Return target nonland permanent to its owner's hand.
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Target opponent discards two cards.
{3}{U}
Crafty Cutpurse
Creature - Human Pirate
Flash
When Crafty Cutpurse enters the battlefield, each token that would be created under an opponent's control this turn is created under your control instead.
2 /
2
{3}{U}
Crafty Cutpurse
Creature - Human Pirate
Flash
When Crafty Cutpurse enters the battlefield, each token that would be created under an opponent's control this turn is created under your control instead.
2 /
2
{1}{U}
Daring Saboteur
Creature - Human Pirate
{2}{U}: Daring Saboteur can't be blocked this turn.
Whenever Daring Saboteur deals combat damage to a player, you may draw a card. If you do, discard a card.
2 /
1
{1}{U}
Daring Saboteur
Creature - Human Pirate
{2}{U}: Daring Saboteur can't be blocked this turn.
Whenever Daring Saboteur deals combat damage to a player, you may draw a card. If you do, discard a card.
2 /
1
{2}{U}{B}
Deadeye Brawler
Creature - Human Pirate
Deathtouch
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Whenever Deadeye Brawler deals combat damage to a player, if you have the city's blessing, draw a card.
2 /
4
{2}{U}{B}
Deadeye Brawler
Creature - Human Pirate
Deathtouch
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Whenever Deadeye Brawler deals combat damage to a player, if you have the city's blessing, draw a card.
2 /
4
{1}{B}
Dire Fleet Poisoner
Creature - Human Pirate
Flash
Deathtouch
When Dire Fleet Poisoner enters the battlefield, target attacking Pirate you control gets +1/+1 and gains deathtouch until end of turn.
2 /
2
{1}{B}
Dire Fleet Poisoner
Creature - Human Pirate
Flash
Deathtouch
When Dire Fleet Poisoner enters the battlefield, target attacking Pirate you control gets +1/+1 and gains deathtouch until end of turn.
2 /
2
{1}{B}
Dire Fleet Poisoner
Creature - Human Pirate
Flash
Deathtouch
When Dire Fleet Poisoner enters the battlefield, target attacking Pirate you control gets +1/+1 and gains deathtouch until end of turn.
2 /
2
{3}{B}{B}
Dire Fleet Ravager
Creature - Orc Pirate Wizard
Menace, deathtouch
When Dire Fleet Ravager enters the battlefield, each player loses a third of their life, rounded up.
4 /
4
{3}{B}{B}
Dire Fleet Ravager
Creature - Orc Pirate Wizard
Menace, deathtouch
When Dire Fleet Ravager enters the battlefield, each player loses a third of their life, rounded up.
4 /
4
{1}{U}
Dramatic Reversal
Instant
Untap all nonland permanents you control.
{2}{U}{U}
Dreamcaller Siren
Creature - Siren Pirate
Flash
Flying
Dreamcaller Siren can block only creatures with flying.
When Dreamcaller Siren enters the battlefield, if you control another Pirate, tap up to two target nonland permanents.
3 /
3
{2}{U}{U}
Dreamcaller Siren
Creature - Siren Pirate
Flash
Flying
Dreamcaller Siren can block only creatures with flying.
When Dreamcaller Siren enters the battlefield, if you control another Pirate, tap up to two target nonland permanents.
3 /
3
{1}{U}
Essence Scatter
Instant
Counter target creature spell.
{1}{B}
Fathom Fleet Captain
Creature - Human Pirate
Menace
Whenever Fathom Fleet Captain attacks, if you control another nontoken Pirate, you may pay {2}. If you do, create a 2/2 black Pirate creature token with menace.
2 /
1
{1}{B}
Fathom Fleet Captain
Creature - Human Pirate
Menace
Whenever Fathom Fleet Captain attacks, if you control another nontoken Pirate, you may pay {2}. If you do, create a 2/2 black Pirate creature token with menace.
2 /
1
{1}{B}
Fathom Fleet Captain
Creature - Human Pirate
Menace
Whenever Fathom Fleet Captain attacks, if you control another nontoken Pirate, you may pay {2}. If you do, create a 2/2 black Pirate creature token with menace.
2 /
1
{1}{B}
Fathom Fleet Captain
Creature - Human Pirate
Menace
Whenever Fathom Fleet Captain attacks, if you control another nontoken Pirate, you may pay {2}. If you do, create a 2/2 black Pirate creature token with menace.
2 /
1
{3}{B}
Fathom Fleet Cutthroat
Creature - Human Pirate
When Fathom Fleet Cutthroat enters the battlefield, destroy target creature an opponent controls that was dealt damage this turn.
3 /
3
{3}{B}
Fathom Fleet Cutthroat
Creature - Human Pirate
When Fathom Fleet Cutthroat enters the battlefield, destroy target creature an opponent controls that was dealt damage this turn.
3 /
3
{2}{B}
Forerunner of the Coalition
Creature - Human Pirate
When Forerunner of the Coalition enters the battlefield, you may search your library for a Pirate card, reveal it, then shuffle and put that card on top.
Whenever another Pirate enters the battlefield under your control, each opponent loses 1 life.
2 /
2
{2}{B}
Forerunner of the Coalition
Creature - Human Pirate
When Forerunner of the Coalition enters the battlefield, you may search your library for a Pirate card, reveal it, then shuffle and put that card on top.
Whenever another Pirate enters the battlefield under your control, each opponent loses 1 life.
2 /
2
{2}{U}{B}
Hostage Taker
Creature - Human Pirate
When Hostage Taker enters the battlefield, exile another target creature or artifact until Hostage Taker leaves the battlefield. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast that spell.
2 /
3
{2}{U}{B}
Hostage Taker
Creature - Human Pirate
When Hostage Taker enters the battlefield, exile another target creature or artifact until Hostage Taker leaves the battlefield. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast that spell.
2 /
3
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{2}{U}
Lookout's Dispersal
Instant
This spell costs {1} less to cast if you control a Pirate.
Counter target spell unless its controller pays {4}.
{1}{U}
Negate
Instant
Counter target noncreature spell.
{2}{U}
Nimble Obstructionist
Creature - Bird Wizard
Flash
Flying
Cycling {2}{U} ({2}{U}, Discard this card: Draw a card.)
When you cycle Nimble Obstructionist, counter target activated or triggered ability you don't control.
3 /
1
{U}
Opt
Instant
Scry 1.
Draw a card.
{U}
Opt
Instant
Scry 1.
Draw a card.
{2}{B}
Renegade's Getaway
Instant
Target permanent gains indestructible until end of turn. Create a 1/1 colorless Servo artifact creature token. (Effects that say "destroy" don't destroy a permanent with indestructible, and if it's a creature, it can't be destroyed by damage.)
{1}{B}
Rush of Vitality
Instant
Target creature gets +1/+0 and gains lifelink and indestructible until end of turn. (Damage dealt by that creature also causes its controller to gain that much life, and it can't be destroyed by damage or effects that say "destroy.")
{1}{U}{U}
Secrets of the Golden City
Sorcery
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Draw two cards. If you have the city's blessing, draw three cards instead.
{1}{U}
Siren's Ruse
Instant
Exile target creature you control, then return that card to the battlefield under its owner's control. If a Pirate was exiled this way, draw a card.
{1}{U}
Siren's Ruse
Instant
Exile target creature you control, then return that card to the battlefield under its owner's control. If a Pirate was exiled this way, draw a card.
--
Submerged Boneyard
Land
Submerged Boneyard enters the battlefield tapped.
{T}: Add {U} or {B}.
--
Submerged Boneyard
Land
Submerged Boneyard enters the battlefield tapped.
{T}: Add {U} or {B}.
--
Submerged Boneyard
Land
Submerged Boneyard enters the battlefield tapped.
{T}: Add {U} or {B}.
--
Submerged Boneyard
Land
Submerged Boneyard enters the battlefield tapped.
{T}: Add {U} or {B}.
{2}{U}
Supreme Will
Instant
Choose one --
• Counter target spell unless its controller pays {3}.
• Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{1}{U}
Timestream Navigator
Creature - Human Pirate Wizard
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
{2}{U}{U}, {T}, Put Timestream Navigator on the bottom of its owner's library: Take an extra turn after this one. Activate only if you have the city's blessing.
1 /
1
{2}{B}
Vona's Hunger
Instant
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Each opponent sacrifices a creature. If you have the city's blessing, instead each opponent sacrifices half the creatures they control, rounded up.
{W}
Alley Evasion
Instant
Choose one --
• Target creature you control gets +1/+2 until end of turn.
• Return target creature you control to its owner's hand.
{2}{W}
Aven Mindcensor
Creature - Bird Wizard
Flash
Flying
If an opponent would search a library, that player searches the top four cards of that library instead.
2 /
1
{3}{U}
Aven Reedstalker
Creature - Bird Warrior
Flash
Flying
2 /
3
{1}{B}
Bloodcrazed Paladin
Creature - Vampire Knight
Flash
Bloodcrazed Paladin enters the battlefield with a +1/+1 counter on it for each creature that died this turn.
1 /
1
{3}{W}
Cast Out
Enchantment
Flash
When Cast Out enters the battlefield, exile target nonland permanent an opponent controls until Cast Out leaves the battlefield.
Cycling {W} ({W}, Discard this card: Draw a card.)
{2}{W}
Decommission
Instant
Destroy target artifact or enchantment.
Revolt -- If a permanent you controlled left the battlefield this turn, you gain 3 life.
{1}{U}{U}
Disallow
Instant
Counter target spell, activated ability, or triggered ability. (Mana abilities can't be targeted.)
{1}{W}
Mighty Leap
Instant
Target creature gets +2/+2 and gains flying until end of turn.
{1}{W}
Pressure Point
Instant
Tap target creature.
Draw a card.
{2}{W}
Rallying Roar
Instant
Creatures you control get +1/+1 until end of turn. Untap them.
{1}{W}
Saving Grace
Enchantment - Aura
Flash
Enchant creature you control
When Saving Grace enters the battlefield, all damage that would be dealt this turn to you and permanents you control is dealt to enchanted creature instead.
Enchanted creature gets +0/+3.
{U}
Sea Legs
Enchantment - Aura
Flash
Enchant creature
Enchanted creature gets +0/+2 as long as it's a Pirate. Otherwise, it gets -2/-0.
{W}
Sheltering Light
Instant
Target creature gains indestructible until end of turn. Scry 1. (Damage and effects that say "destroy" don't destroy the creature.)
{2}{W}
Vizier of Deferment
Creature - Human Cleric
Flash
When Vizier of Deferment enters the battlefield, you may exile target creature if it attacked or blocked this turn. Return that card to the battlefield under its owner's control at the beginning of the next end step.