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Select Main Deck Cards

{1}{R}{R}
Annihilating Fire
Instant
Annihilating Fire deals 3 damage to any target. If a creature dealt damage this way would die this turn, exile it instead.
{1}{R}{R}
Annihilating Fire
Instant
Annihilating Fire deals 3 damage to any target. If a creature dealt damage this way would die this turn, exile it instead.
{5}{R}
Assembled Alphas
Creature - Wolf
Whenever Assembled Alphas blocks or becomes blocked by a creature, Assembled Alphas deals 3 damage to that creature and 3 damage to that creature's controller.
5 / 5
{5}{R}
Assembled Alphas
Creature - Wolf
Whenever Assembled Alphas blocks or becomes blocked by a creature, Assembled Alphas deals 3 damage to that creature and 3 damage to that creature's controller.
5 / 5
{3}{R}
Blood Mist
Enchantment
At the beginning of combat on your turn, target creature you control gains double strike until end of turn.
{3}{R}
Blood Mist
Enchantment
At the beginning of combat on your turn, target creature you control gains double strike until end of turn.
{2}{R}
Brazen Wolves
Creature - Wolf
Whenever Brazen Wolves attacks, it gets +2/+0 until end of turn.
2 / 3
{2}{R}
Brazen Wolves
Creature - Wolf
Whenever Brazen Wolves attacks, it gets +2/+0 until end of turn.
2 / 3
{2}{R}
Brazen Wolves
Creature - Wolf
Whenever Brazen Wolves attacks, it gets +2/+0 until end of turn.
2 / 3
{2}{R}
Brazen Wolves
Creature - Wolf
Whenever Brazen Wolves attacks, it gets +2/+0 until end of turn.
2 / 3
{1}{R}
Brute Strength
Instant
Target creature gets +3/+1 and gains trample until end of turn.
{1}{R}
Brute Strength
Instant
Target creature gets +3/+1 and gains trample until end of turn.
{8}{R}{R}
Decree of Annihilation
Sorcery
Exile all artifacts, creatures, and lands from the battlefield, all cards from all graveyards, and all cards from all hands.

Cycling {5}{R}{R} ({5}{R}{R}, Discard this card: Draw a card.)

When you cycle Decree of Annihilation, destroy all lands.
{1}{R}
Ember-Eye Wolf
Creature - Wolf
Haste

{1}{R}: Ember-Eye Wolf gets +2/+0 until end of turn.
1 / 2
{1}{R}
Ember-Eye Wolf
Creature - Wolf
Haste

{1}{R}: Ember-Eye Wolf gets +2/+0 until end of turn.
1 / 2
{1}{R}
Ember-Eye Wolf
Creature - Wolf
Haste

{1}{R}: Ember-Eye Wolf gets +2/+0 until end of turn.
1 / 2
{1}{R}
Ember-Eye Wolf
Creature - Wolf
Haste

{1}{R}: Ember-Eye Wolf gets +2/+0 until end of turn.
1 / 2
{R}
Expedite
Instant
Target creature gains haste until end of turn.

Draw a card.
{R}
Expedite
Instant
Target creature gains haste until end of turn.

Draw a card.
{2}{R}
Howlpack Wolf
Creature - Wolf
Howlpack Wolf can't block unless you control another Wolf or Werewolf.
3 / 3
{2}{R}
Howlpack Wolf
Creature - Wolf
Howlpack Wolf can't block unless you control another Wolf or Werewolf.
3 / 3
{2}{R}
Howlpack Wolf
Creature - Wolf
Howlpack Wolf can't block unless you control another Wolf or Werewolf.
3 / 3
{2}{R}
Howlpack Wolf
Creature - Wolf
Howlpack Wolf can't block unless you control another Wolf or Werewolf.
3 / 3
{R}
Lightning Axe
Instant
As an additional cost to cast this spell, discard a card or pay {5}.

Lightning Axe deals 5 damage to target creature.
{R}
Lightning Axe
Instant
As an additional cost to cast this spell, discard a card or pay {5}.

Lightning Axe deals 5 damage to target creature.
{1}{R}
Magmatic Chasm
Sorcery
Creatures without flying can't block this turn.
{1}{R}
Magmatic Chasm
Sorcery
Creatures without flying can't block this turn.
{1}{R}
Magmatic Chasm
Sorcery
Creatures without flying can't block this turn.
{1}{R}
Magmatic Chasm
Sorcery
Creatures without flying can't block this turn.
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
{R}
Outnumber
Instant
Outnumber deals damage to target creature equal to the number of creatures you control.
{R}
Outnumber
Instant
Outnumber deals damage to target creature equal to the number of creatures you control.
{2}{R}
Retreat to Valakut
Enchantment
Landfall -- Whenever a land enters the battlefield under your control, choose one --

• Target creature gets +2/+0 until end of turn.

• Target creature can't block this turn.
{2}{R}
Retreat to Valakut
Enchantment
Landfall -- Whenever a land enters the battlefield under your control, choose one --

• Target creature gets +2/+0 until end of turn.

• Target creature can't block this turn.
{6}{R}
Spreading Flames
Instant
Spreading Flames deals 6 damage divided as you choose among any number of target creatures.
{6}{R}
Spreading Flames
Instant
Spreading Flames deals 6 damage divided as you choose among any number of target creatures.
{3}{R}{R}
Stonefury
Instant
Stonefury deals damage to target creature equal to the number of lands you control.
{3}{R}{R}
Stonefury
Instant
Stonefury deals damage to target creature equal to the number of lands you control.
{2}{R}
Uncaged Fury
Instant
Target creature gets +1/+1 and gains double strike until end of turn. (It deals both first-strike and regular combat damage.)
{2}{R}
Uncaged Fury
Instant
Target creature gets +1/+1 and gains double strike until end of turn. (It deals both first-strike and regular combat damage.)