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Select Main Deck Cards

{1}{W}
Act of Heroism
Instant
Untap target creature. It gets +2/+2 until end of turn and can block an additional creature this turn.
{2}{W}
Affa Protector
Creature - Human Soldier Ally
Vigilance
1 / 4
{2}{W}{W}
Ampryn Tactician
Creature - Human Soldier
When Ampryn Tactician enters the battlefield, creatures you control get +1/+1 until end of turn.
3 / 3
{2}{W}
Amrou Seekers
Creature - Kithkin Rebel
Amrou Seekers can't be blocked except by artifact creatures and/or white creatures.
2 / 2
{2}{W}{W}
Angel's Mercy
Instant
You gain 7 life.
{1}{W}
Anointer Priest
Creature - Human Cleric
Whenever a creature token enters the battlefield under your control, you gain 1 life.

Embalm {3}{W} ({3}{W}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Human Cleric with no mana cost. Embalm only as a sorcery.)
1 / 3
{2}{W}
Attended Knight
Creature - Human Knight
First strike

When Attended Knight enters the battlefield, create a 1/1 white Soldier creature token.
2 / 2
{2}{W}
Aven Trailblazer
Creature - Bird Soldier
Flying

Domain -- Aven Trailblazer's toughness is equal to the number of basic land types among lands you control.
2 / *
{2}{W}
Bold Defense
Instant
Kicker {3}{W} (You may pay an additional {3}{W} as you cast this spell.)

Creatures you control get +1/+1 until end of turn. If this spell was kicked, instead creatures you control get +2/+2 and gain first strike until end of turn.
{1}{W}
Break of Day
Instant
Creatures you control get +1/+1 until end of turn.

Fateful hour -- If you have 5 or less life, those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
{3}{W}
Captain's Call
Sorcery
Create three 1/1 white Soldier creature tokens.
{W}
Cartouche of Solidarity
Enchantment - Aura Cartouche
Enchant creature you control

When Cartouche of Solidarity enters the battlefield, create a 1/1 white Warrior creature token with vigilance.

Enchanted creature gets +1/+1 and has first strike.
{W}
Cathedral Sanctifier
Creature - Human Cleric
When Cathedral Sanctifier enters the battlefield, you gain 3 life.
1 / 1
{1}{W}{W}
Chapel Geist
Creature - Spirit
Flying
2 / 3
{3}{W}
Charging Griffin
Creature - Griffin
Flying (This creature can't be blocked except by creatures with flying or reach.)

Whenever Charging Griffin attacks, it gets +1/+1 until end of turn.
2 / 2
{2}{W}{W}
Cloud Crusader
Creature - Human Knight
Flying

First strike (This creature deals combat damage before creatures without first strike.)
2 / 3
{4}{W}
Custodi Squire
Creature - Spirit Cleric
Flying

Will of the council -- When Custodi Squire enters the battlefield, starting with you, each player votes for an artifact, creature, or enchantment card in your graveyard. Return each card with the most votes or tied for most votes to your hand.
3 / 3
{1}{W}
Dawn Charm
Instant
Choose one --

• Prevent all combat damage that would be dealt this turn.

• Regenerate target creature.

• Counter target spell that targets you.
{4}{W}
Dawnfeather Eagle
Creature - Bird
Flying

When Dawnfeather Eagle enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn.
3 / 3
{1}{W}
Dazzling Reflection
Instant
You gain life equal to target creature's power. The next time that creature would deal damage this turn, prevent that damage.
{W}
Doomed Traveler
Creature - Human Soldier
When Doomed Traveler dies, create a 1/1 white Spirit creature token with flying.
1 / 1
{2}{W}
Elder Cathar
Creature - Human Soldier
When Elder Cathar dies, put a +1/+1 counter on target creature you control. If that creature is a Human, put two +1/+1 counters on it instead.
2 / 2
{4}{W}
Faithbearer Paladin
Creature - Human Knight
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
3 / 4
{1}{W}
Forfend
Instant
Prevent all damage that would be dealt to creatures this turn.
{1}{W}
Gather the Townsfolk
Sorcery
Create two 1/1 white Human creature tokens.

Fateful hour -- If you have 5 or less life, create five of those tokens instead.
{1}{W}
Glory Seeker
Creature - Human Soldier
2 / 2
{1}{W}{W}
Guardians' Pledge
Instant
White creatures you control get +2/+2 until end of turn.
{2}{W}
Hive Stirrings
Sorcery
Create two 1/1 colorless Sliver creature tokens.
{W}
Holy Day
Instant
Prevent all combat damage that would be dealt this turn.
{3}{W}
Inspiring Captain
Creature - Human Knight
When Inspiring Captain enters the battlefield, creatures you control get +1/+1 until end of turn.
3 / 3
{3}{W}
Join the Ranks
Instant
Create two 1/1 white Soldier Ally creature tokens.
{2}{W}
Kill Shot
Instant
Destroy target attacking creature.
{4}{W}
Knight Watch
Sorcery
Create two 2/2 white Knight creature tokens with vigilance.
{4}{W}
Knightly Valor
Enchantment - Aura
Enchant creature

When Knightly Valor enters the battlefield, create a 2/2 white Knight creature token with vigilance. (Attacking doesn't cause it to tap.)

Enchanted creature gets +2/+2 and has vigilance.
{5}{W}
Lairwatch Giant
Creature - Giant Warrior
Lairwatch Giant can block an additional creature each combat.

Whenever Lairwatch Giant blocks two or more creatures, it gains first strike until end of turn.
5 / 3
{2}{W}
Lapse of Certainty
Instant
Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.
{2}{W}
Legion's Judgment
Sorcery
Destroy target creature with power 4 or greater.
{4}{W}
Lieutenants of the Guard
Creature - Human Soldier
Council's dilemma -- When Lieutenants of the Guard enters the battlefield, starting with you, each player votes for strength or numbers. Put a +1/+1 counter on Lieutenants of the Guard for each strength vote and create a 1/1 white Soldier creature token for each numbers vote.
2 / 2
{2}{W}
Marble Chalice
Artifact
{T}: You gain 1 life.
{2}{W}
Mardu Hordechief
Creature - Human Warrior
Raid -- When Mardu Hordechief enters the battlefield, if you attacked this turn, create a 1/1 white Warrior creature token.
2 / 3
{3}{W}
Oketra the True
Legendary Creature - God
Double strike, indestructible

Oketra the True can't attack or block unless you control at least three other creatures.

{3}{W}: Create a 1/1 white Warrior creature token with vigilance.
3 / 6
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Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
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Plains
Basic Land - Plains
({T}: Add {W}.)
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Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{2}{W}
Queen's Commission
Sorcery
Create two 1/1 white Vampire creature tokens with lifelink.
{1}{W}
Raise the Alarm
Instant
Create two 1/1 white Soldier creature tokens.
{2}{W}
Rebuke
Instant
Destroy target attacking creature.
{5}{W}
Resupply
Instant
You gain 6 life.

Draw a card.
{1}{W}
Revoke Existence
Sorcery
Exile target artifact or enchantment.
{1}{W}
Sacred Nectar
Sorcery
You gain 4 life.
{2}{W}
Sandsteppe Outcast
Creature - Human Warrior
When Sandsteppe Outcast enters the battlefield, choose one --

• Put a +1/+1 counter on Sandsteppe Outcast.

• Create a 1/1 white Spirit creature token with flying.
2 / 1
{W}
Selfless Cathar
Creature - Human Cleric
{1}{W}, Sacrifice Selfless Cathar: Creatures you control get +1/+1 until end of turn.
1 / 1
{2}{W}{W}
Seraph of Dawn
Creature - Angel
Flying, lifelink
2 / 4
{4}{W}
Soaring Hope
Enchantment - Aura
Enchant creature

When Soaring Hope enters the battlefield, you gain 3 life.

Enchanted creature has flying.

{W}: Put Soaring Hope on top of its owner's library.
{W}
Soul Warden
Creature - Human Cleric
Whenever another creature enters the battlefield, you gain 1 life.
1 / 1
{W}
Soulmender
Creature - Human Cleric
{T}: You gain 1 life.
1 / 1
{3}{W}
Spectral Reserves
Sorcery
Create two 1/1 white Spirit creature tokens with flying. You gain 2 life.
{1}{W}
Suture Priest
Creature - Phyrexian Cleric
Whenever another creature enters the battlefield under your control, you may gain 1 life.

Whenever a creature enters the battlefield under an opponent's control, you may have that player lose 1 life.
1 / 1
{3}{W}
Thraben Sentry
Creature - Human Soldier
Vigilance

Whenever another creature you control dies, you may transform Thraben Sentry.
2 / 2
--
Thraben Militia
Creature - Human Soldier

Trample
2 / 2
{4}{W}{W}
Triplicate Spirits
Sorcery
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Create three 1/1 white Spirit creature tokens with flying. (They can't be blocked except by creatures with flying or reach.)
{W}{W}
Veteran Armorsmith
Creature - Human Soldier
Other Soldier creatures you control get +0/+1.
2 / 3
{2}{W}
Veteran Swordsmith
Creature - Human Soldier
Other Soldier creatures you control get +1/+0.
3 / 2
{4}{W}{W}
Voice of the Provinces
Creature - Angel
Flying

When Voice of the Provinces enters the battlefield, create a 1/1 white Human creature token.
3 / 3
{W}
Wake the Reflections
Sorcery
Populate. (Create a token that's a copy of a creature token you control.)
{2}{W}
Warrior's Honor
Instant
Creatures you control get +1/+1 until end of turn.
{5}{W}
Winged Shepherd
Creature - Angel
Flying, vigilance

Cycling {W} ({W}, Discard this card: Draw a card.)
3 / 3