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Select Main Deck Cards

{2}{U}
Aether Tradewinds
Instant
Return target permanent you control and target permanent you don't control to their owners' hands.
{4}{B}
Ambitious Aetherborn
Creature - Aetherborn Artificer
Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)
4 / 3
{1}{U}{B}
Araumi of the Dead Tide
Legendary Creature - Merfolk Wizard
{T}, Exile cards from your graveyard equal to the number of opponents you have: Target creature card in your graveyard gains encore until end of turn. The encore cost is equal to its mana cost. (Exile the creature card and pay its mana cost: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
1 / 4
{3}{U}
Aven Fisher
Creature - Bird Soldier
Flying (This creature can't be blocked except by creatures with flying or reach.)

When Aven Fisher dies, you may draw a card.
2 / 2
{3}{U}{U}
Aven Surveyor
Creature - Bird Scout
Flying

When Aven Surveyor enters the battlefield, choose one --

• Put a +1/+1 counter on Aven Surveyor.

• Return target creature to its owner's hand.
2 / 2
{4}{U}
Berg Strider
Snow Creature - Giant Wizard
When Berg Strider enters, tap target artifact or creature an opponent controls. If {S} was spent to cast this spell, that permanent doesn't untap during its controller's next untap step. ({S} is mana from a snow source.)
4 / 4
{3}{B}
Bitter Revelation
Sorcery
Look at the top four cards of your library. Put two of them into your hand and the rest into your graveyard. You lose 2 life.
{4}{B}{B}
Blight-Breath Catoblepas
Creature - Beast
When Blight-Breath Catoblepas enters the battlefield, target creature an opponent controls gets -X/-X until end of turn, where X is your devotion to black. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.)
3 / 2
{5}{B}
Blitz Leech
Creature - Leech
Flash

When Blitz Leech enters the battlefield, target creature an opponent controls gets -2/-2 until end of turn. Remove all counters from that creature.
5 / 2
{3}{B}
Blood Price
Sorcery
Look at the top four cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order. You lose 2 life.
{3}{B}
Bushmeat Poacher
Creature - Human Soldier
{1}, {T}, Sacrifice another creature: You gain life equal to the sacrificed creature's toughness. Draw a card.
2 / 4
{3}{U}
Capture Sphere
Enchantment - Aura
Flash (You may cast this spell any time you could cast an instant.)

Enchant creature

When Capture Sphere enters the battlefield, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step.
{1}{U}{U}
Charmed Sleep
Enchantment - Aura
Enchant creature

When Charmed Sleep enters, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step.
{4}{U}
Chillbringer
Creature - Elemental
Flying

When Chillbringer enters the battlefield, tap target creature an opponent controls. It doesn't untap during its controller's next untap step.
3 / 3
{2}{U}
Compulsive Research
Sorcery
Target player draws three cards. Then that player discards two cards unless they discard a land card.
{1}{U}
Corridor Monitor
Artifact Creature - Construct
When Corridor Monitor enters the battlefield, untap target artifact or creature you control.
1 / 4
{2}{B}
Crow of Dark Tidings
Creature - Zombie Bird
Flying

When Crow of Dark Tidings enters the battlefield or dies, mill two cards. (Put the top two cards of your library into your graveyard.)
2 / 1
{3}{B}
Dark Bargain
Instant
Look at the top three cards of your library. Put two of them into your hand and the other into your graveyard. Dark Bargain deals 2 damage to you.
{U}
Dazzling Lights
Instant
Target creature gets -3/-0 until end of turn.

Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
{2}{B}
Defiant Salvager
Creature - Aetherborn Artificer
Sacrifice an artifact or creature: Put a +1/+1 counter on Defiant Salvager. Activate only as a sorcery.
2 / 2
{2}{U}
Dimir Informant
Creature - Human Rogue
When Dimir Informant enters the battlefield, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
1 / 4
{3}{B}
Driver of the Dead
Creature - Vampire
When Driver of the Dead dies, return target creature card with mana value 2 or less from your graveyard to the battlefield.
3 / 2
{U}
Eidolon of Philosophy
Enchantment Creature - Spirit
{6}{U}, Sacrifice Eidolon of Philosophy: Draw three cards.
1 / 2
{3}{U}
Expedition Diviner
Creature - Merfolk Wizard
Flying

As long as you control another Wizard, Expedition Diviner has "When this creature dies, draw a card."
3 / 2
{1}{U}
Facet Reader
Creature - Human Wizard
{1}, {T}: Draw a card, then discard a card.
1 / 2
{2}{B}{B}
Feed the Serpent
Instant
Exile target creature or planeswalker.
{4}
Filigree Crawler
Artifact Creature - Insect
When Filigree Crawler dies, create a 1/1 colorless Thopter artifact creature token with flying.
2 / 2
{3}{B}
Forsaken Drifters
Creature - Zombie
When Forsaken Drifters dies, mill four cards.
4 / 2
{2}{U}
Frost Lynx
Creature - Elemental Cat
When Frost Lynx enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
2 / 2
{4}{B}{B}
Goremand
Creature - Demon
As an additional cost to cast this spell, sacrifice a creature.

Flying

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

When Goremand enters the battlefield, each opponent sacrifices a creature.
5 / 5
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{4}{B}
Karfell Kennel-Master
Creature - Zombie Berserker
When Karfell Kennel-Master enters the battlefield, up to two target creatures each get +1/+0 and gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
4 / 4
{3}{U}
Kitesail Skirmisher
Creature - Human Pirate
Flying

Whenever Kitesail Skirmisher attacks, another target creature attacking the same player or planeswalker gains flying until end of turn.

Encore {4}{U} ({4}{U}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
3 / 1
{2}{B}
Koma's Faithful
Creature - Elf Cleric
Lifelink

When Koma's Faithful dies, each player mills three cards. (To mill a card, a player puts the top card of their library into their graveyard.)
3 / 1
{3}{U}
Laboratory Brute
Creature - Zombie Horror
When Laboratory Brute enters the battlefield, mill four cards.
3 / 3
{5}{B}
Maalfeld Twins
Creature - Zombie
When Maalfeld Twins dies, create two 2/2 black Zombie creature tokens.
4 / 4
{1}{B}
Malakir Blood-Priest
Creature - Vampire Cleric
When Malakir Blood-Priest enters the battlefield, each opponent loses X life and you gain X life, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
2 / 1
{1}{B}
Malevolent Noble
Creature - Human Noble
{2}, Sacrifice an artifact or another creature: Put a +1/+1 counter on Malevolent Noble.
2 / 2
{4}{B}
Mausoleum Harpy
Creature - Harpy
Flying

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

Whenever another creature you control dies, if you have the city's blessing, put a +1/+1 counter on Mausoleum Harpy.
3 / 3
{2}
Metalspinner's Puzzleknot
Artifact
When Metalspinner's Puzzleknot enters the battlefield, you draw a card and you lose 1 life.

{2}{B}, Sacrifice Metalspinner's Puzzleknot: You draw a card and you lose 1 life.
{3}{U}
Muse Drake
Creature - Drake
Flying

When Muse Drake enters the battlefield, draw a card.
1 / 3
{B}
Mutual Destruction
Sorcery
This spell has flash as long as you control a permanent with flash.

As an additional cost to cast this spell, sacrifice a creature.

Destroy target creature.
{3}{U}
Naga Oracle
Creature - Naga Cleric
When Naga Oracle enters the battlefield, surveil 3. (Look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
2 / 4
{3}{U}
Nimble Innovator
Creature - Vedalken Artificer
When Nimble Innovator enters the battlefield, draw a card.
2 / 2
{1}{U}
Omenspeaker
Creature - Human Wizard
When Omenspeaker enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
1 / 3
{2}{U}
Paralyzing Grasp
Enchantment - Aura
Enchant creature

Enchanted creature doesn't untap during its controller's untap step.
{3}{B}
Pharika's Spawn
Creature - Gorgon
Escape--{5}{B}, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

Pharika's Spawn escapes with two +1/+1 counters on it. When it enters the battlefield this way, each opponent sacrifices a non-Gorgon creature.
3 / 4
{4}{U}{B}
Psychic Symbiont
Creature - Nightmare Horror
Flying

When Psychic Symbiont enters the battlefield, target opponent discards a card and you draw a card.
3 / 3
{3}{B}
Rank Officer
Creature - Zombie Soldier
When Rank Officer enters the battlefield, you may discard a card. If you do, create a 2/2 black Zombie creature token.

{1}{B}, {T}, Exile a creature card from your graveyard: Each opponent loses 2 life.
3 / 1
{2}{B}
Ravenous Harpy
Creature - Harpy
Flying

{1}, Sacrifice another creature: Put a +1/+1 counter on Ravenous Harpy.
1 / 2
{1}{U}
Screeching Skaab
Creature - Zombie
When Screeching Skaab enters the battlefield, mill two cards.
2 / 1
{4}{B}
Silumgar Scavenger
Creature - Zombie Bird
Flying

Exploit (When this creature enters the battlefield, you may sacrifice a creature.)

Whenever another creature you control dies, put a +1/+1 counter on Silumgar Scavenger. It gains haste until end of turn if it exploited that creature.
2 / 3
{2}{B}
Soulreaper of Mogis
Enchantment Creature - Minotaur Shaman
{2}{B}, Sacrifice a creature: Draw a card.
2 / 3
{1}{U}
Starlit Mantle
Enchantment - Aura
Flash

Enchant creature you control

When Starlit Mantle enters the battlefield, enchanted creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

Enchanted creature gets +1/+1.
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{2}{U}
Trove Tracker
Creature - Human Pirate
When Trove Tracker dies, draw a card.

Encore {5}{U}{U} ({5}{U}{U}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
2 / 2
{U}
Unsummon
Instant
Return target creature to its owner's hand.
{3}{B}
Venomous Hierophant
Creature - Gorgon Cleric
Deathtouch

When Venomous Hierophant enters the battlefield, mill three cards.
3 / 3
{2}{B}
Voracious Null
Creature - Zombie
{1}{B}, Sacrifice another creature: Put two +1/+1 counters on Voracious Null. Activate only as a sorcery.
2 / 2
{3}{B}
Wake of Vultures
Creature - Bird
Flying

{1}{B}, Sacrifice a creature: Regenerate Wake of Vultures.
3 / 1
{3}{U}{U}
Watcher in the Mist
Creature - Spirit
Flying

When Watcher in the Mist enters the battlefield, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
3 / 4
{3}{B}
Wicked Guardian
Creature - Human Noble
When Wicked Guardian enters the battlefield, you may have it deal 2 damage to another creature you control. If you do, draw a card.
4 / 2
{4}{B}
Windgrace Acolyte
Creature - Cat Warrior
Flying

When Windgrace Acolyte enters the battlefield, mill three cards and you gain 3 life.
3 / 2
{U}
Zulaport Duelist
Creature - Human Rogue
Flash

When Zulaport Duelist enters the battlefield, up to one target creature gets -2/-0 until end of turn. Its controller mills two cards. (They put the top two cards of their library into their graveyard.)
1 / 1