}: Draw a card, then discard a card.
{2}{U}
Sphinx's Tutelage
Enchantment
Whenever you draw a card, target opponent mills two cards. If two nonland cards that share a color were milled this way, repeat this process.
{5}{U}: Draw a card, then discard a card.
{1}{U}{U}
Thought Collapse
Instant
Counter target spell. Its controller mills three cards.
{1}{U}{U}
Thought Collapse
Instant
Counter target spell. Its controller mills three cards.
{U}
Thought Scour
Instant
Target player mills two cards.
Draw a card.
{U}
Thought Scour
Instant
Target player mills two cards.
Draw a card.
{U}
Thought Scour
Instant
Target player mills two cards.
Draw a card.
{U}
Thought Scour
Instant
Target player mills two cards.
Draw a card.
{U}
Tome Scour
Sorcery
Target player mills five cards.
{U}
Tome Scour
Sorcery
Target player mills five cards.
{U}
Tome Scour
Sorcery
Target player mills five cards.
{U}
Tome Scour
Sorcery
Target player mills five cards.
{U}{U}
Twincast
Instant
Copy target instant or sorcery spell. You may choose new targets for the copy.
{1}{U}
Wall of Lost Thoughts
Creature - Wall
Defender
When Wall of Lost Thoughts enters the battlefield, target player mills four cards.
0 /
4
{1}{U}
Wall of Lost Thoughts
Creature - Wall
Defender
When Wall of Lost Thoughts enters the battlefield, target player mills four cards.
0 /
4
{U}
Zulaport Duelist
Creature - Human Rogue
Flash
When Zulaport Duelist enters the battlefield, up to one target creature gets -2/-0 until end of turn. Its controller mills two cards. (They put the top two cards of their library into their graveyard.)
1 /
1
{U}
Zulaport Duelist
Creature - Human Rogue
Flash
When Zulaport Duelist enters the battlefield, up to one target creature gets -2/-0 until end of turn. Its controller mills two cards. (They put the top two cards of their library into their graveyard.)
1 /
1
{U}
Annul
Instant
Counter target artifact or enchantment spell.
{U}
Annul
Instant
Counter target artifact or enchantment spell.
{U}
Annul
Instant
Counter target artifact or enchantment spell.
{U}
Annul
Instant
Counter target artifact or enchantment spell.
{U}{U}
Counterspell
Instant
Counter target spell.
{2}
Echo Circlet
Artifact - Equipment
Equipped creature can block an additional creature each combat.
Equip {1}
{2}
Echo Circlet
Artifact - Equipment
Equipped creature can block an additional creature each combat.
Equip {1}
{2}{U}
Glacial Grasp
Instant
Tap target creature. Its controller mills two cards. That creature doesn't untap during its controller's next untap step. (They put the top two cards of their library into their graveyard.)
Draw a card.
{2}{U}
Glacial Grasp
Instant
Tap target creature. Its controller mills two cards. That creature doesn't untap during its controller's next untap step. (They put the top two cards of their library into their graveyard.)
Draw a card.
{2}{U}
Guard Gomazoa
Creature - Jellyfish
Defender, flying
Prevent all combat damage that would be dealt to Guard Gomazoa.
1 /
3
{2}{U}
Guard Gomazoa
Creature - Jellyfish
Defender, flying
Prevent all combat damage that would be dealt to Guard Gomazoa.
1 /
3
{U}
Robe of Mirrors
Enchantment - Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature has shroud. (It can't be the target of spells or abilities.)
{U}
Robe of Mirrors
Enchantment - Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature has shroud. (It can't be the target of spells or abilities.)