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Select Main Deck Cards

{3}{B}{B}
Angel of Suffering
Creature - Nightmare Angel
Flying

If damage would be dealt to you, prevent that damage and mill twice that many cards.
5 / 3
{1}{U/B}{U/B}
Ashiok, Dream Render
Legendary Planeswalker - Ashiok
Spells and abilities your opponents control can't cause their controller to search their library.

-1: Target player mills four cards. Then exile each opponent's graveyard.
L: 5
{3}{U}{B}
Ashiok, Nightmare Muse
Legendary Planeswalker - Ashiok
+1: Create a 2/3 blue and black Nightmare creature token with "Whenever this creature attacks or blocks, each opponent exiles the top two cards of their library."

-3: Return target nonland permanent to its owner's hand, then that player exiles a card from their hand.

-7: You may cast up to three spells from among face-up cards your opponents own from exile without paying their mana costs.
L: 5
{1}{U}{B}
Ashiok, Nightmare Weaver
Legendary Planeswalker - Ashiok
+2: Exile the top three cards of target opponent's library.

-X: Put a creature card with mana value X exiled with Ashiok, Nightmare Weaver onto the battlefield under your control. That creature is a Nightmare in addition to its other types.

-10: Exile all cards from all opponents' hands and graveyards.
L: 3
{B}
Banehound
Creature - Nightmare Dog
Lifelink, haste
1 / 1
{1}{B}{B}
Braids, Arisen Nightmare
Legendary Creature - Nightmare
At the beginning of your end step, you may sacrifice an artifact, creature, enchantment, land, or planeswalker. If you do, each opponent may sacrifice a permanent that shares a card type with it. For each opponent who doesn't, that player loses 2 life and you draw a card.
3 / 3
{1}{B}
Brain Maggot
Enchantment Creature - Insect
When Brain Maggot enters the battlefield, target opponent reveals their hand and you choose a nonland card from it. Exile that card until Brain Maggot leaves the battlefield.
1 / 1
{2}{U}
Consign to Dream
Instant
Return target permanent to its owner's hand. If that permanent is red or green, put it on top of its owner's library instead.
{3}{U}{B}
Consuming Aberration
Creature - Horror
Consuming Aberration's power and toughness are each equal to the number of cards in your opponents' graveyards.

Whenever you cast a spell, each opponent reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.
* / *
{U}{B}
Countersquall
Instant
Counter target noncreature spell. Its controller loses 2 life.
{2}{B}
Crypt Incursion
Instant
Exile all creature cards from target player's graveyard. You gain 3 life for each card exiled this way.
{U}{B}
Devourer of Memory
Creature - Nightmare
Whenever one or more cards are put into your graveyard from your library, Devourer of Memory gets +1/+1 until end of turn and can't be blocked this turn.

{1}{U}{B}: Mill a card.
2 / 1
{1}{U}{U}
Dissipate
Instant
Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
{3}{B}{B}
Doom Whisperer
Creature - Nightmare Demon
Flying, trample

Pay 2 life: Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
6 / 6
{3}{B}
Dread Presence
Creature - Nightmare
Whenever a Swamp enters the battlefield under your control, choose one --

• You draw a card and you lose 1 life.

• Dread Presence deals 2 damage to any target and you gain 2 life.
3 / 3
{4}{U}{U}
Dream Eater
Creature - Nightmare Sphinx
Flash

Flying

When Dream Eater enters the battlefield, surveil 4. When you do, you may return target nonland permanent an opponent controls to its owner's hand. (To surveil 4, look at the top four cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
4 / 3
{X}{2}{U}
Drown in Dreams
Instant
Choose one. If you control a commander as you cast this spell, you may choose both.

• Target player draws X cards.

• Target player mills twice X cards.
{2}{B}{B}
Faceless Butcher
Creature - Nightmare Horror
When Faceless Butcher enters the battlefield, exile target creature other than Faceless Butcher.

When Faceless Butcher leaves the battlefield, return the exiled card to the battlefield under its owner's control.
2 / 3
{2}{B}
Faceless Devourer
Creature - Nightmare Horror
Shadow (This creature can block or be blocked by only creatures with shadow.)

When Faceless Devourer enters the battlefield, exile another target creature with shadow.

When Faceless Devourer leaves the battlefield, return the exiled card to the battlefield under its owner's control.
2 / 1
{1}{U}
Foul Watcher
Creature - Nightmare Bird
Flying

When Foul Watcher enters the battlefield, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)

Delirium -- Foul Watcher gets +1/+0 as long as there are four or more card types among cards in your graveyard.
1 / 2
{2}{B}
Gibbering Barricade
Creature - Nightmare Wall
Defender

{2}{B}, Sacrifice a creature: You gain 1 life and draw a card.
2 / 4
{2}{B}
Gloom Pangolin
Creature - Nightmare Pangolin
1 / 5
{2}{B}
Gravegouger
Creature - Nightmare Horror
When Gravegouger enters the battlefield, exile up to two target cards from a single graveyard.

When Gravegouger leaves the battlefield, return the exiled cards to their owner's graveyard.
2 / 2
{1}{B}{B}
Grimdancer
Creature - Nightmare
Grimdancer enters the battlefield with your choice of two different counters on it from among menace, deathtouch, and lifelink.
3 / 3
{1}{B}{B}
Hunted Nightmare
Creature - Nightmare
Menace

When Hunted Nightmare enters the battlefield, target opponent puts a deathtouch counter on a creature they control.
4 / 5
{8}{B}{B}{B}
Hypnox
Creature - Nightmare Horror
Flying

When Hypnox enters the battlefield, if you cast it from your hand, exile all cards from target opponent's hand.

When Hypnox leaves the battlefield, return the exiled cards to their owner's hand.
8 / 8
{4}{B}{B}
Laquatus's Champion
Creature - Nightmare Horror
When Laquatus's Champion enters the battlefield, target player loses 6 life.

When Laquatus's Champion leaves the battlefield, that player gains 6 life.

{B}: Regenerate Laquatus's Champion.
6 / 3
{1}{B}
Mesmeric Fiend
Creature - Nightmare Horror
When Mesmeric Fiend enters the battlefield, target opponent reveals their hand and you choose a nonland card from it. Exile that card.

When Mesmeric Fiend leaves the battlefield, return the exiled card to its owner's hand.
1 / 1
{1}{B}{B}
Murder
Instant
Destroy target creature.
{B}{B}
Nightcreep
Instant
Until end of turn, all creatures become black and all lands become Swamps.
{5}{B}
Nightmare
Creature - Nightmare Horse
Flying (This creature can't be blocked except by creatures with flying or reach.)

Nightmare's power and toughness are each equal to the number of Swamps you control.
* / *
{2}{B}{B}
Nightmare Shepherd
Enchantment Creature - Demon
Flying

Whenever another nontoken creature you control dies, you may exile it. If you do, create a token that's a copy of that creature, except it's 1/1 and it's a Nightmare in addition to its other types.
4 / 4
{2}{B}
Nightmarish End
Instant
Target creature gets -X/-X until end of turn, where X is the number of cards in your hand.
{1}{B}{B}
Plague Mare
Creature - Nightmare Horse
Plague Mare can't be blocked by white creatures.

When Plague Mare enters the battlefield, creatures your opponents control get -1/-1 until end of turn.
2 / 2
{4}{U}
Psychic Spiral
Instant
Shuffle all cards from your graveyard into your library. Target player mills that many cards.
{4}{U}{B}
Psychic Symbiont
Creature - Nightmare Horror
Flying

When Psychic Symbiont enters the battlefield, target opponent discards a card and you draw a card.
3 / 3
{1}{U}
Send to Sleep
Instant
Tap up to two target creatures.

Spell mastery -- If there are two or more instant and/or sorcery cards in your graveyard, those creatures don't untap during their controllers' next untap steps.
{1}{B}{B}
Slithery Stalker
Creature - Nightmare Horror
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

When Slithery Stalker enters the battlefield, exile target green or white creature an opponent controls.

When Slithery Stalker leaves the battlefield, return the exiled card to the battlefield under its owner's control.
1 / 1
{2}
Spellskite
Artifact Creature - Phyrexian Horror
{U/P}: Change a target of target spell or ability to Spellskite. ({U/P} can be paid with either {U} or 2 life.)
0 / 4
{3}{U}{B}
Umbris, Fear Manifest
Legendary Creature - Nightmare Horror
Umbris, Fear Manifest gets +1/+1 for each card your opponents own in exile.

Whenever Umbris or another Nightmare or Horror enters the battlefield under your control, target opponent exiles cards from the top of their library until they exile a land card.
1 / 1
{6}{B}{B}
Void Beckoner
Creature - Nightmare Horror
Deathtouch

Cycling {2}{B} ({2}{B}, Discard this card: Draw a card.)

When you cycle Void Beckoner, put a deathtouch counter on target creature you control.
8 / 8
{1}{U}{U}
Void Shatter
Instant
Devoid (This card has no color.)

Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.