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Taking Turns Combo without Nexus Fate. What?!
This deck uses Chance for Glory with Lich's Mastery instead. Once Lich's Mastery is in play, our deck really shines and it is hard to lose from there. We just need to control the board and reach the late game. With boardwipes, spot removal and life gain, hopefully we get there. And Lich's Mastery normally bring us to the late game as we 'cannot' lose the game. The new surveil mechanic lets us put more cards in graveyard or hand just in case we need to exile cards with Lich's Mastery and filters to dig for cards. Good synergy there.
With the power of Mirari's Conjecture, we can return Chance for Glory to hand to cast it again. Then if we can return Fight from Fire on the second trigger, we can have lethal on the following turn when you can copy Fight from Fire. Otherwise, just grind it out for value till the late game.
In the sideboard we get 1-off bullets to get with Mastermind's Acquisition. Against control we can board in our hand disruptions and take out our removals. Against aggro we can board in Deafoning Clarion and also Lyra Dawnbringer when opponent will most probably take out all their removals.
Such a fun deck when it goes off. Give this 5-color deck a try!
2 facce (tiro moneta) | |
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6 facce (d6) | |
20 facce (d20) | |
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Doppio click per aprire i dettagli della carta
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