Players can't cast spells from graveyards or activate abilities of cards in graveyards.
Whenever a creature dies, you gain 1 life.
{3}{G}
Cacophodon
Creature - Dinosaur
Enrage -- Whenever Cacophodon is dealt damage, untap target permanent.
2 /
5
{W}
Chaplain's Blessing
Sorcery
You gain 5 life.
{1}{G}
Commencement of Festivities
Instant
Prevent all combat damage that would be dealt to players this turn.
{G}
Commune with Dinosaurs
Sorcery
Look at the top five cards of your library. You may reveal a Dinosaur or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
{2}{G}
Deathgorge Scavenger
Creature - Dinosaur
Whenever Deathgorge Scavenger enters the battlefield or attacks, you may exile target card from a graveyard. If a creature card is exiled this way, you gain 2 life. If a noncreature card is exiled this way, Deathgorge Scavenger gets +1/+1 until end of turn.
3 /
2
--
Evolving Wilds
Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
--
Evolving Wilds
Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{1}{W}
Font of Vigor
Enchantment
{2}{W}, Sacrifice Font of Vigor: You gain 7 life.
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{1}{G}
Hardy Veteran
Creature - Human Warrior
As long as it's your turn, Hardy Veteran gets +0/+2.
2 /
2
{1}{W}
Impeccable Timing
Instant
Impeccable Timing deals 3 damage to target attacking or blocking creature.
{1}{W}
Impeccable Timing
Instant
Impeccable Timing deals 3 damage to target attacking or blocking creature.
{3}{W}
Imperial Aerosaur
Creature - Dinosaur
Flying
When Imperial Aerosaur enters the battlefield, another target creature you control gets +1/+1 and gains flying until end of turn.
3 /
3
{3}{W}
Imperial Aerosaur
Creature - Dinosaur
Flying
When Imperial Aerosaur enters the battlefield, another target creature you control gets +1/+1 and gains flying until end of turn.
3 /
3
{1}{G}
Ixalli's Diviner
Creature - Human Druid
When Ixalli's Diviner enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
0 /
3
{W}
Kinjalli's Caller
Creature - Human Cleric
Dinosaur spells you cast cost {1} less to cast.
0 /
3
{W}
Kinjalli's Caller
Creature - Human Cleric
Dinosaur spells you cast cost {1} less to cast.
0 /
3
{1}{G}
Larger Than Life
Sorcery
Target creature gets +4/+4 and gains trample until end of turn.
{2}{W}
Legion's Judgment
Sorcery
Destroy target creature with power 4 or greater.
{2}{W}
Legion's Judgment
Sorcery
Destroy target creature with power 4 or greater.
{3}{W}
Looming Altisaur
Creature - Dinosaur
1 /
7
{3}{W}
Looming Altisaur
Creature - Dinosaur
1 /
7
{3}{W}
Pious Interdiction
Enchantment - Aura
Enchant creature
When Pious Interdiction enters the battlefield, you gain 2 life.
Enchanted creature can't attack or block.
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{G}
Prey Upon
Sorcery
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
{W}
Priest of the Wakening Sun
Creature - Human Cleric
At the beginning of your upkeep, you may reveal a Dinosaur card from your hand. If you do, you gain 2 life.
{3}{W}{W}, Sacrifice Priest of the Wakening Sun: Search your library for a Dinosaur card, reveal it, put it into your hand, then shuffle.
1 /
1
{1}{W}
Raptor Companion
Creature - Dinosaur
3 /
1
{1}{W}
Raptor Companion
Creature - Dinosaur
3 /
1
{2}{G}
Ravenous Daggertooth
Creature - Dinosaur
Enrage -- Whenever Ravenous Daggertooth is dealt damage, you gain 2 life.
3 /
2
{2}{G}
Ravenous Daggertooth
Creature - Dinosaur
Enrage -- Whenever Ravenous Daggertooth is dealt damage, you gain 2 life.
3 /
2
{2}{G}
Ravenous Daggertooth
Creature - Dinosaur
Enrage -- Whenever Ravenous Daggertooth is dealt damage, you gain 2 life.
3 /
2
{4}{W}
Shining Aerosaur
Creature - Dinosaur
Flying
3 /
4
{4}{G}
Spike-Tailed Ceratops
Creature - Dinosaur
Spike-Tailed Ceratops can block an additional creature each combat.
4 /
4
{2}{W}
Territorial Hammerskull
Creature - Dinosaur
Whenever Territorial Hammerskull attacks, tap target creature an opponent controls.
2 /
3
{2}{W}
Territorial Hammerskull
Creature - Dinosaur
Whenever Territorial Hammerskull attacks, tap target creature an opponent controls.
2 /
3
{2}{W}
Territorial Hammerskull
Creature - Dinosaur
Whenever Territorial Hammerskull attacks, tap target creature an opponent controls.
2 /
3
{2}{W}
Territorial Hammerskull
Creature - Dinosaur
Whenever Territorial Hammerskull attacks, tap target creature an opponent controls.