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WBUG Journey to Eternity (Modern)

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Deck is a four color midrange based around the value engine of Journey to Eternity. If you've played Nic Fit in legacy it feels a lot like that but for modern.

Flipping journey allows us to grind a long game with a variety of threats and large creatures that can be reanimated as they are discarded or killed to generate inevitability.

Deck also packs large, must answer threats that have immediate impact on the board and can win just by playing them out.

Perfect world we are playing tribe elder on T2 and enchanting it on T3. Letting us untap on T4 with 6 lands. We can function without that perfect play however by ramping with mana dorks or just playing on a curve. Deck does well against control decks as we have to many threats for them to reliably deal with. We also have evolutionary leap which turns kill spells into unsummons. Also have a good match up against Jund decks as once again, we can run them out of removal and our creatures are bigger and better. Struggles against combo and fast decks. New tweaks to the sideboard (lost legacy and corrosion respectively).

Looking for advice on card choices and general deck discussion. Thanks everyone!

For reference: This is the original decklist by Saffronolive that is the main basis for my deck. Several changes were made but I had been trying to make it work for a while and he had a strong, stable base that I springboarded off of. https://www.youtube.com/watch?v=slLDckbDo9I

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This deck appears to be legal in Modern.

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» Revision 4 March 1, 2018 edight
Revision 3 March 1, 2018 edight
Revision 2 February 26, 2018 edight
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