Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
{3}{R}
Burn Trail
Sorcery
Burn Trail deals 3 damage to any target.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
{3}{R}
Burn Trail
Sorcery
Burn Trail deals 3 damage to any target.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
{4}{R}{R}
Chaos Imps
Creature - Imp
Flying
Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
Chaos Imps has trample as long as it has a +1/+1 counter on it.
6 /
5
{4}{R}{R}
Chaos Imps
Creature - Imp
Flying
Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
Chaos Imps has trample as long as it has a +1/+1 counter on it.
6 /
5
{4}{R}{R}
Chaos Imps
Creature - Imp
Flying
Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
Chaos Imps has trample as long as it has a +1/+1 counter on it.
6 /
5
{3}{R}
Dance with Devils
Instant
Create two 1/1 red Devil creature tokens. They have "When this creature dies, it deals 1 damage to any target."
{3}{R}
Dance with Devils
Instant
Create two 1/1 red Devil creature tokens. They have "When this creature dies, it deals 1 damage to any target."
{3}{R}
Dance with Devils
Instant
Create two 1/1 red Devil creature tokens. They have "When this creature dies, it deals 1 damage to any target."
{4}{B}
Demon's Grasp
Sorcery
Target creature gets -5/-5 until end of turn.
{4}{B}
Demon's Grasp
Sorcery
Target creature gets -5/-5 until end of turn.
{X}{R}
Devil's Play
Sorcery
Devil's Play deals X damage to any target.
Flashback {X}{R}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{X}{R}
Devil's Play
Sorcery
Devil's Play deals X damage to any target.
Flashback {X}{R}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{4}{R}{R}
Devils' Playground
Sorcery
Create four 1/1 red Devil creature tokens. They have "When this creature dies, it deals 1 damage to any target."
{4}{R}{R}
Devils' Playground
Sorcery
Create four 1/1 red Devil creature tokens. They have "When this creature dies, it deals 1 damage to any target."
{4}{R}{R}
Devils' Playground
Sorcery
Create four 1/1 red Devil creature tokens. They have "When this creature dies, it deals 1 damage to any target."
{B}{R}
Dreadbore
Sorcery
Destroy target creature or planeswalker.
{B}{R}
Dreadbore
Sorcery
Destroy target creature or planeswalker.
{1}{B}
Fetid Imp
Creature - Imp
Flying
{B}: Fetid Imp gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
1 /
2
{1}{B}
Fetid Imp
Creature - Imp
Flying
{B}: Fetid Imp gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
1 /
2
{1}{B}
Fetid Imp
Creature - Imp
Flying
{B}: Fetid Imp gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
1 /
2
{1}{B}
Fetid Imp
Creature - Imp
Flying
{B}: Fetid Imp gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
1 /
2
--
Foreboding Ruins
Land
As Foreboding Ruins enters the battlefield, you may reveal a Swamp or Mountain card from your hand. If you don't, Foreboding Ruins enters the battlefield tapped.
{T}: Add {B} or {R}.
{5}{R}
Gang of Devils
Creature - Devil
When Gang of Devils dies, it deals 3 damage divided as you choose among one, two, or three targets.
3 /
3
{5}{R}
Gang of Devils
Creature - Devil
When Gang of Devils dies, it deals 3 damage divided as you choose among one, two, or three targets.
3 /
3
{2}{R}{R}
Impetuous Devils
Creature - Devil
Trample, haste
When Impetuous Devils attacks, up to one target creature defending player controls blocks it this combat if able.
At the beginning of the end step, sacrifice Impetuous Devils.
6 /
1
{2}{R}{R}
Impetuous Devils
Creature - Devil
Trample, haste
When Impetuous Devils attacks, up to one target creature defending player controls blocks it this combat if able.
At the beginning of the end step, sacrifice Impetuous Devils.
6 /
1
{2}{R}{R}
Impetuous Devils
Creature - Devil
Trample, haste
When Impetuous Devils attacks, up to one target creature defending player controls blocks it this combat if able.
At the beginning of the end step, sacrifice Impetuous Devils.
6 /
1
{2}{R}
Make Mischief
Sorcery
Make Mischief deals 1 damage to any target. Create a 1/1 red Devil creature token. It has "When this creature dies, it deals 1 damage to any target."
{2}{R}
Make Mischief
Sorcery
Make Mischief deals 1 damage to any target. Create a 1/1 red Devil creature token. It has "When this creature dies, it deals 1 damage to any target."
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
{5}{B}{B}{B}
Pestilence Demon
Creature - Demon
Flying
{B}: Pestilence Demon deals 1 damage to each creature and each player.
7 /
6
{4}{R}
Pitchburn Devils
Creature - Devil
When Pitchburn Devils dies, it deals 3 damage to any target.
3 /
3
{4}{R}
Pitchburn Devils
Creature - Devil
When Pitchburn Devils dies, it deals 3 damage to any target.
3 /
3
{4}{R}
Pitchburn Devils
Creature - Devil
When Pitchburn Devils dies, it deals 3 damage to any target.
3 /
3
{B}{B}{R}{R}
Rakdos, Lord of Riots
Legendary Creature - Demon
You can't cast this spell unless an opponent lost life this turn.
Flying, trample
Creature spells you cast cost {1} less to cast for each 1 life your opponents have lost this turn.
6 /
6
{1}{R}
Scalding Devil
Creature - Devil
{2}{R}: Scalding Devil deals 1 damage to target player or planeswalker.
1 /
1
{1}{R}
Scalding Devil
Creature - Devil
{2}{R}: Scalding Devil deals 1 damage to target player or planeswalker.
1 /
1
{1}{R}
Scalding Devil
Creature - Devil
{2}{R}: Scalding Devil deals 1 damage to target player or planeswalker.
1 /
1
{1}{B}{B}
Soot Imp
Creature - Imp
Flying
Whenever a player casts a nonblack spell, that player loses 1 life.
1 /
2
{1}{B}{B}
Soot Imp
Creature - Imp
Flying
Whenever a player casts a nonblack spell, that player loses 1 life.
1 /
2
{1}{B}{B}
Soot Imp
Creature - Imp
Flying
Whenever a player casts a nonblack spell, that player loses 1 life.
1 /
2
{1}{B}{B}
Soot Imp
Creature - Imp
Flying
Whenever a player casts a nonblack spell, that player loses 1 life.
1 /
2
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Temple of Malice
Land
Temple of Malice enters the battlefield tapped.
When Temple of Malice enters the battlefield, scry 1.
{T}: Add {B} or {R}.
--
Temple of Malice
Land
Temple of Malice enters the battlefield tapped.
When Temple of Malice enters the battlefield, scry 1.